allow more light contributions to the grid; remove a weird fudge
[divverent/netradiant.git] / tools / quake3 / q3data / 3dslib.h
1 /*
2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 */
21
22 typedef struct
23 {
24         float x, y, z;
25 } _3DSPoint_t;
26
27 typedef struct
28 {
29         short a, b, c;
30         short flags;
31 } _3DSFace_t;
32
33 typedef struct
34 {
35         float s, t;
36 } _3DSTexVert_t;
37
38 typedef struct
39 {
40         char name[100];
41         short numFaces;
42         short *pFaces;
43 } _3DSMeshMaterialGroup_t;
44
45 typedef struct
46 {
47         char name[80];
48
49         char texture[100];
50         char specular[100];
51         char reflection[100];
52         char bump[100];
53         char opacity[100];
54 } _3DSMaterial_t;
55
56 typedef struct
57 {
58         short numFaces, numPoints, numTexVerts;
59         int numMeshMaterialGroups;
60
61         _3DSPoint_t *pPoints;
62         _3DSFace_t      *pFaces;
63         _3DSTexVert_t *pTexVerts;
64
65         _3DSMeshMaterialGroup_t *pMeshMaterialGroups;
66 } _3DSTriObject_t;
67
68 typedef struct
69 {
70         char name[100];
71
72         int                              numTriObjects;
73         _3DSTriObject_t *pTriObjects;
74 } _3DSNamedObject_t;
75
76 typedef struct
77 {
78         int                                     numNamedObjects;
79         int                                     numMaterials;
80
81         _3DSNamedObject_t       *pNamedObjects;
82         _3DSMaterial_t          *pMaterials;
83
84 } _3DSEditChunk_t;
85
86 typedef struct
87 {
88         _3DSEditChunk_t editChunk;
89 } _3DS_t;
90
91 #define _3DS_CHUNK_NULL                                         0x0000
92 #define _3DS_CHUNK_UNKNOWN0                                     0x0001
93 #define _3DS_CHUNK_M3D_VERSION                          0x0002
94 #define _3DS_CHUNK_M3D_KFVERSION                        0x0005
95 #define _3DS_CHUNK_COLOR_F                                      0x0010
96 #define _3DS_CHUNK_COLOR_24                                     0x0011
97 #define _3DS_CHUNK_LIN_COLOR_24                         0x0012
98 #define _3DS_CHUNK_LIN_COLOR_F                          0x0013
99 #define _3DS_CHUNK_INT_PERCENTAGE                       0x0030
100 #define _3DS_CHUNK_FLOAT_PERCENT                        0x0031
101 #define _3DS_CHUNK_MASTER_SCALE                         0x0100
102 #define _3DS_CHUNK_CHUNK_TYPE                           0x0995
103 #define _3DS_CHUNK_CHUNK_UNIQUE                         0x0996
104 #define _3DS_CHUNK_NOT_CHUNK                            0x0997
105 #define _3DS_CHUNK_CONTAINER                            0x0998
106 #define _3DS_CHUNK_IS_CHUNK                                     0x0999
107 #define _3DS_CHUNK_C_SXP_SELFI_MASKDATA         0x0c3c
108
109 #define _3DS_CHUNK_BITMAP                                       0x1100
110 #define _3DS_CHUNK_USE_BITMAP                           0x1101
111 #define _3DS_CHUNK_SOLID_BGND                           0x1200
112 #define _3DS_CHUNK_USE_SOLID_BGND                       0x1201
113
114 #define _3DS_CHUNK_EDIT                                         0x3d3d
115 #define _3DS_CHUNK_MESH_VERSION                         0x3d3e
116
117 #define _3DS_CHUNK_NAMED_OBJECT                         0x4000
118 #define _3DS_CHUNK_NAMED_TRI_OBJECT                     0x4100
119 #define _3DS_CHUNK_POINT_ARRAY                          0x4110
120 #define _3DS_CHUNK_POINT_FLAG_ARRAY                     0x4111
121 #define _3DS_CHUNK_FACE_ARRAY                           0x4120
122 #define _3DS_CHUNK_MSH_MAT_GROUP                        0x4130
123 #define _3DS_CHUNK_TEX_VERTS                            0x4140
124 #define _3DS_CHUNK_SMOOTH_GROUP                         0x4150
125 #define _3DS_CHUNK_MESH_MATRIX                          0x4160
126 #define _3DS_CHUNK_MAGIC                                        0x4d4d
127
128 #define _3DS_CHUNK_MAT_NAME                                     0xa000
129 #define _3DS_CHUNK_TEXMAP                                       0xa200
130 #define _3DS_CHUNK_SPECMAP                                      0xa204
131 #define _3DS_CHUNK_OPACMAP                                      0xa210
132 #define _3DS_CHUNK_REFLMAP                                      0xa220
133 #define _3DS_CHUNK_BUMPMAP                                      0xa230
134 #define _3DS_CHUNK_MAT_MAPNAME                          0xa300
135 #define _3DS_CHUNK_MAT_LIST                                     0xafff
136
137 #define _3DS_CHUNK_KEYFRAME_DATA                        0xb000
138
139 void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );