divverent/darkplaces.git
2002-03-16 lordhavocdon't do down traces if sitting on the floor of world...
2002-03-16 lordhavocCheck bbox for overlap even on bmodels again (disabling...
2002-03-15 lordhavocdarkened blood
2002-03-14 lordhavocchanged blood settings (note: these are saved cvars...
2002-03-14 lordhavocrandomized blood and smoke color a bit (darker/brighter...
2002-03-14 lordhavocHide no such frame warning if developer is off
2002-03-14 lordhavocworkaround for absolutely empty sprites (Nehahra s_null...
2002-03-14 molivierRemoved references to r_particles.c
2002-03-14 lordhavocMerged r_particles.c back into cl_particles.c to reduce...
2002-03-14 lordhavocMOVETYPE_STEP entities should now fall when support...
2002-03-14 lordhavocskip bbox check on bmodels because it is fast enough...
2002-03-13 lordhavocsprite code now uses left vector instead of right,...
2002-03-13 lordhavocfog water when r_wateralpha is 1
2002-03-13 lordhavocgreatly improved chances of an entity being visible...
2002-03-13 lordhavocfix for fall-through-floor-when-embedded-in-another...
2002-03-13 lordhavocadded athlon CPU choice (for gcc 2.96 and up)
2002-03-13 lordhavocfixed grenades to behave more like quake again (60...
2002-03-13 lordhavocknight/scrag/vore trail effects are half as intense now
2002-03-13 lordhavocwhoever last modified this forgot a rather important ;
2002-03-12 lordhavocmore subtle rocket smoke
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-10 lordhavoccheck for empty submodels (lacrima.bsp for example)
2002-03-04 lordhavocslowed down explosion so it lasts about as long as...
2002-03-04 lordhavocgreatly improved movetype bounce stopping check to...
2002-03-04 lordhavocdon't send entities outside addressable origin range...
2002-03-01 lordhavocfix for being stuck on a loading screen when it could...
2002-03-01 lordhavocadded Texture Combine option to menu
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-03-01 lordhavocchanged mingw makefile to by default not compile for...
2002-02-28 lordhavocfixed fogging on models and opaque liquids (teleport...
2002-02-28 lordhavocmade sprite interpolation optional with a #define ...
2002-02-28 lordhavocfixed some majorly messed up fixes to the angle clamping
2002-02-28 lordhavocfixed some sloppyness in my earlier input merging
2002-02-28 lordhavocfix mingw warnings
2002-02-28 lordhavoccleaned up mouse input system
2002-02-27 lordhavocfixed warnings in mingw
2002-02-27 lordhavocremoved unneeded protocol
2002-02-27 lordhavocadded glFlush call when done feeding geometry, to get...
2002-02-27 lordhavocdarkplaces now compiles in mingw
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-26 lordhavochopeful fix for flymove !trace.ent error
2002-02-25 lordhavocremoved a few CheckSentinelsGlobal calls to get a loadi...
2002-02-25 lordhavocremoved gl_mesh_merge feature due to unknown buggyness
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocadded in_pitch_min and in_pitch_max cvars to limit...
2002-02-25 lordhavocclean up
2002-02-25 lordhavocremoved mergesky code
2002-02-25 lordhavocremoved r_mergesky
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-24 lordhavocimproved internal texture management error messages
2002-02-24 lordhavocForgot to commit removal of DrawDecal
2002-02-24 lordhavocrestructured transparent mesh processing to do conversi...
2002-02-24 lordhavoccleaned up lots of unused code, restructured where...
2002-02-23 lordhavoccleanup of float/byte colors, now colors are always...
2002-02-23 lordhavocfix for explosions sometimes not being freed at very...
2002-02-23 lordhavocCRITICAL fix to checkextension function, it absolutely...
2002-02-23 lordhavocmajor cleanup to pusher and SV_Move code, major fixes...
2002-02-23 lordhavocwhitespace
2002-02-23 lordhavocimproved client number check to prevent potential crashs
2002-02-23 lordhavocremoved -zone mention from SZ_GetSpace overflow error
2002-02-22 lordhavocfixed bugs with explosion intensity shading according...
2002-02-20 molivierModified 3 casts to get rid of a few warnings in MSVC6.
2002-02-20 lordhavocchanged clean to delete *.o
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 molivierUpdated DSP file
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-18 lordhavocfixed dedicated erroring on startup
2002-02-17 lordhavocnew entity protocol nearly complete, but still unused
2002-02-15 lordhavocchanged bgmvolume/volume to always be registered, slide...
2002-02-15 lordhavocremoved (unused) quake endscreen text
2002-02-15 lordhavocreduced view warping when underwater
2002-02-15 lordhavocdisable sliders for volume and vgmvolume (CD volume...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-15 lordhavocparticle tweaks
2002-02-15 lordhavocdouble precision RecursiveHullCheck
2002-02-15 lordhavocmade smoke/blood texture a little brighter
2002-02-15 lordhavocvalidate more when loading zymotic models, also reverse...
2002-02-15 lordhavocmade corona texture brighter, and rendering of it darke...
2002-02-15 lordhavocdouble precision RecursiveHullCheck
2002-02-15 lordhavoccleaned up zym cruft from debugging
2002-02-15 lordhavocadded Cvar_SetQuick and Cvar_SetValueQuick (both take...
2002-02-15 lordhavocfixed rotating+moving pushers (teleport ball in end...
2002-02-14 lordhavocfixed zymotic model transforms (lots of cruft leftover...
2002-02-07 eviltypeguyRemove pointless and wasteful variable assignment
2002-02-05 lordhavoccheck if model is NULL when doing trace checking
2002-02-05 lordhavoccleaned up entity culling in server code, implemented...
2002-02-04 molivierUpdated DSP file. Fixed a bunch of warnings with MSVC6
2002-02-03 lordhavocfixed numerous bugs in SV_Trace_Toss
2002-02-03 lordhavocremoved steporigin etc, they aren't used anymore
2002-02-03 lordhavocremoved decals
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-02-03 lordhavocchanged back to profiling, with optimizations, and...
2002-02-03 lordhavocfixed monster interpolation in normal quake, which...
2002-02-03 lordhavocpassing 0 time to CL_AllocDlight now gives a die time...
2002-02-03 lordhavocmuzzleflashs do not keep stacking up on consecutive...
2002-02-03 lordhavocmoved viewmodel rendering to avoid polluting the main...
2002-02-03 lordhavocremoved some old commented out code
2002-02-03 lordhavoclights should not decay now when console is down (pausi...
2002-02-03 lordhavocchanged explosion color calculations, they look much...
2002-02-03 lordhavocmade coronas small and intense, much more noticable now
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