limits raising patch from mikeeusa
[divverent/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #define Q3MAP_VERSION   "2.5.17-div0"
39 #define Q3MAP_MOTD              "Your map saw the pretty lights from q3map2's BFG"
40
41
42
43 /* -------------------------------------------------------------------------------
44
45 dependencies
46
47 ------------------------------------------------------------------------------- */
48
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
51         #define Q_UNIX
52 #endif
53
54 #ifdef Q_UNIX
55         #include <unistd.h>
56         #include <pwd.h>
57         #include <limits.h>
58 #endif
59
60 #ifdef WIN32
61         #include <windows.h>
62 #endif
63
64
65 /* general */
66 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
67
68 #include "cmdlib.h"
69 #include "mathlib.h"
70 #include "md5lib.h"
71 #include "ddslib.h"
72
73 #include "picomodel.h"
74
75 #include "scriplib.h"
76 #include "polylib.h"
77 #include "imagelib.h"
78 #include "qthreads.h"
79 #include "inout.h"
80 #include "vfs.h"
81 #include "png.h"
82 #include "md4.h"
83
84 #include <stdlib.h>
85
86
87
88 /* -------------------------------------------------------------------------------
89
90 port-related hacks
91
92 ------------------------------------------------------------------------------- */
93
94 #define MAC_STATIC_HACK                 0
95 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
96         #define MAC_STATIC                      static
97 #else
98         #define MAC_STATIC                      
99 #endif
100
101 #if 1
102         #ifdef WIN32
103                 #define Q_stricmp                       stricmp
104                 #define Q_strncasecmp           strnicmp
105         #else
106                 #define Q_stricmp                       strcasecmp
107                 #define Q_strncasecmp           strncasecmp
108         #endif
109 #endif
110
111 /* macro version */
112 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
113
114
115
116 /* -------------------------------------------------------------------------------
117
118 constants
119
120 ------------------------------------------------------------------------------- */
121
122 /* general */
123 #define MAX_QPATH                               64
124
125 #define MAX_IMAGES                              512
126 #define DEFAULT_IMAGE                   "*default"
127
128 #define MAX_MODELS                              512
129
130 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
131 #define DEF_BACKSPLASH_DISTANCE 23
132
133 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
134
135 #define MAX_SHADER_INFO                 8192
136 #define MAX_CUST_SURFACEPARMS   64
137
138 #define SHADER_MAX_VERTEXES             1000
139 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
140
141 #define MAX_JITTERS                             256
142
143
144 /* epair parsing (note case-sensitivity directive) */
145 #define CASE_INSENSITIVE_EPAIRS 1
146
147 #if CASE_INSENSITIVE_EPAIRS
148         #define EPAIR_STRCMP            Q_stricmp
149 #else
150         #define EPAIR_STRCMP            strcmp
151 #endif
152
153
154 /* ydnar: compiler flags, because games have widely varying content/surface flags */
155 #define C_SOLID                                 0x00000001
156 #define C_TRANSLUCENT                   0x00000002
157 #define C_STRUCTURAL                    0x00000004
158 #define C_HINT                                  0x00000008
159 #define C_NODRAW                                0x00000010
160 #define C_LIGHTGRID                             0x00000020
161 #define C_ALPHASHADOW                   0x00000040
162 #define C_LIGHTFILTER                   0x00000080
163 #define C_VERTEXLIT                             0x00000100
164 #define C_LIQUID                                0x00000200
165 #define C_FOG                                   0x00000400
166 #define C_SKY                                   0x00000800
167 #define C_ORIGIN                                0x00001000
168 #define C_AREAPORTAL                    0x00002000
169 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
170 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
171 #define C_NOMARKS                               0x00010000      /* no decals */
172 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
173
174
175 /* shadow flags */
176 #define WORLDSPAWN_CAST_SHADOWS 1
177 #define WORLDSPAWN_RECV_SHADOWS 1
178 #define ENTITY_CAST_SHADOWS             0
179 #define ENTITY_RECV_SHADOWS             1
180
181
182 /* bsp */
183 #define MAX_PATCH_SIZE                  32
184 #define MAX_BRUSH_SIDES                 4096
185 #define MAX_BUILD_SIDES                 300
186
187 #define MAX_EXPANDED_AXIS               128
188
189 #define CLIP_EPSILON                    0.1f
190 #define PLANESIDE_EPSILON               0.001f
191 #define PLANENUM_LEAF                   -1
192
193 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
194 #define ANTIPORTAL_PRIORITY             -1000
195 #define AREAPORTAL_PRIORITY             -1000
196
197 #define PSIDE_FRONT                             1
198 #define PSIDE_BACK                              2
199 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
200 #define PSIDE_FACING                    4
201
202 #define BPRIMIT_UNDEFINED               0
203 #define BPRIMIT_OLDBRUSHES              1
204 #define BPRIMIT_NEWBRUSHES              2
205
206
207 /* vis */
208 #define VIS_HEADER_SIZE                 8
209
210 #define SEPERATORCACHE                  /* seperator caching helps a bit */
211
212 #define PORTALFILE                              "PRT1"
213
214 #define MAX_PORTALS                             32768
215 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
216 #define MAX_POINTS_ON_FIXED_WINDING     36      /* ydnar: increased this from 12 at the expense of more memory */
217 #define MAX_PORTALS_ON_LEAF             128
218
219
220 /* light */
221 #define EMIT_POINT                              0
222 #define EMIT_AREA                               1
223 #define EMIT_SPOT                               2
224 #define EMIT_SUN                                3
225
226 #define LIGHT_ATTEN_LINEAR              1
227 #define LIGHT_ATTEN_ANGLE               2
228 #define LIGHT_ATTEN_DISTANCE    4
229 #define LIGHT_TWOSIDED                  8
230 #define LIGHT_GRID                              16
231 #define LIGHT_SURFACES                  32
232 #define LIGHT_DARK                              64              /* probably never use this */
233 #define LIGHT_FAST                              256
234 #define LIGHT_FAST_TEMP                 512
235 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
236 #define LIGHT_NEGATIVE                  1024
237
238 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
239 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
240 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
241 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
242
243 #define MAX_TRACE_TEST_NODES    256
244 #define DEFAULT_INHIBIT_RADIUS  1.5f
245
246 #define LUXEL_EPSILON                   0.125f
247 #define VERTEX_EPSILON                  -0.125f
248 #define GRID_EPSILON                    0.0f
249
250 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
251 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
252 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
253
254 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
255 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
256
257 #define CLUSTER_UNMAPPED                -1
258 #define CLUSTER_OCCLUDED                -2
259 #define CLUSTER_FLOODED                 -3
260
261 #define VERTEX_LUXEL_SIZE               3
262 #define BSP_LUXEL_SIZE                  3
263 #define RAD_LUXEL_SIZE                  3
264 #define SUPER_LUXEL_SIZE                4
265 #define SUPER_ORIGIN_SIZE               3
266 #define SUPER_NORMAL_SIZE               4
267 #define SUPER_DELUXEL_SIZE              3
268 #define BSP_DELUXEL_SIZE                3
269 #define SUPER_FLOODLIGHT_SIZE   1
270
271 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
272 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
273 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
274 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
275 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
276 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
277 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
278 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
279 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
280 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
281 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
282 #define SUPER_FLOODLIGHT( x, y )        (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
283
284
285
286 /* -------------------------------------------------------------------------------
287
288 abstracted bsp file
289
290 ------------------------------------------------------------------------------- */
291
292 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
293
294 #define MAX_LIGHTMAPS                   4                       /* RBSP */
295 #define MAX_LIGHT_STYLES                64
296 #define MAX_SWITCHED_LIGHTS             32
297 #define LS_NORMAL                               0x00
298 #define LS_UNUSED                               0xFE
299 #define LS_NONE                                 0xFF
300
301 #define MAX_LIGHTMAP_SHADERS    256
302
303 /* ok to increase these at the expense of more memory */
304 #define MAX_MAP_MODELS                  0x400
305 #define MAX_MAP_BRUSHES                 0x8000
306 #define MAX_MAP_ENTITIES                0x8000          //%     0x800   /* ydnar */
307 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
308 #define MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
309
310 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
311 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
312 #define MAX_MAP_PLANES                  0x400000        //%     0x20000 /* ydnar for md */
313 #define MAX_MAP_NODES                   0x20000
314 #define MAX_MAP_BRUSHSIDES              0x400000        //%     0x20000 /* ydnar */
315 #define MAX_MAP_LEAFS                   0x20000
316 #define MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
317 #define MAX_MAP_LEAFBRUSHES             0x40000
318 #define MAX_MAP_PORTALS                 0x20000
319 #define MAX_MAP_LIGHTING                0x800000
320 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
321 #define MAX_MAP_VISIBILITY              0x800000
322
323 #define MAX_MAP_DRAW_SURFS              0x20000
324 #define MAX_MAP_DRAW_VERTS              0x80000
325 #define MAX_MAP_DRAW_INDEXES    0x80000
326
327 #define MAX_MAP_ADVERTISEMENTS  30
328
329 /* key / value pair sizes in the entities lump */
330 #define MAX_KEY                                 32
331 #define MAX_VALUE                               1024
332
333 /* the editor uses these predefined yaw angles to orient entities up or down */
334 #define ANGLE_UP                                -1
335 #define ANGLE_DOWN                              -2
336
337 #define LIGHTMAP_WIDTH                  128
338 #define LIGHTMAP_HEIGHT                 128
339
340 #define MIN_WORLD_COORD                 (-65536)
341 #define MAX_WORLD_COORD                 (65536)
342 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
343
344
345 typedef void                                    (*bspFunc)( const char * );
346
347
348 typedef struct
349 {
350         int                     offset, length;
351 }
352 bspLump_t;
353
354
355 typedef struct
356 {
357         char            ident[ 4 ];
358         int                     version;
359         
360         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
361 }
362 bspHeader_t;
363
364
365 typedef struct
366 {
367         float           mins[ 3 ], maxs[ 3 ];
368         int                     firstBSPSurface, numBSPSurfaces;
369         int                     firstBSPBrush, numBSPBrushes;
370 }
371 bspModel_t;
372
373
374 typedef struct
375 {
376         char            shader[ MAX_QPATH ];
377         int                     surfaceFlags;
378         int                     contentFlags;
379 }
380 bspShader_t;
381
382
383 /* planes x^1 is allways the opposite of plane x */
384
385 typedef struct
386 {
387         float           normal[ 3 ];
388         float           dist;
389 }
390 bspPlane_t;
391
392
393 typedef struct
394 {
395         int                     planeNum;
396         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
397         int                     mins[ 3 ];                      /* for frustom culling */
398         int                     maxs[ 3 ];
399 }
400 bspNode_t;
401
402
403 typedef struct
404 {
405         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
406         int                     area;
407         
408         int                     mins[ 3 ];                      /* for frustum culling */
409         int                     maxs[ 3 ];
410         
411         int                     firstBSPLeafSurface;
412         int                     numBSPLeafSurfaces;
413         
414         int                     firstBSPLeafBrush;
415         int                     numBSPLeafBrushes;
416 }
417 bspLeaf_t;
418
419
420 typedef struct
421 {
422         int                     planeNum;                       /* positive plane side faces out of the leaf */
423         int                     shaderNum;
424         int                     surfaceNum;                     /* RBSP */
425 }
426 bspBrushSide_t;
427
428
429 typedef struct
430 {
431         int                     firstSide;
432         int                     numSides;
433         int                     shaderNum;                      /* the shader that determines the content flags */
434 }
435 bspBrush_t;
436
437
438 typedef struct
439 {
440         char            shader[ MAX_QPATH ];
441         int                     brushNum;
442         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
443 }
444 bspFog_t;
445
446
447 typedef struct
448 {
449         vec3_t          xyz;
450         float           st[ 2 ];
451         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
452         vec3_t          normal;
453         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
454 }
455 bspDrawVert_t;
456
457
458 typedef enum
459 {
460         MST_BAD,
461         MST_PLANAR,
462         MST_PATCH,
463         MST_TRIANGLE_SOUP,
464         MST_FLARE,
465         MST_FOLIAGE
466 }
467 bspSurfaceType_t;
468
469
470 typedef struct bspGridPoint_s
471 {
472         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
473         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
474         byte            styles[ MAX_LIGHTMAPS ];
475         byte            latLong[ 2 ];
476 }
477 bspGridPoint_t;
478
479
480 typedef struct
481 {
482         int                     shaderNum;
483         int                     fogNum;
484         int                     surfaceType;
485         
486         int                     firstVert;
487         int                     numVerts;
488         
489         int                     firstIndex;
490         int                     numIndexes;
491         
492         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
493         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
494         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
495         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
496         int                     lightmapWidth, lightmapHeight;
497         
498         vec3_t          lightmapOrigin;
499         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
500         
501         int                     patchWidth;
502         int                     patchHeight;
503 }
504 bspDrawSurface_t;
505
506
507 /* advertisements */
508 typedef struct {
509         int                     cellId;
510         vec3_t          normal;
511         vec3_t          rect[4];
512         char            model[ MAX_QPATH ];
513 } bspAdvertisement_t;
514
515
516 /* -------------------------------------------------------------------------------
517
518 general types
519
520 ------------------------------------------------------------------------------- */
521
522 /* ydnar: for smaller structs */
523 typedef char    qb_t;
524
525
526 /* ydnar: for q3map_tcMod */
527 typedef float   tcMod_t[ 3 ][ 3 ];
528
529
530 /* ydnar: for multiple game support */
531 typedef struct surfaceParm_s
532 {
533         char            *name;
534         int                     contentFlags, contentFlagsClear;
535         int                     surfaceFlags, surfaceFlagsClear;
536         int                     compileFlags, compileFlagsClear;
537 }
538 surfaceParm_t;
539
540
541 typedef struct game_s
542 {
543         char                            *arg;                                                   /* -game matches this */
544         char                            *gamePath;                                              /* main game data dir */
545         char                            *homeBasePath;                                  /* home sub-dir on unix */
546         char                            *magic;                                                 /* magic word for figuring out base path */
547         char                            *shaderPath;                                    /* shader directory */
548         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
549         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
550         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
551         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
552         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
553         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
554         int                                     lightmapSize;                                   /* bsp lightmap width/height */
555         float                           lightmapGamma;                                  /* default lightmap gamma */
556         float                           lightmapExposure;                               /* default lightmap exposure */
557         float                           lightmapCompensate;                             /* default lightmap compensate value */
558         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
559         int                                     bspVersion;                                             /* bsp version to use */
560         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
561         bspFunc                         load, write;                                    /* load/write function pointers */
562         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
563 }
564 game_t;
565
566
567 typedef struct image_s
568 {
569         char                            *name, *filename;
570         int                                     refCount;
571         int                                     width, height;
572         byte                            *pixels;
573 }
574 image_t;
575
576
577 typedef struct sun_s
578 {
579         struct sun_s            *next;
580         vec3_t                          direction, color;
581         float                           photons, deviance, filterRadius;
582         int                                     numSamples, style;
583 }
584 sun_t;
585
586
587 typedef struct surfaceModel_s 
588 {
589         struct surfaceModel_s   *next;
590         char                            model[ MAX_QPATH ];
591         float                           density, odds;
592         float                           minScale, maxScale;
593         float                           minAngle, maxAngle;
594         qboolean                        oriented;
595 }
596 surfaceModel_t;
597
598
599 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
600 typedef struct foliage_s 
601 {
602         struct foliage_s        *next;
603         char                            model[ MAX_QPATH ];
604         float                           scale, density, odds;
605         qboolean                        inverseAlpha;
606 }
607 foliage_t;
608
609 typedef struct foliageInstance_s
610 {
611         vec3_t                          xyz, normal;
612 }
613 foliageInstance_t;
614
615
616 typedef struct remap_s
617 {
618         struct remap_s          *next;
619         char                            from[ 1024 ];
620         char                            to[ MAX_QPATH ];
621 }
622 remap_t;
623
624
625 /* wingdi.h hack, it's the same: 0 */
626 #undef CM_NONE
627
628 typedef enum
629 {
630         CM_NONE,
631         CM_VOLUME,
632         CM_COLOR_SET,
633         CM_ALPHA_SET,
634         CM_COLOR_SCALE,
635         CM_ALPHA_SCALE,
636         CM_COLOR_DOT_PRODUCT,
637         CM_ALPHA_DOT_PRODUCT,
638         CM_COLOR_DOT_PRODUCT_2,
639         CM_ALPHA_DOT_PRODUCT_2
640 }
641 colorModType_t;
642
643
644 typedef struct colorMod_s
645 {
646         struct colorMod_s       *next;
647         colorModType_t          type;
648         vec_t                           data[ 16 ];
649 }
650 colorMod_t;
651
652
653 typedef enum
654 {
655         IM_NONE,
656         IM_OPAQUE,
657         IM_MASKED,
658         IM_BLEND
659 }
660 implicitMap_t;
661
662
663 typedef struct shaderInfo_s
664 {
665         char                            shader[ MAX_QPATH ];
666         int                                     surfaceFlags;
667         int                                     contentFlags;
668         int                                     compileFlags;
669         float                           value;                                                  /* light value */
670         
671         char                            *flareShader;                                   /* for light flares */
672         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
673         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
674         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
675         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
676
677         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
678         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
679         
680         float                           subdivisions;                                   /* from a "tesssize xxx" */
681         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
682         float                           backsplashDistance;                             /* default 16 */
683         float                           lightSubdivide;                                 /* default 999 */
684         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
685         
686         int                                     lightmapSampleSize;                             /* lightmap sample size */
687         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
688         
689         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
690         float                           offset;                                                 /* ydnar: offset in units */
691         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
692         
693         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
694         
695         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
696         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
697         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
698         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
699         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
700         qb_t                            invert;                                                 /* ydnar: reverse facing */
701         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
702         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
703         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
704         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
705         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
706         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
707         
708         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
709         float                           furOffset;                                              /* ydnar: offset of each layer */
710         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
711
712         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
713         
714         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
715         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
716         qb_t                            twoSided;                                               /* cull none */
717         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
718         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
719         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
720         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
721         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
722         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
723         qb_t                            fogParms;                                               /* ydnar: has fogparms */
724         qb_t                            noFog;                                                  /* ydnar: supress fogging */
725         qb_t                            clipModel;                                              /* ydnar: solid model hack */
726         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
727         
728         byte                            styleMarker;                                    /* ydnar: light styles hack */
729         
730         float                           vertexScale;                                    /* vertex light scale */
731         
732         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
733         
734         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
735         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
736         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
737         
738         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
739         char                            implicitImagePath[ MAX_QPATH ];
740         
741         image_t                         *shaderImage;
742         image_t                         *lightImage;
743         image_t                         *normalImage;
744         
745         float                           skyLightValue;                                  /* ydnar */
746         int                                     skyLightIterations;                             /* ydnar */
747         sun_t                           *sun;                                                   /* ydnar */
748         
749         vec3_t                          color;                                                  /* normalized color */
750         vec3_t                          averageColor;
751         byte                            lightStyle;
752         
753         qb_t                            lmMergable;                                             /* ydnar */
754         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
755         float                           lmBrightness;                                   /* ydnar */
756         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
757         
758         int                                     shaderWidth, shaderHeight;              /* ydnar */
759         float                           stFlat[ 2 ];
760         
761         vec3_t                          fogDir;                                                 /* ydnar */
762         
763         char                            *shaderText;                                    /* ydnar */
764         qb_t                            custom;
765         qb_t                            finished;
766 }
767 shaderInfo_t;
768
769
770
771 /* -------------------------------------------------------------------------------
772
773 bsp structures
774
775 ------------------------------------------------------------------------------- */
776
777 typedef struct face_s
778 {
779         struct face_s           *next;
780         int                                     planenum;
781         int                                     priority;
782         qboolean                        checked;
783         int                                     compileFlags;
784         winding_t                       *w;
785 }
786 face_t;
787
788
789 typedef struct plane_s
790 {
791         vec3_t                          normal;
792         vec_t                           dist;
793         int                                     type;
794         struct plane_s          *hash_chain;
795 }
796 plane_t;
797
798
799 typedef struct side_s
800 {
801         int                                     planenum;
802         
803         int                                     outputNum;                      /* set when the side is written to the file list */
804         
805         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
806         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
807
808         winding_t                       *winding;
809         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
810
811         shaderInfo_t            *shaderInfo;
812
813         int                                     contentFlags;           /* from shaderInfo */
814         int                                     surfaceFlags;           /* from shaderInfo */
815         int                                     compileFlags;           /* from shaderInfo */
816         int                                     value;                          /* from shaderInfo */
817
818         qboolean                        visible;                        /* choose visble planes first */
819         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
820         qboolean                        culled;                         /* ydnar: face culling */
821 }
822 side_t;
823
824
825 typedef struct sideRef_s
826 {
827         struct sideRef_s        *next;
828         side_t                          *side;
829 }
830 sideRef_t;
831
832
833 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
834 typedef struct indexMap_s
835 {
836         int                                     w, h, numLayers;
837         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
838         float                           offsets[ 256 ];
839         byte                            *pixels;
840 }
841 indexMap_t;
842
843
844 typedef struct brush_s
845 {
846         struct brush_s          *next;
847         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
848         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
849         
850         int                                     entityNum, brushNum;/* editor numbering */
851         int                                     outputNum;                      /* set when the brush is written to the file list */
852         
853         /* ydnar: for shadowcasting entities */
854         int                                     castShadows;
855         int                                     recvShadows;
856         
857         shaderInfo_t            *contentShader;
858         shaderInfo_t            *celShader;                     /* :) */
859         
860         /* ydnar: gs mods */
861         float                           lightmapScale;
862         vec3_t                          eMins, eMaxs;
863         indexMap_t                      *im;
864
865         int                                     contentFlags;
866         int                                     compileFlags;           /* ydnar */
867         qboolean                        detail;
868         qboolean                        opaque;
869
870         int                                     portalareas[ 2 ];
871
872         vec3_t                          mins, maxs;
873         int                                     numsides;
874         
875         side_t                          sides[ 6 ];                     /* variably sized */
876 }
877 brush_t;
878
879
880 typedef struct fog_s
881 {
882         shaderInfo_t            *si;
883         brush_t                         *brush;
884         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
885 }
886 fog_t;
887
888
889 typedef struct
890 {
891         int                                     width, height;
892         bspDrawVert_t           *verts;
893 }
894 mesh_t;
895
896
897 typedef struct parseMesh_s
898 {
899         struct parseMesh_s      *next;
900         
901         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
902         
903         /* ydnar: for shadowcasting entities */
904         int                                     castShadows;
905         int                                     recvShadows;
906         
907         mesh_t                          mesh;
908         shaderInfo_t            *shaderInfo;
909         shaderInfo_t            *celShader;                             /* :) */
910         
911         /* ydnar: gs mods */
912         float                           lightmapScale;
913         vec3_t                          eMins, eMaxs;
914         indexMap_t                      *im;
915         
916         /* grouping */
917         qboolean                        grouped;
918         float                           longestCurve;
919         int                                     maxIterations;
920 }
921 parseMesh_t;
922
923
924 /*
925         ydnar: the drawsurf struct was extended to allow for:
926         - non-convex planar surfaces
927         - non-planar brushface surfaces
928         - lightmapped terrain
929         - planar patches
930 */
931
932 typedef enum
933 {
934         /* ydnar: these match up exactly with bspSurfaceType_t */
935         SURFACE_BAD,
936         SURFACE_FACE,
937         SURFACE_PATCH,
938         SURFACE_TRIANGLES,
939         SURFACE_FLARE,
940         SURFACE_FOLIAGE,        /* wolf et */
941         
942         /* ydnar: compiler-relevant surface types */
943         SURFACE_FORCED_META,
944         SURFACE_META,
945         SURFACE_FOGHULL,
946         SURFACE_DECAL,
947         SURFACE_SHADER,
948         
949         NUM_SURFACE_TYPES
950 }
951 surfaceType_t;
952
953 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
954 #ifndef MAIN_C
955                                 ;
956 #else
957                                 =
958                                 {
959                                         "SURFACE_BAD",
960                                         "SURFACE_FACE",
961                                         "SURFACE_PATCH",
962                                         "SURFACE_TRIANGLES",
963                                         "SURFACE_FLARE",
964                                         "SURFACE_FOLIAGE",
965                                         "SURFACE_FORCED_META",
966                                         "SURFACE_META",
967                                         "SURFACE_FOGHULL",
968                                         "SURFACE_DECAL",
969                                         "SURFACE_SHADER"
970                                 };
971 #endif
972
973
974 /* ydnar: this struct needs an overhaul (again, heh) */
975 typedef struct mapDrawSurface_s
976 {
977         surfaceType_t           type;
978         qboolean                        planar;
979         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
980         
981         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
982         qboolean                        skybox;                         /* ydnar: yet another fun hack */
983         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
984         
985         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
986         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
987         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
988         
989         shaderInfo_t            *shaderInfo;
990         shaderInfo_t            *celShader;
991         brush_t                         *mapBrush;
992         parseMesh_t                     *mapMesh;
993         sideRef_t                       *sideRef;
994         
995         int                                     fogNum;
996         
997         int                                     numVerts;                       /* vertexes and triangles */
998         bspDrawVert_t           *verts;
999         int                                     numIndexes;
1000         int                                     *indexes;
1001         
1002         int                                     planeNum;
1003         vec3_t                          lightmapOrigin;         /* also used for flares */
1004         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1005         int                                     lightStyle;                     /* used for flares */
1006         
1007         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1008         float                           lightmapScale;
1009         
1010         /* ydnar: surface classification */
1011         vec3_t                          mins, maxs;
1012         vec3_t                          lightmapAxis;
1013         int                                     sampleSize;
1014         
1015         /* ydnar: shadow group support */
1016         int                                     castShadows, recvShadows;
1017         
1018         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1019         float                           bias[ 2 ];
1020         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1021                 
1022         /* ydnar: for patches */
1023         float                           longestCurve;
1024         int                                     maxIterations;
1025         int                                     patchWidth, patchHeight;
1026         vec3_t                          bounds[ 2 ];
1027         
1028         /* ydnar/sd: for foliage */
1029         int                                     numFoliageInstances;
1030         
1031         /* ydnar: editor/useful numbering */
1032         int                                     entityNum;
1033         int                                     surfaceNum;
1034 }
1035 mapDrawSurface_t;
1036
1037
1038 typedef struct drawSurfRef_s
1039 {
1040         struct drawSurfRef_s    *nextRef;
1041         int                                     outputNum;
1042 }
1043 drawSurfRef_t;
1044
1045
1046 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1047 typedef struct metaTriangle_s
1048 {
1049         shaderInfo_t            *si;
1050         side_t                          *side;
1051         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1052         vec4_t                          plane;
1053         vec3_t                          lightmapAxis;
1054         int                                     indexes[ 3 ];
1055 }
1056 metaTriangle_t;
1057
1058
1059 typedef struct epair_s
1060 {
1061         struct epair_s          *next;
1062         char                            *key, *value;
1063 }
1064 epair_t;
1065
1066
1067 typedef struct
1068 {
1069         vec3_t                          origin;
1070         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1071         parseMesh_t                     *patches;
1072         int                                     mapEntityNum, firstDrawSurf;
1073         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1074         epair_t                         *epairs;
1075 }
1076 entity_t;
1077
1078
1079 typedef struct node_s
1080 {
1081         /* both leafs and nodes */
1082         int                                     planenum;               /* -1 = leaf node */
1083         struct node_s           *parent;
1084         vec3_t                          mins, maxs;             /* valid after portalization */
1085         brush_t                         *volume;                /* one for each leaf/node */
1086
1087         /* nodes only */
1088         side_t                          *side;                  /* the side that created the node */
1089         struct node_s           *children[ 2 ];
1090         int                                     compileFlags;   /* ydnar: hint, antiportal */
1091         int                                     tinyportals;
1092         vec3_t                          referencepoint;
1093
1094         /* leafs only */
1095         qboolean                        opaque;                 /* view can never be inside */
1096         qboolean                        areaportal;
1097         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1098         qboolean                        sky;                    /* ydnar: a sky leaf */
1099         int                                     cluster;                /* for portalfile writing */
1100         int                                     area;                   /* for areaportals */
1101         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1102         drawSurfRef_t           *drawSurfReferences;
1103
1104         int                                     occupied;               /* 1 or greater can reach entity */
1105         entity_t                        *occupant;              /* for leak file testing */
1106
1107         struct portal_s         *portals;               /* also on nodes during construction */
1108 }
1109 node_t;
1110
1111
1112 typedef struct portal_s
1113 {
1114         plane_t                         plane;
1115         node_t                          *onnode;                /* NULL = outside box */
1116         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1117         struct portal_s         *next[ 2 ];
1118         winding_t                       *winding;
1119
1120         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1121         int                                     compileFlags;   /* from original face that caused the split */
1122         side_t                          *side;                  /* NULL = non-visible */
1123 }
1124 portal_t;
1125
1126
1127 typedef struct
1128 {
1129         node_t                          *headnode;
1130         node_t                          outside_node;
1131         vec3_t                          mins, maxs;
1132 }
1133 tree_t;
1134
1135
1136
1137 /* -------------------------------------------------------------------------------
1138
1139 vis structures
1140
1141 ------------------------------------------------------------------------------- */
1142
1143 typedef struct
1144 {
1145         vec3_t                          normal;
1146         float                           dist;
1147 }
1148 visPlane_t;
1149
1150
1151 typedef struct
1152 {
1153         int                                     numpoints;
1154         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1155
1156 fixedWinding_t;
1157
1158
1159 typedef struct passage_s
1160 {
1161         struct passage_s        *next;
1162         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1163 } passage_t;
1164
1165
1166 typedef enum
1167 {
1168         stat_none,
1169         stat_working,
1170         stat_done
1171 }
1172 vstatus_t;
1173
1174
1175 typedef struct
1176 {
1177         int                                     num;
1178         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1179         qboolean                        removed;
1180         visPlane_t                      plane;                  /* normal pointing into neighbor */
1181         int                                     leaf;                   /* neighbor */
1182         
1183         vec3_t                          origin;                 /* for fast clip testing */
1184         float                           radius;
1185
1186         fixedWinding_t          *winding;
1187         vstatus_t                       status;
1188         byte                            *portalfront;   /* [portals], preliminary */
1189         byte                            *portalflood;   /* [portals], intermediate */
1190         byte                            *portalvis;             /* [portals], final */
1191
1192         int                                     nummightsee;    /* bit count on portalflood for sort */
1193         passage_t                       *passages;              /* there are just as many passages as there */
1194                                                                                 /* are portals in the leaf this portal leads */
1195 }
1196 vportal_t;
1197
1198
1199 typedef struct leaf_s
1200 {
1201         int                                     numportals;
1202         int                                     merged;
1203         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1204 }
1205 leaf_t;
1206
1207         
1208 typedef struct pstack_s
1209 {
1210         byte                            mightsee[ MAX_PORTALS / 8 ];
1211         struct pstack_s         *next;
1212         leaf_t                          *leaf;
1213         vportal_t                       *portal;                /* portal exiting */
1214         fixedWinding_t          *source;
1215         fixedWinding_t          *pass;
1216
1217         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1218         int                                     freewindings[ 3 ];
1219
1220         visPlane_t                      portalplane;
1221         int depth;
1222 #ifdef SEPERATORCACHE
1223         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1224         int                                     numseperators[ 2 ];
1225 #endif
1226 }
1227 pstack_t;
1228
1229
1230 typedef struct
1231 {
1232         vportal_t                       *base;
1233         int                                     c_chains;
1234         pstack_t                        pstack_head;
1235 }
1236 threaddata_t;
1237
1238
1239
1240 /* -------------------------------------------------------------------------------
1241
1242 light structures
1243
1244 ------------------------------------------------------------------------------- */
1245
1246 /* ydnar: new light struct with flags */
1247 typedef struct light_s
1248 {
1249         struct light_s          *next;
1250         
1251         int                                     type;
1252         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1253         shaderInfo_t            *si;
1254         
1255         vec3_t                          origin;
1256         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1257         float                           dist;                   /* plane location along normal */
1258         
1259         float                           photons;
1260         int                                     style;
1261         vec3_t                          color;
1262         float                           radiusByDist;   /* for spotlights */
1263         float                           fade;                   /* ydnar: from wolf, for linear lights */
1264         float                           angleScale;             /* ydnar: stolen from vlight for K */
1265
1266         float                           add;                    /* ydnar: used for area lights */
1267         float                           envelope;               /* ydnar: units until falloff < tolerance */
1268         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1269         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1270         int                                     cluster;                /* ydnar: cluster light falls into */
1271         
1272         winding_t                       *w;
1273         vec3_t                          emitColor;              /* full out-of-gamut value */
1274         
1275         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1276         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1277 }
1278 light_t;
1279
1280
1281 typedef struct
1282 {
1283         /* constant input */
1284         qboolean                        testOcclusion, forceSunlight, testAll;
1285         int                                     recvShadows;
1286         
1287         int                                     numSurfaces;
1288         int                                     *surfaces;
1289         
1290         int                                     numLights;
1291         light_t                         **lights;
1292         
1293         qboolean                        twoSided;
1294         
1295         /* per-sample input */
1296         int                                     cluster;
1297         vec3_t                          origin, normal;
1298         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1299         
1300         /* per-light input */
1301         light_t                         *light;
1302         vec3_t                          end;
1303         
1304         /* calculated input */
1305         vec3_t                          displacement, direction;
1306         vec_t                           distance;
1307         
1308         /* input and output */
1309         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1310         
1311         /* output */
1312         vec3_t                          hit;
1313         int                                     compileFlags;   /* for determining surface compile flags traced through */
1314         qboolean                        passSolid;
1315         qboolean                        opaque;
1316         
1317         /* working data */
1318         int                                     numTestNodes;
1319         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1320 }
1321 trace_t;
1322
1323
1324
1325 /* must be identical to bspDrawVert_t except for float color! */
1326 typedef struct
1327 {
1328         vec3_t                          xyz;
1329         float                           st[ 2 ];
1330         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1331         vec3_t                          normal;
1332         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1333 }
1334 radVert_t;
1335
1336
1337 typedef struct
1338 {
1339         int                                     numVerts;
1340         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1341 }
1342 radWinding_t;
1343
1344
1345 /* crutch for poor local allocations in win32 smp */
1346 typedef struct
1347 {
1348         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1349         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1350 }
1351 clipWork_t;
1352
1353
1354 /* ydnar: new lightmap handling code */
1355 typedef struct outLightmap_s
1356 {
1357         int                                     lightmapNum, extLightmapNum;
1358         int                                     customWidth, customHeight;
1359         int                                     numLightmaps;
1360         int                                     freeLuxels;
1361         int                                     numShaders;
1362         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1363         byte                            *lightBits;
1364         byte                            *bspLightBytes;
1365         byte                            *bspDirBytes;
1366 }
1367 outLightmap_t;
1368
1369
1370 typedef struct rawLightmap_s
1371 {
1372         qboolean                                finished, splotchFix, wrap[ 2 ];
1373         int                                             customWidth, customHeight;
1374         float                                   brightness;
1375         float                                   filterRadius;
1376         
1377         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1378         int                                             numLightClusters, *lightClusters;
1379         
1380         int                                             sampleSize, actualSampleSize, axisNum;
1381         int                                             entityNum;
1382         int                                             recvShadows;
1383         vec3_t                                  mins, maxs, axis, origin, *vecs;
1384         float                                   *plane;
1385         int                                             w, h, sw, sh, used;
1386         
1387         qboolean                                solid[ MAX_LIGHTMAPS ];
1388         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1389         
1390         int                                             numStyledTwins;
1391         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1392
1393         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1394         int                                             twinNums[ MAX_LIGHTMAPS ];
1395         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1396         byte                                    styles[ MAX_LIGHTMAPS ];
1397         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1398         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1399         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1400         float                                   *superOrigins;
1401         float                                   *superNormals;
1402         int                                             *superClusters;
1403         
1404         float                                   *superDeluxels; /* average light direction */
1405         float                                   *bspDeluxels;
1406         float                                   *superFloodLight;
1407 }
1408 rawLightmap_t;
1409
1410
1411 typedef struct rawGridPoint_s
1412 {
1413         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1414         vec3_t                          directed[ MAX_LIGHTMAPS ];
1415         vec3_t                          dir;
1416         byte                            styles[ MAX_LIGHTMAPS ];
1417 }
1418 rawGridPoint_t;
1419
1420
1421 typedef struct surfaceInfo_s
1422 {
1423         bspModel_t                      *model;
1424         shaderInfo_t            *si;
1425         rawLightmap_t           *lm;
1426         int                                     parentSurfaceNum, childSurfaceNum;
1427         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1428         float                           longestCurve;
1429         float                           *plane;
1430         vec3_t                          axis, mins, maxs;
1431         qboolean                        hasLightmap, approximated;
1432         int                                     firstSurfaceCluster, numSurfaceClusters;
1433 }
1434 surfaceInfo_t;
1435
1436
1437
1438 /* -------------------------------------------------------------------------------
1439
1440 prototypes
1441
1442 ------------------------------------------------------------------------------- */
1443
1444 /* main.c */
1445 vec_t                                           Random( void );
1446 int                                                     BSPInfo( int count, char **fileNames );
1447 int                                                     ScaleBSPMain( int argc, char **argv );
1448 int                                                     ConvertMain( int argc, char **argv );
1449
1450
1451 /* path_init.c */
1452 game_t                                          *GetGame( char *arg );
1453 void                                            InitPaths( int *argc, char **argv );
1454
1455
1456 /* bsp.c */
1457 int                                                     BSPMain( int argc, char **argv );
1458
1459
1460 /* convert_map.c */
1461 int                                                     ConvertBSPToMap( char *bspName );
1462
1463
1464 /* convert_ase.c */
1465 int                                                     ConvertBSPToASE( char *bspName );
1466
1467
1468 /* brush.c */
1469 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1470 int                                                     CountBrushList( brush_t *brushes );
1471 brush_t                                         *AllocBrush( int numsides );
1472 void                                            FreeBrush( brush_t *brushes );
1473 void                                            FreeBrushList( brush_t *brushes );
1474 brush_t                                         *CopyBrush( brush_t *brush );
1475 qboolean                                        BoundBrush( brush_t *brush );
1476 qboolean                                        CreateBrushWindings( brush_t *brush );
1477 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1478 vec_t                                           BrushVolume( brush_t *brush );
1479 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1480
1481 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1482 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1483
1484 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1485 qboolean                                        WindingIsTiny( winding_t *w );
1486
1487 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1488
1489 tree_t                                          *AllocTree( void );
1490 node_t                                          *AllocNode( void );
1491
1492
1493 /* mesh.c */
1494 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1495 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1496 void                                            FreeMesh( mesh_t *m );
1497 mesh_t                                          *CopyMesh( mesh_t *mesh );
1498 void                                            PrintMesh( mesh_t *m );
1499 mesh_t                                          *TransposeMesh( mesh_t *in );
1500 void                                            InvertMesh( mesh_t *m );
1501 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1502 int                                                     IterationsForCurve( float len, int subdivisions );
1503 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1504 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1505 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1506 void                                            MakeMeshNormals( mesh_t in );
1507 void                                            PutMeshOnCurve( mesh_t in );
1508
1509 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1510
1511
1512 /* map.c */
1513 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1514 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1515 int                                                     PlaneTypeForNormal( vec3_t normal );
1516 void                                            AddBrushBevels( void );
1517 brush_t                                         *FinishBrush( void );
1518
1519
1520 /* portals.c */
1521 void                                            MakeHeadnodePortals( tree_t *tree );
1522 void                                            MakeNodePortal( node_t *node );
1523 void                                            SplitNodePortals( node_t *node );
1524
1525 qboolean                                        PortalPassable( portal_t *p );
1526
1527 qboolean                                        FloodEntities( tree_t *tree );
1528 void                                            FillOutside( node_t *headnode);
1529 void                                            FloodAreas( tree_t *tree);
1530 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1531 void                                            FreePortal( portal_t *p );
1532
1533 void                                            MakeTreePortals( tree_t *tree );
1534
1535
1536 /* leakfile.c */
1537 xmlNodePtr                                      LeakFile( tree_t *tree );
1538
1539
1540 /* prtfile.c */
1541 void                                            NumberClusters( tree_t *tree );
1542 void                                            WritePortalFile( tree_t *tree );
1543
1544
1545 /* writebsp.c */
1546 void                                            SetModelNumbers( void );
1547 void                                            SetLightStyles( void );
1548
1549 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1550
1551 void                                            BeginBSPFile( void );
1552 void                                            EndBSPFile( void );
1553 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1554 void                                            EmitFogs( void );
1555
1556 void                                            BeginModel( void );
1557 void                                            EndModel( entity_t *e, node_t *headnode );
1558
1559
1560 /* tree.c */
1561 void                                            FreeTree( tree_t *tree );
1562 void                                            FreeTree_r( node_t *node );
1563 void                                            PrintTree_r( node_t *node, int depth );
1564 void                                            FreeTreePortals_r( node_t *node );
1565
1566
1567 /* patch.c */
1568 void                                            ParsePatch( qboolean onlyLights );
1569 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1570 void                                            PatchMapDrawSurfs( entity_t *e );
1571
1572
1573 /* tjunction.c */
1574 void                                            FixTJunctions( entity_t *e );
1575
1576
1577 /* fog.c */
1578 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1579 void                                            FogDrawSurfaces( entity_t *e );
1580 int                                                     FogForPoint( vec3_t point, float epsilon );
1581 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1582 void                                            CreateMapFogs( void );
1583
1584
1585 /* facebsp.c */
1586 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1587 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1588 tree_t                                          *FaceBSP( face_t *list );
1589
1590
1591 /* model.c */
1592 void                                            PicoPrintFunc( int level, const char *str );
1593 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1594 picoModel_t                                     *FindModel( char *name, int frame );
1595 picoModel_t                                     *LoadModel( char *name, int frame );
1596 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1597 void                                            AddTriangleModels( entity_t *e );
1598
1599
1600 /* surface.c */
1601 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1602 void                                            FinishSurface( mapDrawSurface_t *ds );
1603 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1604 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1605 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1606 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1607 void                                            ClassifyEntitySurfaces( entity_t *e );
1608 void                                            TidyEntitySurfaces( entity_t *e );
1609 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1610 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1611 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1612 void                                            ClearSurface( mapDrawSurface_t *ds );
1613 void                                            AddEntitySurfaceModels( entity_t *e );
1614 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1615 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1616 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1617 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1618 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1619 void                                            MakeDebugPortalSurfs( tree_t *tree );
1620 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1621 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1622 void                                            AddEntitySurfaceModels( entity_t *e );
1623 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1624 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1625
1626
1627 /* surface_fur.c */
1628 void                                            Fur( mapDrawSurface_t *src );
1629
1630
1631 /* surface_foliage.c */
1632 void                                            Foliage( mapDrawSurface_t *src );
1633
1634
1635 /* ydnar: surface_meta.c */
1636 void                                            ClearMetaTriangles( void );
1637 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1638 void                                            MakeEntityMetaTriangles( entity_t *e );
1639 void                                            FixMetaTJunctions( void );
1640 void                                            SmoothMetaTriangles( void );
1641 void                                            MergeMetaTriangles( void );
1642
1643
1644 /* surface_extra.c */
1645 void                                            SetDefaultSampleSize( int sampleSize );
1646
1647 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1648
1649 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1650 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1651 int                                                     GetSurfaceExtraEntityNum( int num );
1652 int                                                     GetSurfaceExtraCastShadows( int num );
1653 int                                                     GetSurfaceExtraRecvShadows( int num );
1654 int                                                     GetSurfaceExtraSampleSize( int num );
1655 float                                           GetSurfaceExtraLongestCurve( int num );
1656 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1657
1658 void                                            WriteSurfaceExtraFile( const char *path );
1659 void                                            LoadSurfaceExtraFile( const char *path );
1660
1661
1662 /* decals.c */
1663 void                                            ProcessDecals( void );
1664 void                                            MakeEntityDecals( entity_t *e );
1665
1666
1667 /* brush_primit.c */
1668 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1669
1670
1671 /* vis.c */
1672 fixedWinding_t                          *NewFixedWinding( int points );
1673 int                                                     VisMain( int argc, char **argv );
1674
1675 /* visflow.c */
1676 int                                                     CountBits( byte *bits, int numbits );
1677 void                                            PassageFlow( int portalnum );
1678 void                                            CreatePassages( int portalnum );
1679 void                                            PassageMemory( void );
1680 void                                            BasePortalVis( int portalnum );
1681 void                                            BetterPortalVis( int portalnum );
1682 void                                            PortalFlow( int portalnum );
1683 void                                            PassagePortalFlow( int portalnum );
1684
1685
1686
1687 /* light.c  */
1688 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1689 int                                                     LightContributionToSample( trace_t *trace );
1690 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1691 int                                                     LightContributionToPoint( trace_t *trace );
1692 int                                                     LightMain( int argc, char **argv );
1693
1694
1695 /* light_trace.c */
1696 void                                            SetupTraceNodes( void );
1697 void                                            TraceLine( trace_t *trace );
1698 float                                           SetupTrace( trace_t *trace );
1699
1700
1701 /* light_bounce.c */
1702 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1703 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1704 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1705 void                                            RadCreateDiffuseLights( void );
1706 void                                            RadFreeLights();
1707
1708
1709 /* light_ydnar.c */
1710 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1711 void                                            SmoothNormals( void );
1712
1713 void                                            MapRawLightmap( int num );
1714
1715 void                                            SetupDirt();
1716 float                                           DirtForSample( trace_t *trace );
1717 void                                            DirtyRawLightmap( int num );
1718
1719 void                                            SetupFloodLight();
1720 float                                           FloodLightForSample( trace_t *trace );
1721 void                                            FloodLightRawLightmap( int num );
1722
1723 void                                            IlluminateRawLightmap( int num );
1724 void                                            IlluminateVertexes( int num );
1725
1726 void                                            SetupBrushes( void );
1727 void                                            SetupClusters( void );
1728 qboolean                                        ClusterVisible( int a, int b );
1729 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1730 int                                                     ClusterForPoint( vec3_t point );
1731 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1732 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1733 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1734 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1735 void                                            FreeTraceLights( trace_t *trace );
1736 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1737 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1738
1739
1740 /* lightmaps_ydnar.c */
1741 void                                            ExportLightmaps( void );
1742
1743 int                                                     ExportLightmapsMain( int argc, char **argv );
1744 int                                                     ImportLightmapsMain( int argc, char **argv );
1745
1746 void                                            SetupSurfaceLightmaps( void );
1747 void                                            StitchSurfaceLightmaps( void );
1748 void                                            StoreSurfaceLightmaps( void );
1749
1750
1751 /* image.c */
1752 void                                            ImageFree( image_t *image );
1753 image_t                                         *ImageFind( const char *filename );
1754 image_t                                         *ImageLoad( const char *filename );
1755
1756
1757 /* shaders.c */
1758 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1759
1760 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1761 void                                            TCModIdentity( tcMod_t mod );
1762 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1763 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1764 void                                            TCModScale( tcMod_t mod, float s, float t );
1765 void                                            TCModRotate( tcMod_t mod, float euler );
1766
1767 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1768
1769 void                                            BeginMapShaderFile( const char *mapFile );
1770 void                                            WriteMapShaderFile( void );
1771 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1772 void                                            EmitVertexRemapShader( char *from, char *to );
1773
1774 void                                            LoadShaderInfo( void );
1775 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1776
1777
1778 /* bspfile_abstract.c */
1779 void                                            SetGridPoints( int n );
1780 void                                            SetDrawVerts( int n );
1781 void                                            IncDrawVerts();
1782 void                                            SetDrawSurfaces(int n);
1783 void                                            SetDrawSurfacesBuffer();
1784 void                                            BSPFilesCleanup();
1785
1786 void                                            SwapBlock( int *block, int size );
1787
1788 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1789 void                                            *GetLump( bspHeader_t *header, int lump );
1790 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1791 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1792
1793 void                                            LoadBSPFile( const char *filename );
1794 void                                            WriteBSPFile( const char *filename );
1795 void                                            PrintBSPFileSizes( void );
1796
1797 epair_t                                         *ParseEPair( void );
1798 void                                            ParseEntities( void );
1799 void                                            UnparseEntities( void );
1800 void                                            PrintEntity( const entity_t *ent );
1801 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1802 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1803 int                                                     IntForKey( const entity_t *ent, const char *key );
1804 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1805 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1806 entity_t                                        *FindTargetEntity( const char *target );
1807 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1808
1809
1810 /* bspfile_ibsp.c */
1811 void                                            LoadIBSPFile( const char *filename );
1812 void                                            WriteIBSPFile( const char *filename );
1813
1814
1815 /* bspfile_rbsp.c */
1816 void                                            LoadRBSPFile( const char *filename );
1817 void                                            WriteRBSPFile( const char *filename );
1818
1819
1820
1821 /* -------------------------------------------------------------------------------
1822
1823 bsp/general global variables
1824
1825 ------------------------------------------------------------------------------- */
1826
1827 #ifdef MAIN_C
1828         #define Q_EXTERN
1829         #define Q_ASSIGN( a )   = a
1830 #else
1831         #define Q_EXTERN extern
1832         #define Q_ASSIGN( a )   
1833 #endif
1834
1835 /* game support */
1836 Q_EXTERN game_t                         games[]
1837 #ifndef MAIN_C
1838                                                         ;
1839 #else
1840                                                         =
1841                                                         {
1842                                                                 #include "game_quake3.h"
1843                                                                 ,
1844                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1845                                                                 ,
1846                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1847                                                                 ,
1848                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1849                                                                 ,
1850                                                                 #include "game_tenebrae.h"
1851                                                                 ,
1852                                                                 #include "game_wolf.h"
1853                                                                 ,
1854                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1855                                                                 ,
1856                                                                 #include "game_etut.h"
1857                                                                 ,
1858                                                                 #include "game_ef.h"
1859                                                                 ,
1860                                                                 #include "game_sof2.h"
1861                                                                 ,
1862                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1863                                                                 ,
1864                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1865                                                                 ,
1866                                                                 #include "game_qfusion.h"       /* qfusion game */
1867                                                                 ,
1868                                                                 { NULL }        /* null game */
1869                                                         };
1870 #endif
1871 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1872
1873
1874 /* general */
1875 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1876 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1877
1878 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1879 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1880
1881 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1882 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1883 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1884
1885 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1886 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1887
1888 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1889 Q_EXTERN char                           mapShaderFile[ 1024 ];
1890 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1891
1892 /* ydnar: sinusoid samples */
1893 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1894
1895
1896 /* commandline arguments */
1897 Q_EXTERN qboolean                       verbose;
1898 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1899 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1900 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1901 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1902 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1908 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1909 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1912 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1913 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1914 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1915 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1916
1917 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1918
1919 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1920 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1921 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1922 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1923 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1924 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1925 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1926 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1927 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1928 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1929 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1930 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1931 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1932
1933 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1934 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1935
1936
1937 /* bsp */
1938 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1939
1940 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1941 #ifndef MAIN_C
1942                                                         ;
1943 #else
1944                                                         = { 1024, 1024, 1024 };
1945 #endif
1946
1947 Q_EXTERN char                           name[ 1024 ];
1948 Q_EXTERN char                           source[ 1024 ];
1949 Q_EXTERN char                           outbase[ 32 ];
1950
1951 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1952
1953 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1954
1955 Q_EXTERN int                            entitySourceBrushes;
1956
1957 Q_EXTERN plane_t                        mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1958 Q_EXTERN int                            nummapplanes;                                   /* nummapplanes will always be even */
1959 Q_EXTERN int                            numMapPatches;
1960 Q_EXTERN vec3_t                         mapMins, mapMaxs;
1961
1962 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
1963 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
1964 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
1965
1966 Q_EXTERN entity_t                       *mapEnt;
1967 Q_EXTERN brush_t                        *buildBrush;
1968 Q_EXTERN int                            numActiveBrushes;
1969 Q_EXTERN int                            g_bBrushPrimit;
1970
1971 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
1972
1973
1974 /* surface stuff */
1975 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
1976 Q_EXTERN int                            numMapDrawSurfs;
1977
1978 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
1979 Q_EXTERN int                            numClearedSurfaces;
1980 Q_EXTERN int                            numStripSurfaces;
1981 Q_EXTERN int                            numFanSurfaces;
1982 Q_EXTERN int                            numMergedSurfaces;
1983 Q_EXTERN int                            numMergedVerts;
1984
1985 Q_EXTERN int                            numRedundantIndexes;
1986
1987 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
1988
1989 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
1990 #ifndef MAIN_C
1991                                                         ;
1992 #else
1993                                                         =
1994                                                         {
1995                                                                 { 255, 0, 0 },
1996                                                                 { 192, 128, 128 },
1997                                                                 { 255, 255, 0 },
1998                                                                 { 192, 192, 128 },
1999                                                                 { 0, 255, 255 },
2000                                                                 { 128, 192, 192 },
2001                                                                 { 0, 0, 255 },
2002                                                                 { 128, 128, 192 },
2003                                                                 { 255, 0, 255 },
2004                                                                 { 192, 128, 192 },
2005                                                                 { 0, 255, 0 },
2006                                                                 { 128, 192, 128 }
2007                                                         };
2008 #endif
2009
2010 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2011 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2012 Q_EXTERN m4x4_t                         skyboxTransform;
2013
2014
2015
2016 /* -------------------------------------------------------------------------------
2017
2018 vis global variables
2019
2020 ------------------------------------------------------------------------------- */
2021
2022 /* commandline arguments */
2023 Q_EXTERN qboolean                       fastvis;
2024 Q_EXTERN qboolean                       noPassageVis;
2025 Q_EXTERN qboolean                       passageVisOnly;
2026 Q_EXTERN qboolean                       mergevis;
2027 Q_EXTERN qboolean                       nosort;
2028 Q_EXTERN qboolean                       saveprt;
2029 Q_EXTERN qboolean                       hint;   /* ydnar */
2030 Q_EXTERN char                           inbase[ MAX_QPATH ];
2031
2032 /* other bits */
2033 Q_EXTERN int                            totalvis;
2034
2035 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2036
2037 Q_EXTERN int                            numportals;
2038 Q_EXTERN int                            portalclusters;
2039
2040 Q_EXTERN vportal_t                      *portals;
2041 Q_EXTERN leaf_t                         *leafs;
2042
2043 Q_EXTERN vportal_t                      *faces;
2044 Q_EXTERN leaf_t                         *faceleafs;
2045
2046 Q_EXTERN int                            numfaces;
2047
2048 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2049 Q_EXTERN int                            c_portalskip, c_leafskip;
2050 Q_EXTERN int                            c_vistest, c_mighttest;
2051 Q_EXTERN int                            c_chains;
2052
2053 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2054
2055 Q_EXTERN int                            testlevel;
2056
2057 Q_EXTERN byte                           *uncompressed;
2058
2059 Q_EXTERN int                            leafbytes, leaflongs;
2060 Q_EXTERN int                            portalbytes, portallongs;
2061
2062 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2063
2064
2065
2066 /* -------------------------------------------------------------------------------
2067
2068 light global variables
2069
2070 ------------------------------------------------------------------------------- */
2071
2072 /* commandline arguments */
2073 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2074 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2075 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2076
2077 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2078 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2079 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2080
2081 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2082 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2083 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2085
2086 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2087 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2088
2089 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2090 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2094 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2095 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2096 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2097 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2098 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2099 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2100 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2102 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2103 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2104 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2105 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2106 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2107 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2108 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2109 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2110 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2111 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2112 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2113
2114 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2115 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2116 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2117 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2118 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2119 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2120
2121 Q_EXTERN qboolean                       debugnormals Q_ASSIGN( qfalse );
2122 Q_EXTERN qboolean                       floodlighty Q_ASSIGN( qfalse );
2123 Q_EXTERN qboolean                       floodlight_lowquality Q_ASSIGN( qfalse );
2124 Q_EXTERN vec3_t                         floodlightRGB;
2125 Q_EXTERN float                          floodlightIntensity Q_ASSIGN( 512 );
2126 Q_EXTERN float                          floodlightDistance Q_ASSIGN( 1024 );
2127
2128 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2129 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2130 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2131 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2132 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2133 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2134 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2135
2136 /* longest distance across the map */
2137 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2138
2139 /* for run time tweaking of light sources */
2140 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2141 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2142 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2143 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2144
2145 /* ydnar: lightmap gamma/compensation */
2146 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2147 Q_EXTERN float                          lightmapExposure Q_ASSIGN( 1.0f );
2148 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2149
2150 /* ydnar: for runtime tweaking of falloff tolerance */
2151 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2152 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2153 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2154 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2155
2156 Q_EXTERN light_t                        *lights;
2157 Q_EXTERN int                            numPointLights;
2158 Q_EXTERN int                            numSpotLights;
2159 Q_EXTERN int                            numSunLights;
2160 Q_EXTERN int                            numAreaLights;
2161
2162 /* ydnar: for luxel placement */
2163 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2164 Q_EXTERN int                            *surfaceClusters;
2165
2166 /* ydnar: for radiosity */
2167 Q_EXTERN int                            numDiffuseLights;
2168 Q_EXTERN int                            numBrushDiffuseLights;
2169 Q_EXTERN int                            numTriangleDiffuseLights;
2170 Q_EXTERN int                            numPatchDiffuseLights;
2171
2172 /* ydnar: general purpose extra copy of drawvert list */
2173 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2174
2175 /* ydnar: for tracing statistics */
2176 Q_EXTERN int                            minSurfacesTested;
2177 Q_EXTERN int                            maxSurfacesTested;
2178 Q_EXTERN int                            totalSurfacesTested;
2179 Q_EXTERN int                            totalTraces;
2180
2181 Q_EXTERN FILE                           *dumpFile;
2182
2183 Q_EXTERN int                            c_visible, c_occluded;
2184 Q_EXTERN int                            c_subsampled;   /* ydnar */
2185
2186 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2187
2188 Q_EXTERN vec3_t                         ambientColor;
2189 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2190
2191 Q_EXTERN int                            *entitySurface;
2192 Q_EXTERN vec3_t                         *surfaceOrigin;
2193
2194 Q_EXTERN vec3_t                         sunDirection;
2195 Q_EXTERN vec3_t                         sunLight;
2196
2197 /* tracing */
2198 Q_EXTERN int                            c_totalTrace;
2199 Q_EXTERN int                            c_cullTrace, c_testTrace;
2200 Q_EXTERN int                            c_testFacets;
2201
2202 /* ydnar: light optimization */
2203 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2204
2205 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2206 Q_EXTERN byte                           *opaqueBrushes;
2207
2208 Q_EXTERN int                            numLights;
2209 Q_EXTERN int                            numCulledLights;
2210
2211 Q_EXTERN int                            gridBoundsCulled;
2212 Q_EXTERN int                            gridEnvelopeCulled;
2213
2214 Q_EXTERN int                            lightsBoundsCulled;
2215 Q_EXTERN int                            lightsEnvelopeCulled;
2216 Q_EXTERN int                            lightsPlaneCulled;
2217 Q_EXTERN int                            lightsClusterCulled;
2218
2219 /* ydnar: radiosity */
2220 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2221 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2222 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2223
2224 /* ydnar: list of surface information necessary for lightmap calculation */
2225 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2226
2227 /* ydnar: sorted list of surfaces */
2228 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2229
2230 /* clumps of surfaces that share a raw lightmap */
2231 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2232 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2233
2234 /* raw lightmaps */
2235 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2236 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2237 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2238 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2239
2240 /* vertex luxels */
2241 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2242 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2243
2244 /* bsp lightmaps */
2245 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2246 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2247 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2248 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2249 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2250 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2251
2252 /* grid points */
2253 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2254 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2255
2256 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2257 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2258 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2259 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2260 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2261 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2262 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2263 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2264
2265 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2266 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2267 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2268 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2269 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2270
2271 /* lightgrid */
2272 Q_EXTERN vec3_t                         gridMins;
2273 Q_EXTERN int                            gridBounds[ 3 ];
2274 Q_EXTERN vec3_t                         gridSize
2275 #ifndef MAIN_C
2276                                                         ;
2277 #else
2278                                                         = { 64, 64, 128 };
2279 #endif
2280
2281
2282
2283 /* -------------------------------------------------------------------------------
2284
2285 abstracted bsp globals
2286
2287 ------------------------------------------------------------------------------- */
2288
2289 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2290 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2291 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2292
2293 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2294 Q_EXTERN bspModel_t                     bspModels[ MAX_MAP_MODELS ];
2295
2296 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2297 Q_EXTERN bspShader_t            bspShaders[ MAX_MAP_MODELS ];
2298
2299 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2300 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2301
2302 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2303 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2304
2305 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2306 Q_EXTERN bspPlane_t                     bspPlanes[ MAX_MAP_PLANES ];
2307
2308 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2309 Q_EXTERN bspNode_t                      bspNodes[ MAX_MAP_NODES ];
2310
2311 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2312 Q_EXTERN int                            bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2313
2314 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2315 Q_EXTERN int                            bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2316
2317 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2318 Q_EXTERN bspBrush_t                     bspBrushes[ MAX_MAP_BRUSHES ];
2319
2320 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2321 Q_EXTERN bspBrushSide_t         bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2322
2323 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2324 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2325
2326 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2327 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2328
2329 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2330 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2331
2332 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2333 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2334
2335 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2336 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2337
2338 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2339 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2340
2341 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2342 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2343
2344 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2345 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2346
2347 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2348 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2349
2350
2351 /* end marker */
2352 #endif