new modes for minimap: -black = black on transparent, -white = white on transparent...
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Mon, 27 Apr 2009 16:57:55 +0000 (16:57 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Mon, 27 Apr 2009 16:57:55 +0000 (16:57 +0000)
commit0b6479c18b1b6e3c045a7261281a57752d3d87cf
tree6ea9411ac16475defae49cee09c8990615c2a93f
parent3963252e6d5a6a7463d572002cf7df9454ab00c5
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black

git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
20 files changed:
tools/quake3/common/imagelib.c
tools/quake3/common/imagelib.h
tools/quake3/q3map2/game_darkplaces.h
tools/quake3/q3map2/game_dq.h
tools/quake3/q3map2/game_ef.h
tools/quake3/q3map2/game_etut.h
tools/quake3/q3map2/game_ja.h
tools/quake3/q3map2/game_jk2.h
tools/quake3/q3map2/game_nexuiz.h
tools/quake3/q3map2/game_prophecy.h
tools/quake3/q3map2/game_qfusion.h
tools/quake3/q3map2/game_quake3.h
tools/quake3/q3map2/game_quakelive.h
tools/quake3/q3map2/game_sof2.h
tools/quake3/q3map2/game_tenebrae.h
tools/quake3/q3map2/game_tremulous.h
tools/quake3/q3map2/game_wolf.h
tools/quake3/q3map2/game_wolfet.h
tools/quake3/q3map2/main.c
tools/quake3/q3map2/q3map2.h