simplify shader decision logic in MiniMapSetupBrushes
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Sun, 26 Apr 2009 19:05:49 +0000 (19:05 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Sun, 26 Apr 2009 19:05:49 +0000 (19:05 +0000)
commit0a615ccf4f63c7551d54026ce231163a69df9f5f
treeb71cd4f89f3ba701ad4ca64e7bdc3cd5912c44c2
parent0d2933a8b4d0cb87cb8ccc26d5ee979ce9a9703b
simplify shader decision logic in MiniMapSetupBrushes

git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
tools/quake3/q3map2/main.c