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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #ifndef Q3MAP_VERSION
39 #error no Q3MAP_VERSION defined
40 #endif
41 #define Q3MAP_MOTD              "Your map saw the pretty lights from q3map2's BFG"
42
43
44
45
46 /* -------------------------------------------------------------------------------
47
48 dependencies
49
50 ------------------------------------------------------------------------------- */
51
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
54         #define Q_UNIX
55 #endif
56
57 #ifdef Q_UNIX
58         #include <unistd.h>
59         #include <pwd.h>
60         #include <limits.h>
61 #endif
62
63 #ifdef WIN32
64         #include <windows.h>
65 #endif
66
67
68 /* general */
69 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
70
71 #include "cmdlib.h"
72 #include "mathlib.h"
73 #include "md5lib.h"
74 #include "ddslib.h"
75
76 #include "picomodel.h"
77
78 #include "scriplib.h"
79 #include "polylib.h"
80 #include "imagelib.h"
81 #include "qthreads.h"
82 #include "inout.h"
83 #include "vfs.h"
84 #include "png.h"
85 #include "md4.h"
86
87 #include <stdlib.h>
88
89
90
91 /* -------------------------------------------------------------------------------
92
93 port-related hacks
94
95 ------------------------------------------------------------------------------- */
96
97 #define MAC_STATIC_HACK                 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
99         #define MAC_STATIC                      static
100 #else
101         #define MAC_STATIC                      
102 #endif
103
104 #if 1
105         #ifdef WIN32
106                 #define Q_stricmp                       stricmp
107                 #define Q_strncasecmp           strnicmp
108         #else
109                 #define Q_stricmp                       strcasecmp
110                 #define Q_strncasecmp           strncasecmp
111         #endif
112 #endif
113
114 /* macro version */
115 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116
117
118
119 /* -------------------------------------------------------------------------------
120
121 constants
122
123 ------------------------------------------------------------------------------- */
124
125 /* general */
126 #define MAX_QPATH                               64
127
128 #define MAX_IMAGES                              512
129 #define DEFAULT_IMAGE                   "*default"
130
131 #define MAX_MODELS                              512
132
133 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
135
136 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
137
138 #define MAX_SHADER_INFO                 8192
139 #define MAX_CUST_SURFACEPARMS   64
140
141 #define SHADER_MAX_VERTEXES             1000
142 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
143
144 #define MAX_JITTERS                             256
145
146
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
149
150 #if CASE_INSENSITIVE_EPAIRS
151         #define EPAIR_STRCMP            Q_stricmp
152 #else
153         #define EPAIR_STRCMP            strcmp
154 #endif
155
156
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID                                 0x00000001
159 #define C_TRANSLUCENT                   0x00000002
160 #define C_STRUCTURAL                    0x00000004
161 #define C_HINT                                  0x00000008
162 #define C_NODRAW                                0x00000010
163 #define C_LIGHTGRID                             0x00000020
164 #define C_ALPHASHADOW                   0x00000040
165 #define C_LIGHTFILTER                   0x00000080
166 #define C_VERTEXLIT                             0x00000100
167 #define C_LIQUID                                0x00000200
168 #define C_FOG                                   0x00000400
169 #define C_SKY                                   0x00000800
170 #define C_ORIGIN                                0x00001000
171 #define C_AREAPORTAL                    0x00002000
172 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
173 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS                               0x00010000      /* no decals */
175 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
176
177
178 /* shadow flags */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS             0
182 #define ENTITY_RECV_SHADOWS             1
183
184
185 /* bsp */
186 #define MAX_PATCH_SIZE                  32
187 #define MAX_BRUSH_SIDES                 1024
188 #define MAX_BUILD_SIDES                 300
189
190 #define MAX_EXPANDED_AXIS               128
191
192 #define CLIP_EPSILON                    0.1f
193 #define PLANESIDE_EPSILON               0.001f
194 #define PLANENUM_LEAF                   -1
195
196 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY             -1000
198 #define AREAPORTAL_PRIORITY             -1000
199
200 #define PSIDE_FRONT                             1
201 #define PSIDE_BACK                              2
202 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
203 #define PSIDE_FACING                    4
204
205 #define BPRIMIT_UNDEFINED               0
206 #define BPRIMIT_OLDBRUSHES              1
207 #define BPRIMIT_NEWBRUSHES              2
208
209
210 /* vis */
211 #define VIS_HEADER_SIZE                 8
212
213 #define SEPERATORCACHE                  /* seperator caching helps a bit */
214
215 #define PORTALFILE                              "PRT1"
216
217 #define MAX_PORTALS                             32768
218 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
219 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
220 #define MAX_PORTALS_ON_LEAF             128
221
222
223 /* light */
224 #define EMIT_POINT                              0
225 #define EMIT_AREA                               1
226 #define EMIT_SPOT                               2
227 #define EMIT_SUN                                3
228
229 #define LIGHT_ATTEN_LINEAR              1
230 #define LIGHT_ATTEN_ANGLE               2
231 #define LIGHT_ATTEN_DISTANCE    4
232 #define LIGHT_TWOSIDED                  8
233 #define LIGHT_GRID                              16
234 #define LIGHT_SURFACES                  32
235 #define LIGHT_DARK                              64              /* probably never use this */
236 #define LIGHT_FAST                              256
237 #define LIGHT_FAST_TEMP                 512
238 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
239 #define LIGHT_NEGATIVE                  1024
240
241 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
242 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
243 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
244 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
245
246 #define MAX_TRACE_TEST_NODES    256
247 #define DEFAULT_INHIBIT_RADIUS  1.5f
248
249 #define LUXEL_EPSILON                   0.125f
250 #define VERTEX_EPSILON                  -0.125f
251 #define GRID_EPSILON                    0.0f
252
253 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
254 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE        0
255 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
256 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
257
258 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
259 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
260
261 #define CLUSTER_UNMAPPED                -1
262 #define CLUSTER_OCCLUDED                -2
263 #define CLUSTER_FLOODED                 -3
264
265 #define VERTEX_LUXEL_SIZE               3
266 #define BSP_LUXEL_SIZE                  3
267 #define RAD_LUXEL_SIZE                  3
268 #define SUPER_LUXEL_SIZE                4
269 #define SUPER_ORIGIN_SIZE               3
270 #define SUPER_NORMAL_SIZE               4
271 #define SUPER_DELUXEL_SIZE              3
272 #define BSP_DELUXEL_SIZE                3
273 #define SUPER_FLOODLIGHT_SIZE   1
274
275 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
276 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
277 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
278 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
279 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
280 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
281 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
282 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
283 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
284 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
285 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
286 #define SUPER_FLOODLIGHT( x, y )        (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
287
288
289
290 /* -------------------------------------------------------------------------------
291
292 abstracted bsp file
293
294 ------------------------------------------------------------------------------- */
295
296 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
297
298 #define MAX_LIGHTMAPS                   4                       /* RBSP */
299 #define MAX_LIGHT_STYLES                64
300 #define MAX_SWITCHED_LIGHTS             32
301 #define LS_NORMAL                               0x00
302 #define LS_UNUSED                               0xFE
303 #define LS_NONE                                 0xFF
304
305 #define MAX_LIGHTMAP_SHADERS    256
306
307 /* ok to increase these at the expense of more memory */
308 #define MAX_MAP_MODELS                  0x400
309 #define MAX_MAP_BRUSHES                 0x10000
310 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
311 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
312 #define MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
313
314 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
315 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
316 #define MAX_MAP_PLANES                  0x200000        //%     0x20000 /* ydnar for md */
317 #define MAX_MAP_NODES                   0x20000
318 #define MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
319 #define MAX_MAP_LEAFS                   0x20000
320 #define MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
321 #define MAX_MAP_LEAFBRUSHES             0x40000
322 #define MAX_MAP_PORTALS                 0x20000
323 #define MAX_MAP_LIGHTING                0x800000
324 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
325 #define MAX_MAP_VISIBILITY              0x200000
326
327 #define MAX_MAP_DRAW_SURFS              0x20000
328 #define MAX_MAP_DRAW_INDEXES    0x80000
329
330 #define MAX_MAP_ADVERTISEMENTS  30
331
332 /* key / value pair sizes in the entities lump */
333 #define MAX_KEY                                 32
334 #define MAX_VALUE                               1024
335
336 /* the editor uses these predefined yaw angles to orient entities up or down */
337 #define ANGLE_UP                                -1
338 #define ANGLE_DOWN                              -2
339
340 #define LIGHTMAP_WIDTH                  128
341 #define LIGHTMAP_HEIGHT                 128
342
343 #define MIN_WORLD_COORD                 (-65536)
344 #define MAX_WORLD_COORD                 (65536)
345 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
346
347
348 typedef void                                    (*bspFunc)( const char * );
349
350
351 typedef struct
352 {
353         int                     offset, length;
354 }
355 bspLump_t;
356
357
358 typedef struct
359 {
360         char            ident[ 4 ];
361         int                     version;
362         
363         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
364 }
365 bspHeader_t;
366
367
368 typedef struct
369 {
370         float           mins[ 3 ], maxs[ 3 ];
371         int                     firstBSPSurface, numBSPSurfaces;
372         int                     firstBSPBrush, numBSPBrushes;
373 }
374 bspModel_t;
375
376
377 typedef struct
378 {
379         char            shader[ MAX_QPATH ];
380         int                     surfaceFlags;
381         int                     contentFlags;
382 }
383 bspShader_t;
384
385
386 /* planes x^1 is allways the opposite of plane x */
387
388 typedef struct
389 {
390         float           normal[ 3 ];
391         float           dist;
392 }
393 bspPlane_t;
394
395
396 typedef struct
397 {
398         int                     planeNum;
399         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
400         int                     mins[ 3 ];                      /* for frustom culling */
401         int                     maxs[ 3 ];
402 }
403 bspNode_t;
404
405
406 typedef struct
407 {
408         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
409         int                     area;
410         
411         int                     mins[ 3 ];                      /* for frustum culling */
412         int                     maxs[ 3 ];
413         
414         int                     firstBSPLeafSurface;
415         int                     numBSPLeafSurfaces;
416         
417         int                     firstBSPLeafBrush;
418         int                     numBSPLeafBrushes;
419 }
420 bspLeaf_t;
421
422
423 typedef struct
424 {
425         int                     planeNum;                       /* positive plane side faces out of the leaf */
426         int                     shaderNum;
427         int                     surfaceNum;                     /* RBSP */
428 }
429 bspBrushSide_t;
430
431
432 typedef struct
433 {
434         int                     firstSide;
435         int                     numSides;
436         int                     shaderNum;                      /* the shader that determines the content flags */
437 }
438 bspBrush_t;
439
440
441 typedef struct
442 {
443         char            shader[ MAX_QPATH ];
444         int                     brushNum;
445         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
446 }
447 bspFog_t;
448
449
450 typedef struct
451 {
452         vec3_t          xyz;
453         float           st[ 2 ];
454         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
455         vec3_t          normal;
456         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
457 }
458 bspDrawVert_t;
459
460
461 typedef enum
462 {
463         MST_BAD,
464         MST_PLANAR,
465         MST_PATCH,
466         MST_TRIANGLE_SOUP,
467         MST_FLARE,
468         MST_FOLIAGE
469 }
470 bspSurfaceType_t;
471
472
473 typedef struct bspGridPoint_s
474 {
475         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
476         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
477         byte            styles[ MAX_LIGHTMAPS ];
478         byte            latLong[ 2 ];
479 }
480 bspGridPoint_t;
481
482
483 typedef struct
484 {
485         int                     shaderNum;
486         int                     fogNum;
487         int                     surfaceType;
488         
489         int                     firstVert;
490         int                     numVerts;
491         
492         int                     firstIndex;
493         int                     numIndexes;
494         
495         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
496         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
497         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
498         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
499         int                     lightmapWidth, lightmapHeight;
500         
501         vec3_t          lightmapOrigin;
502         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
503         
504         int                     patchWidth;
505         int                     patchHeight;
506 }
507 bspDrawSurface_t;
508
509
510 /* advertisements */
511 typedef struct {
512         int                     cellId;
513         vec3_t          normal;
514         vec3_t          rect[4];
515         char            model[ MAX_QPATH ];
516 } bspAdvertisement_t;
517
518
519 /* -------------------------------------------------------------------------------
520
521 general types
522
523 ------------------------------------------------------------------------------- */
524
525 /* ydnar: for smaller structs */
526 typedef char    qb_t;
527
528
529 /* ydnar: for q3map_tcMod */
530 typedef float   tcMod_t[ 3 ][ 3 ];
531
532
533 /* ydnar: for multiple game support */
534 typedef struct surfaceParm_s
535 {
536         char            *name;
537         int                     contentFlags, contentFlagsClear;
538         int                     surfaceFlags, surfaceFlagsClear;
539         int                     compileFlags, compileFlagsClear;
540 }
541 surfaceParm_t;
542
543
544 typedef struct game_s
545 {
546         char                            *arg;                                                   /* -game matches this */
547         char                            *gamePath;                                              /* main game data dir */
548         char                            *homeBasePath;                                  /* home sub-dir on unix */
549         char                            *magic;                                                 /* magic word for figuring out base path */
550         char                            *shaderPath;                                    /* shader directory */
551         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
552         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
553         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
554         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
555         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
556         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
557         int                                     lightmapSize;                                   /* bsp lightmap width/height */
558         float                           lightmapGamma;                                  /* default lightmap gamma */
559         float                           lightmapExposure;                               /* default lightmap exposure */
560         float                           lightmapCompensate;                             /* default lightmap compensate value */
561         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
562         int                                     bspVersion;                                             /* bsp version to use */
563         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
564         bspFunc                         load, write;                                    /* load/write function pointers */
565         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
566 }
567 game_t;
568
569
570 typedef struct image_s
571 {
572         char                            *name, *filename;
573         int                                     refCount;
574         int                                     width, height;
575         byte                            *pixels;
576 }
577 image_t;
578
579
580 typedef struct sun_s
581 {
582         struct sun_s            *next;
583         vec3_t                          direction, color;
584         float                           photons, deviance, filterRadius;
585         int                                     numSamples, style;
586 }
587 sun_t;
588
589
590 typedef struct surfaceModel_s 
591 {
592         struct surfaceModel_s   *next;
593         char                            model[ MAX_QPATH ];
594         float                           density, odds;
595         float                           minScale, maxScale;
596         float                           minAngle, maxAngle;
597         qboolean                        oriented;
598 }
599 surfaceModel_t;
600
601
602 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
603 typedef struct foliage_s 
604 {
605         struct foliage_s        *next;
606         char                            model[ MAX_QPATH ];
607         float                           scale, density, odds;
608         qboolean                        inverseAlpha;
609 }
610 foliage_t;
611
612 typedef struct foliageInstance_s
613 {
614         vec3_t                          xyz, normal;
615 }
616 foliageInstance_t;
617
618
619 typedef struct remap_s
620 {
621         struct remap_s          *next;
622         char                            from[ 1024 ];
623         char                            to[ MAX_QPATH ];
624 }
625 remap_t;
626
627
628 /* wingdi.h hack, it's the same: 0 */
629 #undef CM_NONE
630
631 typedef enum
632 {
633         CM_NONE,
634         CM_VOLUME,
635         CM_COLOR_SET,
636         CM_ALPHA_SET,
637         CM_COLOR_SCALE,
638         CM_ALPHA_SCALE,
639         CM_COLOR_DOT_PRODUCT,
640         CM_ALPHA_DOT_PRODUCT,
641         CM_COLOR_DOT_PRODUCT_SCALE,
642         CM_ALPHA_DOT_PRODUCT_SCALE,
643         CM_COLOR_DOT_PRODUCT_2,
644         CM_ALPHA_DOT_PRODUCT_2,
645         CM_COLOR_DOT_PRODUCT_2_SCALE,
646         CM_ALPHA_DOT_PRODUCT_2_SCALE
647 }
648 colorModType_t;
649
650
651 typedef struct colorMod_s
652 {
653         struct colorMod_s       *next;
654         colorModType_t          type;
655         vec_t                           data[ 16 ];
656 }
657 colorMod_t;
658
659
660 typedef enum
661 {
662         IM_NONE,
663         IM_OPAQUE,
664         IM_MASKED,
665         IM_BLEND
666 }
667 implicitMap_t;
668
669
670 typedef struct shaderInfo_s
671 {
672         char                            shader[ MAX_QPATH ];
673         int                                     surfaceFlags;
674         int                                     contentFlags;
675         int                                     compileFlags;
676         float                           value;                                                  /* light value */
677         
678         char                            *flareShader;                                   /* for light flares */
679         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
680         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
681         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
682         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
683
684         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
685         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
686         
687         float                           subdivisions;                                   /* from a "tesssize xxx" */
688         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
689         float                           backsplashDistance;                             /* default 16 */
690         float                           lightSubdivide;                                 /* default 999 */
691         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
692         
693         int                                     lightmapSampleSize;                             /* lightmap sample size */
694         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
695         
696         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
697         float                           offset;                                                 /* ydnar: offset in units */
698         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
699         
700         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
701         
702         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
703         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
704         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
705         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
706         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
707         qb_t                            invert;                                                 /* ydnar: reverse facing */
708         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
709         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
710         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
711         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
712         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
713         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
714         
715         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
716         float                           furOffset;                                              /* ydnar: offset of each layer */
717         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
718
719         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
720         
721         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
722         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
723         qb_t                            twoSided;                                               /* cull none */
724         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
725         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
726         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
727         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
728         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
729         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
730         qb_t                            fogParms;                                               /* ydnar: has fogparms */
731         qb_t                            noFog;                                                  /* ydnar: supress fogging */
732         qb_t                            clipModel;                                              /* ydnar: solid model hack */
733         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
734         
735         byte                            styleMarker;                                    /* ydnar: light styles hack */
736         
737         float                           vertexScale;                                    /* vertex light scale */
738         
739         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
740         
741         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
742         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
743         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
744         
745         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
746         char                            implicitImagePath[ MAX_QPATH ];
747         
748         image_t                         *shaderImage;
749         image_t                         *lightImage;
750         image_t                         *normalImage;
751         
752         float                           skyLightValue;                                  /* ydnar */
753         int                                     skyLightIterations;                             /* ydnar */
754         sun_t                           *sun;                                                   /* ydnar */
755         
756         vec3_t                          color;                                                  /* normalized color */
757         vec3_t                          averageColor;
758         byte                            lightStyle;
759         
760         qb_t                            lmMergable;                                             /* ydnar */
761         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
762         float                           lmBrightness;                                   /* ydnar */
763         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
764         
765         int                                     shaderWidth, shaderHeight;              /* ydnar */
766         float                           stFlat[ 2 ];
767         
768         vec3_t                          fogDir;                                                 /* ydnar */
769         
770         char                            *shaderText;                                    /* ydnar */
771         qb_t                            custom;
772         qb_t                            finished;
773 }
774 shaderInfo_t;
775
776
777
778 /* -------------------------------------------------------------------------------
779
780 bsp structures
781
782 ------------------------------------------------------------------------------- */
783
784 typedef struct face_s
785 {
786         struct face_s           *next;
787         int                                     planenum;
788         int                                     priority;
789         qboolean                        checked;
790         int                                     compileFlags;
791         winding_t                       *w;
792 }
793 face_t;
794
795
796 typedef struct plane_s
797 {
798         vec3_t                          normal;
799         vec_t                           dist;
800         int                                     type;
801         struct plane_s          *hash_chain;
802 }
803 plane_t;
804
805
806 typedef struct side_s
807 {
808         int                                     planenum;
809         
810         int                                     outputNum;                      /* set when the side is written to the file list */
811         
812         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
813         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
814
815         winding_t                       *winding;
816         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
817
818         shaderInfo_t            *shaderInfo;
819
820         int                                     contentFlags;           /* from shaderInfo */
821         int                                     surfaceFlags;           /* from shaderInfo */
822         int                                     compileFlags;           /* from shaderInfo */
823         int                                     value;                          /* from shaderInfo */
824
825         qboolean                        visible;                        /* choose visble planes first */
826         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
827         qboolean                        culled;                         /* ydnar: face culling */
828 }
829 side_t;
830
831
832 typedef struct sideRef_s
833 {
834         struct sideRef_s        *next;
835         side_t                          *side;
836 }
837 sideRef_t;
838
839
840 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
841 typedef struct indexMap_s
842 {
843         int                                     w, h, numLayers;
844         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
845         float                           offsets[ 256 ];
846         byte                            *pixels;
847 }
848 indexMap_t;
849
850
851 typedef struct brush_s
852 {
853         struct brush_s          *next;
854         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
855         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
856         
857         int                                     entityNum, brushNum;/* editor numbering */
858         int                                     outputNum;                      /* set when the brush is written to the file list */
859         
860         /* ydnar: for shadowcasting entities */
861         int                                     castShadows;
862         int                                     recvShadows;
863         
864         shaderInfo_t            *contentShader;
865         shaderInfo_t            *celShader;                     /* :) */
866         
867         /* ydnar: gs mods */
868         float                           lightmapScale;
869         vec3_t                          eMins, eMaxs;
870         indexMap_t                      *im;
871
872         int                                     contentFlags;
873         int                                     compileFlags;           /* ydnar */
874         qboolean                        detail;
875         qboolean                        opaque;
876
877         int                                     portalareas[ 2 ];
878
879         vec3_t                          mins, maxs;
880         int                                     numsides;
881         
882         side_t                          sides[ 6 ];                     /* variably sized */
883 }
884 brush_t;
885
886
887 typedef struct fog_s
888 {
889         shaderInfo_t            *si;
890         brush_t                         *brush;
891         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
892 }
893 fog_t;
894
895
896 typedef struct
897 {
898         int                                     width, height;
899         bspDrawVert_t           *verts;
900 }
901 mesh_t;
902
903
904 typedef struct parseMesh_s
905 {
906         struct parseMesh_s      *next;
907         
908         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
909         
910         /* ydnar: for shadowcasting entities */
911         int                                     castShadows;
912         int                                     recvShadows;
913         
914         mesh_t                          mesh;
915         shaderInfo_t            *shaderInfo;
916         shaderInfo_t            *celShader;                             /* :) */
917         
918         /* ydnar: gs mods */
919         float                           lightmapScale;
920         vec3_t                          eMins, eMaxs;
921         indexMap_t                      *im;
922         
923         /* grouping */
924         qboolean                        grouped;
925         float                           longestCurve;
926         int                                     maxIterations;
927 }
928 parseMesh_t;
929
930
931 /*
932         ydnar: the drawsurf struct was extended to allow for:
933         - non-convex planar surfaces
934         - non-planar brushface surfaces
935         - lightmapped terrain
936         - planar patches
937 */
938
939 typedef enum
940 {
941         /* ydnar: these match up exactly with bspSurfaceType_t */
942         SURFACE_BAD,
943         SURFACE_FACE,
944         SURFACE_PATCH,
945         SURFACE_TRIANGLES,
946         SURFACE_FLARE,
947         SURFACE_FOLIAGE,        /* wolf et */
948         
949         /* ydnar: compiler-relevant surface types */
950         SURFACE_FORCED_META,
951         SURFACE_META,
952         SURFACE_FOGHULL,
953         SURFACE_DECAL,
954         SURFACE_SHADER,
955         
956         NUM_SURFACE_TYPES
957 }
958 surfaceType_t;
959
960 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
961 #ifndef MAIN_C
962                                 ;
963 #else
964                                 =
965                                 {
966                                         "SURFACE_BAD",
967                                         "SURFACE_FACE",
968                                         "SURFACE_PATCH",
969                                         "SURFACE_TRIANGLES",
970                                         "SURFACE_FLARE",
971                                         "SURFACE_FOLIAGE",
972                                         "SURFACE_FORCED_META",
973                                         "SURFACE_META",
974                                         "SURFACE_FOGHULL",
975                                         "SURFACE_DECAL",
976                                         "SURFACE_SHADER"
977                                 };
978 #endif
979
980
981 /* ydnar: this struct needs an overhaul (again, heh) */
982 typedef struct mapDrawSurface_s
983 {
984         surfaceType_t           type;
985         qboolean                        planar;
986         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
987         
988         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
989         qboolean                        skybox;                         /* ydnar: yet another fun hack */
990         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
991         
992         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
993         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
994         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
995         
996         shaderInfo_t            *shaderInfo;
997         shaderInfo_t            *celShader;
998         brush_t                         *mapBrush;
999         parseMesh_t                     *mapMesh;
1000         sideRef_t                       *sideRef;
1001         
1002         int                                     fogNum;
1003         
1004         int                                     numVerts;                       /* vertexes and triangles */
1005         bspDrawVert_t           *verts;
1006         int                                     numIndexes;
1007         int                                     *indexes;
1008         
1009         int                                     planeNum;
1010         vec3_t                          lightmapOrigin;         /* also used for flares */
1011         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1012         int                                     lightStyle;                     /* used for flares */
1013         
1014         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1015         float                           lightmapScale;
1016         
1017         /* ydnar: surface classification */
1018         vec3_t                          mins, maxs;
1019         vec3_t                          lightmapAxis;
1020         int                                     sampleSize;
1021         
1022         /* ydnar: shadow group support */
1023         int                                     castShadows, recvShadows;
1024         
1025         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1026         float                           bias[ 2 ];
1027         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1028                 
1029         /* ydnar: for patches */
1030         float                           longestCurve;
1031         int                                     maxIterations;
1032         int                                     patchWidth, patchHeight;
1033         vec3_t                          bounds[ 2 ];
1034         
1035         /* ydnar/sd: for foliage */
1036         int                                     numFoliageInstances;
1037         
1038         /* ydnar: editor/useful numbering */
1039         int                                     entityNum;
1040         int                                     surfaceNum;
1041 }
1042 mapDrawSurface_t;
1043
1044
1045 typedef struct drawSurfRef_s
1046 {
1047         struct drawSurfRef_s    *nextRef;
1048         int                                     outputNum;
1049 }
1050 drawSurfRef_t;
1051
1052
1053 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1054 typedef struct metaTriangle_s
1055 {
1056         shaderInfo_t            *si;
1057         side_t                          *side;
1058         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1059         vec4_t                          plane;
1060         vec3_t                          lightmapAxis;
1061         int                                     indexes[ 3 ];
1062 }
1063 metaTriangle_t;
1064
1065
1066 typedef struct epair_s
1067 {
1068         struct epair_s          *next;
1069         char                            *key, *value;
1070 }
1071 epair_t;
1072
1073
1074 typedef struct
1075 {
1076         vec3_t                          origin;
1077         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1078         parseMesh_t                     *patches;
1079         int                                     mapEntityNum, firstDrawSurf;
1080         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1081         epair_t                         *epairs;
1082         vec3_t                          originbrush_origin;
1083 }
1084 entity_t;
1085
1086
1087 typedef struct node_s
1088 {
1089         /* both leafs and nodes */
1090         int                                     planenum;               /* -1 = leaf node */
1091         struct node_s           *parent;
1092         vec3_t                          mins, maxs;             /* valid after portalization */
1093         brush_t                         *volume;                /* one for each leaf/node */
1094
1095         /* nodes only */
1096         side_t                          *side;                  /* the side that created the node */
1097         struct node_s           *children[ 2 ];
1098         int                                     compileFlags;   /* ydnar: hint, antiportal */
1099         int                                     tinyportals;
1100         vec3_t                          referencepoint;
1101
1102         /* leafs only */
1103         qboolean                        opaque;                 /* view can never be inside */
1104         qboolean                        areaportal;
1105         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1106         qboolean                        sky;                    /* ydnar: a sky leaf */
1107         int                                     cluster;                /* for portalfile writing */
1108         int                                     area;                   /* for areaportals */
1109         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1110         drawSurfRef_t           *drawSurfReferences;
1111
1112         int                                     occupied;               /* 1 or greater can reach entity */
1113         entity_t                        *occupant;              /* for leak file testing */
1114
1115         struct portal_s         *portals;               /* also on nodes during construction */
1116 }
1117 node_t;
1118
1119
1120 typedef struct portal_s
1121 {
1122         plane_t                         plane;
1123         node_t                          *onnode;                /* NULL = outside box */
1124         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1125         struct portal_s         *next[ 2 ];
1126         winding_t                       *winding;
1127
1128         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1129         int                                     compileFlags;   /* from original face that caused the split */
1130         side_t                          *side;                  /* NULL = non-visible */
1131 }
1132 portal_t;
1133
1134
1135 typedef struct
1136 {
1137         node_t                          *headnode;
1138         node_t                          outside_node;
1139         vec3_t                          mins, maxs;
1140 }
1141 tree_t;
1142
1143
1144
1145 /* -------------------------------------------------------------------------------
1146
1147 vis structures
1148
1149 ------------------------------------------------------------------------------- */
1150
1151 typedef struct
1152 {
1153         vec3_t                          normal;
1154         float                           dist;
1155 }
1156 visPlane_t;
1157
1158
1159 typedef struct
1160 {
1161         int                                     numpoints;
1162         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1163
1164 fixedWinding_t;
1165
1166
1167 typedef struct passage_s
1168 {
1169         struct passage_s        *next;
1170         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1171 } passage_t;
1172
1173
1174 typedef enum
1175 {
1176         stat_none,
1177         stat_working,
1178         stat_done
1179 }
1180 vstatus_t;
1181
1182
1183 typedef struct
1184 {
1185         int                                     num;
1186         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1187         qboolean                        removed;
1188         visPlane_t                      plane;                  /* normal pointing into neighbor */
1189         int                                     leaf;                   /* neighbor */
1190         
1191         vec3_t                          origin;                 /* for fast clip testing */
1192         float                           radius;
1193
1194         fixedWinding_t          *winding;
1195         vstatus_t                       status;
1196         byte                            *portalfront;   /* [portals], preliminary */
1197         byte                            *portalflood;   /* [portals], intermediate */
1198         byte                            *portalvis;             /* [portals], final */
1199
1200         int                                     nummightsee;    /* bit count on portalflood for sort */
1201         passage_t                       *passages;              /* there are just as many passages as there */
1202                                                                                 /* are portals in the leaf this portal leads */
1203 }
1204 vportal_t;
1205
1206
1207 typedef struct leaf_s
1208 {
1209         int                                     numportals;
1210         int                                     merged;
1211         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1212 }
1213 leaf_t;
1214
1215         
1216 typedef struct pstack_s
1217 {
1218         byte                            mightsee[ MAX_PORTALS / 8 ];
1219         struct pstack_s         *next;
1220         leaf_t                          *leaf;
1221         vportal_t                       *portal;                /* portal exiting */
1222         fixedWinding_t          *source;
1223         fixedWinding_t          *pass;
1224
1225         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1226         int                                     freewindings[ 3 ];
1227
1228         visPlane_t                      portalplane;
1229         int depth;
1230 #ifdef SEPERATORCACHE
1231         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1232         int                                     numseperators[ 2 ];
1233 #endif
1234 }
1235 pstack_t;
1236
1237
1238 typedef struct
1239 {
1240         vportal_t                       *base;
1241         int                                     c_chains;
1242         pstack_t                        pstack_head;
1243 }
1244 threaddata_t;
1245
1246
1247
1248 /* -------------------------------------------------------------------------------
1249
1250 light structures
1251
1252 ------------------------------------------------------------------------------- */
1253
1254 /* ydnar: new light struct with flags */
1255 typedef struct light_s
1256 {
1257         struct light_s          *next;
1258         
1259         int                                     type;
1260         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1261         shaderInfo_t            *si;
1262         
1263         vec3_t                          origin;
1264         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1265         float                           dist;                   /* plane location along normal */
1266         
1267         float                           photons;
1268         int                                     style;
1269         vec3_t                          color;
1270         float                           radiusByDist;   /* for spotlights */
1271         float                           fade;                   /* ydnar: from wolf, for linear lights */
1272         float                           angleScale;             /* ydnar: stolen from vlight for K */
1273
1274         float                           add;                    /* ydnar: used for area lights */
1275         float                           envelope;               /* ydnar: units until falloff < tolerance */
1276         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1277         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1278         int                                     cluster;                /* ydnar: cluster light falls into */
1279         
1280         winding_t                       *w;
1281         vec3_t                          emitColor;              /* full out-of-gamut value */
1282         
1283         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1284         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1285 }
1286 light_t;
1287
1288
1289 typedef struct
1290 {
1291         /* constant input */
1292         qboolean                        testOcclusion, forceSunlight, testAll;
1293         int                                     recvShadows;
1294         
1295         int                                     numSurfaces;
1296         int                                     *surfaces;
1297         
1298         int                                     numLights;
1299         light_t                         **lights;
1300         
1301         qboolean                        twoSided;
1302         
1303         /* per-sample input */
1304         int                                     cluster;
1305         vec3_t                          origin, normal;
1306         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1307         
1308         /* per-light input */
1309         light_t                         *light;
1310         vec3_t                          end;
1311         
1312         /* calculated input */
1313         vec3_t                          displacement, direction;
1314         vec_t                           distance;
1315         
1316         /* input and output */
1317         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1318         
1319         /* output */
1320         vec3_t                          hit;
1321         int                                     compileFlags;   /* for determining surface compile flags traced through */
1322         qboolean                        passSolid;
1323         qboolean                        opaque;
1324         
1325         /* working data */
1326         int                                     numTestNodes;
1327         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1328 }
1329 trace_t;
1330
1331
1332
1333 /* must be identical to bspDrawVert_t except for float color! */
1334 typedef struct
1335 {
1336         vec3_t                          xyz;
1337         float                           st[ 2 ];
1338         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1339         vec3_t                          normal;
1340         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1341 }
1342 radVert_t;
1343
1344
1345 typedef struct
1346 {
1347         int                                     numVerts;
1348         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1349 }
1350 radWinding_t;
1351
1352
1353 /* crutch for poor local allocations in win32 smp */
1354 typedef struct
1355 {
1356         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1357         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1358 }
1359 clipWork_t;
1360
1361
1362 /* ydnar: new lightmap handling code */
1363 typedef struct outLightmap_s
1364 {
1365         int                                     lightmapNum, extLightmapNum;
1366         int                                     customWidth, customHeight;
1367         int                                     numLightmaps;
1368         int                                     freeLuxels;
1369         int                                     numShaders;
1370         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1371         byte                            *lightBits;
1372         byte                            *bspLightBytes;
1373         byte                            *bspDirBytes;
1374 }
1375 outLightmap_t;
1376
1377
1378 typedef struct rawLightmap_s
1379 {
1380         qboolean                                finished, splotchFix, wrap[ 2 ];
1381         int                                             customWidth, customHeight;
1382         float                                   brightness;
1383         float                                   filterRadius;
1384         
1385         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1386         int                                             numLightClusters, *lightClusters;
1387         
1388         int                                             sampleSize, actualSampleSize, axisNum;
1389         int                                             entityNum;
1390         int                                             recvShadows;
1391         vec3_t                                  mins, maxs, axis, origin, *vecs;
1392         float                                   *plane;
1393         int                                             w, h, sw, sh, used;
1394         
1395         qboolean                                solid[ MAX_LIGHTMAPS ];
1396         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1397         
1398         int                                             numStyledTwins;
1399         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1400
1401         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1402         int                                             twinNums[ MAX_LIGHTMAPS ];
1403         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1404         byte                                    styles[ MAX_LIGHTMAPS ];
1405         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1406         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1407         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1408         float                                   *superOrigins;
1409         float                                   *superNormals;
1410         int                                             *superClusters;
1411         
1412         float                                   *superDeluxels; /* average light direction */
1413         float                                   *bspDeluxels;
1414         float                                   *superFloodLight;
1415 }
1416 rawLightmap_t;
1417
1418
1419 typedef struct rawGridPoint_s
1420 {
1421         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1422         vec3_t                          directed[ MAX_LIGHTMAPS ];
1423         vec3_t                          dir;
1424         byte                            styles[ MAX_LIGHTMAPS ];
1425 }
1426 rawGridPoint_t;
1427
1428
1429 typedef struct surfaceInfo_s
1430 {
1431         bspModel_t                      *model;
1432         shaderInfo_t            *si;
1433         rawLightmap_t           *lm;
1434         int                                     parentSurfaceNum, childSurfaceNum;
1435         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1436         float                           longestCurve;
1437         float                           *plane;
1438         vec3_t                          axis, mins, maxs;
1439         qboolean                        hasLightmap, approximated;
1440         int                                     firstSurfaceCluster, numSurfaceClusters;
1441 }
1442 surfaceInfo_t;
1443
1444
1445
1446 /* -------------------------------------------------------------------------------
1447
1448 prototypes
1449
1450 ------------------------------------------------------------------------------- */
1451
1452 /* main.c */
1453 vec_t                                           Random( void );
1454 int                                                     BSPInfo( int count, char **fileNames );
1455 int                                                     ScaleBSPMain( int argc, char **argv );
1456 int                                                     ConvertMain( int argc, char **argv );
1457
1458
1459 /* path_init.c */
1460 game_t                                          *GetGame( char *arg );
1461 void                                            InitPaths( int *argc, char **argv );
1462
1463
1464 /* bsp.c */
1465 int                                                     BSPMain( int argc, char **argv );
1466
1467
1468 /* convert_map.c */
1469 int                                                     ConvertBSPToMap( char *bspName );
1470
1471
1472 /* convert_ase.c */
1473 int                                                     ConvertBSPToASE( char *bspName );
1474
1475
1476 /* brush.c */
1477 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1478 int                                                     CountBrushList( brush_t *brushes );
1479 brush_t                                         *AllocBrush( int numsides );
1480 void                                            FreeBrush( brush_t *brushes );
1481 void                                            FreeBrushList( brush_t *brushes );
1482 brush_t                                         *CopyBrush( brush_t *brush );
1483 qboolean                                        BoundBrush( brush_t *brush );
1484 qboolean                                        CreateBrushWindings( brush_t *brush );
1485 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1486 vec_t                                           BrushVolume( brush_t *brush );
1487 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1488
1489 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1490 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1491
1492 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1493 qboolean                                        WindingIsTiny( winding_t *w );
1494
1495 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1496
1497 tree_t                                          *AllocTree( void );
1498 node_t                                          *AllocNode( void );
1499
1500
1501 /* mesh.c */
1502 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1503 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1504 void                                            FreeMesh( mesh_t *m );
1505 mesh_t                                          *CopyMesh( mesh_t *mesh );
1506 void                                            PrintMesh( mesh_t *m );
1507 mesh_t                                          *TransposeMesh( mesh_t *in );
1508 void                                            InvertMesh( mesh_t *m );
1509 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1510 int                                                     IterationsForCurve( float len, int subdivisions );
1511 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1512 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1513 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1514 void                                            MakeMeshNormals( mesh_t in );
1515 void                                            PutMeshOnCurve( mesh_t in );
1516
1517 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1518
1519
1520 /* map.c */
1521 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1522 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1523 int                                                     PlaneTypeForNormal( vec3_t normal );
1524 void                                            AddBrushBevels( void );
1525 brush_t                                         *FinishBrush( void );
1526
1527
1528 /* portals.c */
1529 void                                            MakeHeadnodePortals( tree_t *tree );
1530 void                                            MakeNodePortal( node_t *node );
1531 void                                            SplitNodePortals( node_t *node );
1532
1533 qboolean                                        PortalPassable( portal_t *p );
1534
1535 qboolean                                        FloodEntities( tree_t *tree );
1536 void                                            FillOutside( node_t *headnode);
1537 void                                            FloodAreas( tree_t *tree);
1538 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1539 void                                            FreePortal( portal_t *p );
1540
1541 void                                            MakeTreePortals( tree_t *tree );
1542
1543
1544 /* leakfile.c */
1545 xmlNodePtr                                      LeakFile( tree_t *tree );
1546
1547
1548 /* prtfile.c */
1549 void                                            NumberClusters( tree_t *tree );
1550 void                                            WritePortalFile( tree_t *tree );
1551
1552
1553 /* writebsp.c */
1554 void                                            SetModelNumbers( void );
1555 void                                            SetLightStyles( void );
1556
1557 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1558
1559 void                                            BeginBSPFile( void );
1560 void                                            EndBSPFile( void );
1561 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1562 void                                            EmitFogs( void );
1563
1564 void                                            BeginModel( void );
1565 void                                            EndModel( entity_t *e, node_t *headnode );
1566
1567
1568 /* tree.c */
1569 void                                            FreeTree( tree_t *tree );
1570 void                                            FreeTree_r( node_t *node );
1571 void                                            PrintTree_r( node_t *node, int depth );
1572 void                                            FreeTreePortals_r( node_t *node );
1573
1574
1575 /* patch.c */
1576 void                                            ParsePatch( qboolean onlyLights );
1577 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1578 void                                            PatchMapDrawSurfs( entity_t *e );
1579
1580
1581 /* tjunction.c */
1582 void                                            FixTJunctions( entity_t *e );
1583
1584
1585 /* fog.c */
1586 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1587 void                                            FogDrawSurfaces( entity_t *e );
1588 int                                                     FogForPoint( vec3_t point, float epsilon );
1589 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1590 void                                            CreateMapFogs( void );
1591
1592
1593 /* facebsp.c */
1594 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1595 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1596 tree_t                                          *FaceBSP( face_t *list );
1597
1598
1599 /* model.c */
1600 void                                            PicoPrintFunc( int level, const char *str );
1601 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1602 picoModel_t                                     *FindModel( char *name, int frame );
1603 picoModel_t                                     *LoadModel( char *name, int frame );
1604 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1605 void                                            AddTriangleModels( entity_t *e );
1606
1607
1608 /* surface.c */
1609 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1610 void                                            FinishSurface( mapDrawSurface_t *ds );
1611 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1612 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1613 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1614 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1615 void                                            ClassifyEntitySurfaces( entity_t *e );
1616 void                                            TidyEntitySurfaces( entity_t *e );
1617 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1618 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1619 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1620 void                                            ClearSurface( mapDrawSurface_t *ds );
1621 void                                            AddEntitySurfaceModels( entity_t *e );
1622 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1623 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1624 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1625 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1626 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1627 void                                            MakeDebugPortalSurfs( tree_t *tree );
1628 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1629 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1630 void                                            AddEntitySurfaceModels( entity_t *e );
1631 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1632 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1633
1634
1635 /* surface_fur.c */
1636 void                                            Fur( mapDrawSurface_t *src );
1637
1638
1639 /* surface_foliage.c */
1640 void                                            Foliage( mapDrawSurface_t *src );
1641
1642
1643 /* ydnar: surface_meta.c */
1644 void                                            ClearMetaTriangles( void );
1645 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1646 void                                            MakeEntityMetaTriangles( entity_t *e );
1647 void                                            FixMetaTJunctions( void );
1648 void                                            SmoothMetaTriangles( void );
1649 void                                            MergeMetaTriangles( void );
1650
1651
1652 /* surface_extra.c */
1653 void                                            SetDefaultSampleSize( int sampleSize );
1654
1655 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1656
1657 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1658 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1659 int                                                     GetSurfaceExtraEntityNum( int num );
1660 int                                                     GetSurfaceExtraCastShadows( int num );
1661 int                                                     GetSurfaceExtraRecvShadows( int num );
1662 int                                                     GetSurfaceExtraSampleSize( int num );
1663 int                                                     GetSurfaceExtraMinSampleSize( int num );
1664 float                                           GetSurfaceExtraLongestCurve( int num );
1665 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1666
1667 void                                            WriteSurfaceExtraFile( const char *path );
1668 void                                            LoadSurfaceExtraFile( const char *path );
1669
1670
1671 /* decals.c */
1672 void                                            ProcessDecals( void );
1673 void                                            MakeEntityDecals( entity_t *e );
1674
1675
1676 /* brush_primit.c */
1677 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1678
1679
1680 /* vis.c */
1681 fixedWinding_t                          *NewFixedWinding( int points );
1682 int                                                     VisMain( int argc, char **argv );
1683
1684 /* visflow.c */
1685 int                                                     CountBits( byte *bits, int numbits );
1686 void                                            PassageFlow( int portalnum );
1687 void                                            CreatePassages( int portalnum );
1688 void                                            PassageMemory( void );
1689 void                                            BasePortalVis( int portalnum );
1690 void                                            BetterPortalVis( int portalnum );
1691 void                                            PortalFlow( int portalnum );
1692 void                                            PassagePortalFlow( int portalnum );
1693
1694
1695
1696 /* light.c  */
1697 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1698 int                                                     LightContributionToSample( trace_t *trace );
1699 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1700 int                                                     LightContributionToPoint( trace_t *trace );
1701 int                                                     LightMain( int argc, char **argv );
1702
1703
1704 /* light_trace.c */
1705 void                                            SetupTraceNodes( void );
1706 void                                            TraceLine( trace_t *trace );
1707 float                                           SetupTrace( trace_t *trace );
1708
1709
1710 /* light_bounce.c */
1711 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1712 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1713 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1714 void                                            RadCreateDiffuseLights( void );
1715 void                                            RadFreeLights();
1716
1717
1718 /* light_ydnar.c */
1719 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1720 void                                            SmoothNormals( void );
1721
1722 void                                            MapRawLightmap( int num );
1723
1724 void                                            SetupDirt();
1725 float                                           DirtForSample( trace_t *trace );
1726 void                                            DirtyRawLightmap( int num );
1727
1728 void                                            SetupFloodLight();
1729 float                                           FloodLightForSample( trace_t *trace );
1730 void                                            FloodLightRawLightmap( int num );
1731
1732 void                                            IlluminateRawLightmap( int num );
1733 void                                            IlluminateVertexes( int num );
1734
1735 void                                            SetupBrushes( void );
1736 void                                            SetupClusters( void );
1737 qboolean                                        ClusterVisible( int a, int b );
1738 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1739 int                                                     ClusterForPoint( vec3_t point );
1740 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1741 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1742 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1743 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1744 void                                            FreeTraceLights( trace_t *trace );
1745 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1746 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1747
1748
1749 /* lightmaps_ydnar.c */
1750 void                                            ExportLightmaps( void );
1751
1752 int                                                     ExportLightmapsMain( int argc, char **argv );
1753 int                                                     ImportLightmapsMain( int argc, char **argv );
1754
1755 void                                            SetupSurfaceLightmaps( void );
1756 void                                            StitchSurfaceLightmaps( void );
1757 void                                            StoreSurfaceLightmaps( void );
1758
1759
1760 /* image.c */
1761 void                                            ImageFree( image_t *image );
1762 image_t                                         *ImageFind( const char *filename );
1763 image_t                                         *ImageLoad( const char *filename );
1764
1765
1766 /* shaders.c */
1767 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1768
1769 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1770 void                                            TCModIdentity( tcMod_t mod );
1771 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1772 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1773 void                                            TCModScale( tcMod_t mod, float s, float t );
1774 void                                            TCModRotate( tcMod_t mod, float euler );
1775
1776 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1777
1778 void                                            BeginMapShaderFile( const char *mapFile );
1779 void                                            WriteMapShaderFile( void );
1780 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1781 void                                            EmitVertexRemapShader( char *from, char *to );
1782
1783 void                                            LoadShaderInfo( void );
1784 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1785
1786
1787 /* bspfile_abstract.c */
1788 void                                            SetGridPoints( int n );
1789 void                                            SetDrawVerts( int n );
1790 void                                            IncDrawVerts();
1791 void                                            SetDrawSurfaces(int n);
1792 void                                            SetDrawSurfacesBuffer();
1793 void                                            BSPFilesCleanup();
1794
1795 void                                            SwapBlock( int *block, int size );
1796
1797 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1798 void                                            *GetLump( bspHeader_t *header, int lump );
1799 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1800 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1801
1802 void                                            LoadBSPFile( const char *filename );
1803 void                                            WriteBSPFile( const char *filename );
1804 void                                            PrintBSPFileSizes( void );
1805
1806 epair_t                                         *ParseEPair( void );
1807 void                                            ParseEntities( void );
1808 void                                            UnparseEntities( void );
1809 void                                            PrintEntity( const entity_t *ent );
1810 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1811 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1812 int                                                     IntForKey( const entity_t *ent, const char *key );
1813 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1814 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1815 entity_t                                        *FindTargetEntity( const char *target );
1816 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1817 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1818                 
1819
1820
1821 /* bspfile_ibsp.c */
1822 void                                            LoadIBSPFile( const char *filename );
1823 void                                            WriteIBSPFile( const char *filename );
1824
1825
1826 /* bspfile_rbsp.c */
1827 void                                            LoadRBSPFile( const char *filename );
1828 void                                            WriteRBSPFile( const char *filename );
1829
1830
1831
1832 /* -------------------------------------------------------------------------------
1833
1834 bsp/general global variables
1835
1836 ------------------------------------------------------------------------------- */
1837
1838 #ifdef MAIN_C
1839         #define Q_EXTERN
1840         #define Q_ASSIGN( a )   = a
1841 #else
1842         #define Q_EXTERN extern
1843         #define Q_ASSIGN( a )   
1844 #endif
1845
1846 /* game support */
1847 Q_EXTERN game_t                         games[]
1848 #ifndef MAIN_C
1849                                                         ;
1850 #else
1851                                                         =
1852                                                         {
1853                                                                 #include "game_quake3.h"
1854                                                                 ,
1855                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1856                                                                 ,
1857                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1858                                                                 ,
1859                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1860                                                                 ,
1861                                                                 #include "game_tenebrae.h"
1862                                                                 ,
1863                                                                 #include "game_wolf.h"
1864                                                                 ,
1865                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1866                                                                 ,
1867                                                                 #include "game_etut.h"
1868                                                                 ,
1869                                                                 #include "game_ef.h"
1870                                                                 ,
1871                                                                 #include "game_sof2.h"
1872                                                                 ,
1873                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1874                                                                 ,
1875                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1876                                                                 ,
1877                                                                 #include "game_qfusion.h"       /* qfusion game */
1878                                                                 ,
1879                                                                 { NULL }        /* null game */
1880                                                         };
1881 #endif
1882 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1883
1884
1885 /* general */
1886 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1887 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1888
1889 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1890 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1891
1892 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1893 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1894 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1895
1896 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1897 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1898
1899 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1900 Q_EXTERN char                           mapShaderFile[ 1024 ];
1901 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1902
1903 /* ydnar: sinusoid samples */
1904 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1905
1906
1907 /* commandline arguments */
1908 Q_EXTERN qboolean                       verbose;
1909 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1912 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1913 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1914 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1915 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1916 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1917 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1918 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1919 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1920 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1921 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1922 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1923 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1924 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1925 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1926 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1927
1928 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1929
1930 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1931 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1932 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1933 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1934 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1935 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1936 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1937 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1938 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1939 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1940 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1941 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1942 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1943 Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
1944 Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1945 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1946 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1947
1948
1949 /* bsp */
1950 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1951
1952 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1953 #ifndef MAIN_C
1954                                                         ;
1955 #else
1956                                                         = { 1024, 1024, 1024 };
1957 #endif
1958
1959 Q_EXTERN char                           name[ 1024 ];
1960 Q_EXTERN char                           source[ 1024 ];
1961 Q_EXTERN char                           outbase[ 32 ];
1962
1963 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1964 Q_EXTERN int                            minSampleSize;                  /* minimum sample size to use at all */
1965
1966 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1967
1968 Q_EXTERN int                            entitySourceBrushes;
1969
1970 Q_EXTERN plane_t                        mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1971 Q_EXTERN int                            nummapplanes;                                   /* nummapplanes will always be even */
1972 Q_EXTERN int                            numMapPatches;
1973 Q_EXTERN vec3_t                         mapMins, mapMaxs;
1974
1975 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
1976 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
1977 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
1978
1979 Q_EXTERN entity_t                       *mapEnt;
1980 Q_EXTERN brush_t                        *buildBrush;
1981 Q_EXTERN int                            numActiveBrushes;
1982 Q_EXTERN int                            g_bBrushPrimit;
1983
1984 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
1985
1986
1987 /* surface stuff */
1988 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
1989 Q_EXTERN int                            numMapDrawSurfs;
1990
1991 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
1992 Q_EXTERN int                            numClearedSurfaces;
1993 Q_EXTERN int                            numStripSurfaces;
1994 Q_EXTERN int                            numFanSurfaces;
1995 Q_EXTERN int                            numMergedSurfaces;
1996 Q_EXTERN int                            numMergedVerts;
1997
1998 Q_EXTERN int                            numRedundantIndexes;
1999
2000 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
2001
2002 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
2003 #ifndef MAIN_C
2004                                                         ;
2005 #else
2006                                                         =
2007                                                         {
2008                                                                 { 255, 0, 0 },
2009                                                                 { 192, 128, 128 },
2010                                                                 { 255, 255, 0 },
2011                                                                 { 192, 192, 128 },
2012                                                                 { 0, 255, 255 },
2013                                                                 { 128, 192, 192 },
2014                                                                 { 0, 0, 255 },
2015                                                                 { 128, 128, 192 },
2016                                                                 { 255, 0, 255 },
2017                                                                 { 192, 128, 192 },
2018                                                                 { 0, 255, 0 },
2019                                                                 { 128, 192, 128 }
2020                                                         };
2021 #endif
2022
2023 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2024 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2025 Q_EXTERN m4x4_t                         skyboxTransform;
2026
2027
2028
2029 /* -------------------------------------------------------------------------------
2030
2031 vis global variables
2032
2033 ------------------------------------------------------------------------------- */
2034
2035 /* commandline arguments */
2036 Q_EXTERN qboolean                       fastvis;
2037 Q_EXTERN qboolean                       noPassageVis;
2038 Q_EXTERN qboolean                       passageVisOnly;
2039 Q_EXTERN qboolean                       mergevis;
2040 Q_EXTERN qboolean                       nosort;
2041 Q_EXTERN qboolean                       saveprt;
2042 Q_EXTERN qboolean                       hint;   /* ydnar */
2043 Q_EXTERN char                           inbase[ MAX_QPATH ];
2044
2045 /* other bits */
2046 Q_EXTERN int                            totalvis;
2047
2048 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2049
2050 Q_EXTERN int                            numportals;
2051 Q_EXTERN int                            portalclusters;
2052
2053 Q_EXTERN vportal_t                      *portals;
2054 Q_EXTERN leaf_t                         *leafs;
2055
2056 Q_EXTERN vportal_t                      *faces;
2057 Q_EXTERN leaf_t                         *faceleafs;
2058
2059 Q_EXTERN int                            numfaces;
2060
2061 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2062 Q_EXTERN int                            c_portalskip, c_leafskip;
2063 Q_EXTERN int                            c_vistest, c_mighttest;
2064 Q_EXTERN int                            c_chains;
2065
2066 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2067
2068 Q_EXTERN int                            testlevel;
2069
2070 Q_EXTERN byte                           *uncompressed;
2071
2072 Q_EXTERN int                            leafbytes, leaflongs;
2073 Q_EXTERN int                            portalbytes, portallongs;
2074
2075 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2076
2077
2078
2079 /* -------------------------------------------------------------------------------
2080
2081 light global variables
2082
2083 ------------------------------------------------------------------------------- */
2084
2085 /* commandline arguments */
2086 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2087 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2088 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2089
2090 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2091 Q_EXTERN int                            minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2092 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2094
2095 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2096 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2097 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2098 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2099
2100 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2102
2103 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2104 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2106 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2107 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2108 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2109 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2110 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2111 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2112 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2113 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2114 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2115 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2116 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2117 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2118 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2119 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2120 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2121 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2122 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2123 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2124 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2125 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2126 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2127
2128 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2129 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2130 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2131 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2132 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2133 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2134
2135 Q_EXTERN qboolean                       debugnormals Q_ASSIGN( qfalse );
2136 Q_EXTERN qboolean                       floodlighty Q_ASSIGN( qfalse );
2137 Q_EXTERN qboolean                       floodlight_lowquality Q_ASSIGN( qfalse );
2138 Q_EXTERN vec3_t                         floodlightRGB;
2139 Q_EXTERN float                          floodlightIntensity Q_ASSIGN( 512 );
2140 Q_EXTERN float                          floodlightDistance Q_ASSIGN( 1024 );
2141
2142 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2143 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2144 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2145 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2146 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2147 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2149
2150 /* longest distance across the map */
2151 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2152
2153 /* for run time tweaking of light sources */
2154 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2155 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2156 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2157 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2158
2159 /* ydnar: lightmap gamma/compensation */
2160 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2161 Q_EXTERN float                          lightmapExposure Q_ASSIGN( 1.0f );
2162 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2163
2164 /* ydnar: for runtime tweaking of falloff tolerance */
2165 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2166 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2167 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2168 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2169
2170 // for .ase conversion
2171 Q_EXTERN qboolean                       shadersAsBitmap Q_ASSIGN( qfalse );
2172
2173 Q_EXTERN light_t                        *lights;
2174 Q_EXTERN int                            numPointLights;
2175 Q_EXTERN int                            numSpotLights;
2176 Q_EXTERN int                            numSunLights;
2177 Q_EXTERN int                            numAreaLights;
2178
2179 /* ydnar: for luxel placement */
2180 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2181 Q_EXTERN int                            *surfaceClusters;
2182
2183 /* ydnar: for radiosity */
2184 Q_EXTERN int                            numDiffuseLights;
2185 Q_EXTERN int                            numBrushDiffuseLights;
2186 Q_EXTERN int                            numTriangleDiffuseLights;
2187 Q_EXTERN int                            numPatchDiffuseLights;
2188
2189 /* ydnar: general purpose extra copy of drawvert list */
2190 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2191
2192 /* ydnar: for tracing statistics */
2193 Q_EXTERN int                            minSurfacesTested;
2194 Q_EXTERN int                            maxSurfacesTested;
2195 Q_EXTERN int                            totalSurfacesTested;
2196 Q_EXTERN int                            totalTraces;
2197
2198 Q_EXTERN FILE                           *dumpFile;
2199
2200 Q_EXTERN int                            c_visible, c_occluded;
2201 Q_EXTERN int                            c_subsampled;   /* ydnar */
2202
2203 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2204
2205 Q_EXTERN vec3_t                         ambientColor;
2206 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2207
2208 Q_EXTERN int                            *entitySurface;
2209 Q_EXTERN vec3_t                         *surfaceOrigin;
2210
2211 Q_EXTERN vec3_t                         sunDirection;
2212 Q_EXTERN vec3_t                         sunLight;
2213
2214 /* tracing */
2215 Q_EXTERN int                            c_totalTrace;
2216 Q_EXTERN int                            c_cullTrace, c_testTrace;
2217 Q_EXTERN int                            c_testFacets;
2218
2219 /* ydnar: light optimization */
2220 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2221
2222 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2223 Q_EXTERN byte                           *opaqueBrushes;
2224
2225 Q_EXTERN int                            numLights;
2226 Q_EXTERN int                            numCulledLights;
2227
2228 Q_EXTERN int                            gridBoundsCulled;
2229 Q_EXTERN int                            gridEnvelopeCulled;
2230
2231 Q_EXTERN int                            lightsBoundsCulled;
2232 Q_EXTERN int                            lightsEnvelopeCulled;
2233 Q_EXTERN int                            lightsPlaneCulled;
2234 Q_EXTERN int                            lightsClusterCulled;
2235
2236 /* ydnar: radiosity */
2237 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2238 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2239 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2240
2241 /* ydnar: list of surface information necessary for lightmap calculation */
2242 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2243
2244 /* ydnar: sorted list of surfaces */
2245 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2246
2247 /* clumps of surfaces that share a raw lightmap */
2248 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2249 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2250
2251 /* raw lightmaps */
2252 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2253 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2254 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2255 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2256
2257 /* vertex luxels */
2258 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2259 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2260
2261 /* bsp lightmaps */
2262 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2263 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2264 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2265 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2266 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2267 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2268
2269 /* grid points */
2270 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2271 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2272
2273 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2274 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2275 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2276 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2277 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2278 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2279 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2280 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2281
2282 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2283 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2284 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2285 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2286 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2287
2288 /* lightgrid */
2289 Q_EXTERN vec3_t                         gridMins;
2290 Q_EXTERN int                            gridBounds[ 3 ];
2291 Q_EXTERN vec3_t                         gridSize
2292 #ifndef MAIN_C
2293                                                         ;
2294 #else
2295                                                         = { 64, 64, 128 };
2296 #endif
2297
2298
2299
2300 /* -------------------------------------------------------------------------------
2301
2302 abstracted bsp globals
2303
2304 ------------------------------------------------------------------------------- */
2305
2306 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2307 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2308 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2309
2310 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2311 Q_EXTERN bspModel_t                     bspModels[ MAX_MAP_MODELS ];
2312
2313 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2314 Q_EXTERN bspShader_t            bspShaders[ MAX_MAP_MODELS ];
2315
2316 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2317 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2318
2319 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2320 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2321
2322 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2323 Q_EXTERN bspPlane_t                     bspPlanes[ MAX_MAP_PLANES ];
2324
2325 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2326 Q_EXTERN bspNode_t                      bspNodes[ MAX_MAP_NODES ];
2327
2328 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2329 Q_EXTERN int                            bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2330
2331 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2332 Q_EXTERN int                            bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2333
2334 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2335 Q_EXTERN bspBrush_t                     bspBrushes[ MAX_MAP_BRUSHES ];
2336
2337 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2338 Q_EXTERN bspBrushSide_t         bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2339
2340 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2341 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2342
2343 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2344 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2345
2346 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2347 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2348
2349 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2350 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2351
2352 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2353 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2354
2355 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2356 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2357
2358 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2359 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2360
2361 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2362 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2363
2364 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2365 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2366
2367 /* end marker */
2368 #endif