]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2003-02-17 havocno longer adopt colors from server updates (this means...
2003-02-17 havocimproved Com_HexDumpToConsole, it now prints properly...
2003-02-14 havocoptimized some functions like SV_WallFriction and SV_Fl...
2003-02-14 havocfix some bugs with r_fullbright, no lights, and other...
2003-02-14 havocadded con_notify cvar, which controls how many console...
2003-02-14 havocadded VectorBlend and Matrix4x4_Blend
2003-02-14 havocdon't crash on NULL model in entity culling
2003-02-12 havocrestructured LDFLAGS a bit to make sure libraries come...
2003-02-12 havocget rid of yet another entity_frame_t on the stack...
2003-02-11 havocfix two more stack overflows on win32 (in one case...
2003-02-11 havocanother stack overflow fixed, this one more on the...
2003-02-11 havocfixed another stack overflow on win32, apparently a...
2003-02-10 havocfix win32 stack overflows in CL_ParseServerInfo, it...
2003-02-10 havocadded cl_noplayershadow cvar to allow disabling player...
2003-02-10 havocalmost lost this very important part of the MAX_EDICTS...
2003-02-10 havocMAX_EDICTS has changed to 32768. Yes this is madness...
2003-02-01 havocmakefile to use for cross compiling mingw builds
2003-02-01 havocfixed targa quake sky loading
2003-01-31 havocchthon lightning no longer uses beam polygons
2003-01-31 havoclimited pitch range to that of quake
2003-01-28 havoccorrected comment again, indicating that the offset...
2003-01-28 havoccorrected numbering of polygons in comment (oops)
2003-01-28 havocadded a lot of comments to lightning beam code
2003-01-27 warpThe gcc 2.95 problem was in fact OP_STORE_V doing nasty...
2003-01-27 havocfixed some very ewww bugs (a few .c files made their...
2003-01-27 havoccorrected rtlights loading of cubemapname (stupid typo)
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2003-01-23 havocadded resolutions 320x240, 400x300, 1152x864, 1280x1024...
2003-01-22 havocreduced intensity and radius of teleport flash
2003-01-22 havocremoved allsolid check from droptofloor
2003-01-22 havocturned off mipmapping on attenuation texture
2003-01-16 havocworks with NULL worldmodel
2003-01-15 havocchanged a debugging notice about texture loading
2003-01-15 havocnow checks for NULL worldmodel
2003-01-15 havocnow prints image size (was printing garbage before)
2003-01-15 havoctiny cleanup to RotatePointAroundVector (uses a VectorC...
2003-01-15 havocfixed bumpmapping! now looks correct
2003-01-15 havocexpanded string table offset table from 1024 to 65536...
2003-01-15 havocadded developer_memory cvar (default off) to decide...
2003-01-15 havocnow checks if worldmodel is NULL again, some comment...
2003-01-15 havoccleanup of precache messages and assorted comments
2003-01-06 molivierE4M9 was added to the Transfusion map list
2002-12-24 havocloadimagepixels is a little cleaner now (yes made clean...
2002-12-24 havocdetect bogus texture upload attempts and print the...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-11 molivierSome stupid Linux machines (i.e. Mandrake) seem to...
2002-12-11 havocI guess those glLoadIdentity calls were more important...
2002-12-09 havocremoved glLoadIdentity calls (they were all useless...
2002-12-09 havocadded Electro's smoke trail tweaks
2002-12-03 molivierRemoved some warnings in MSVC6
2002-12-03 molivierUpdated Transfusion map list
2002-12-02 havocfix textured DrawQ_Fill problem when DrawQ_Fill is...
2002-12-02 havocanother bugfix for WORKINGLQUAKE code
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-12-02 havocbeginnings of some proper server list code, commented...
2002-12-02 havocchanged master server list around a bit (added rick...
2002-12-02 havocreverted to fast version of trianglefacinglight code...
2002-12-02 havocadded loadtextureimagebumpasnmap
2002-12-02 havocwater moves around again
2002-12-02 havocoptimized single frame lerp case
2002-12-02 havoccleaned up shadow volume culling somewhat
2002-12-02 havocrenamed and altered SZ_HexDumpToConsole to be Com_HexDu...
2002-12-01 havocfix compiling problems in MSVC (thanks Tomaz)
2002-12-01 havoca few more glquake and glqwcl compatibility fixes
2002-12-01 havocadded a simplified CL_TraceLine in the WORKINGLQUAKE...
2002-11-30 havocdecals added back due to popular demand, currently...
2002-11-29 havoc-width and -height can now be used alone (instead of...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-28 havocmost of the new alias mesh system is in place now...
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havoccleaned up md3 structs
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-25 havocmost of Q2's keyboard handling ported over - what this...
2002-11-25 havocreverse engineered md3 format and wrote struct declarat...
2002-11-22 havocr_shadows is now ignored when in r_shadow_realtime...
2002-11-21 havocimplemented PR_GetString and PR_SetString from QWSV...
2002-11-21 havocdefaulting to r_surfaceworldnode 1
2002-11-21 havocfixed a silly and harmless typo in RSurfShader_Water...
2002-11-20 havocCalcSurfaceExtents now uses surf->poly_verts instead...
2002-11-20 havocremoved all 3x4 matrix support (wasn't used, and isn...
2002-11-20 havocsoftwaretransform hasn't been used in ages, I thought...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havocmerged GL_DrawRangeElements into R_Mesh_Draw for a...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-16 havocfixed fiends teleporting when they check if a jump...
2002-11-14 molivierThe Linux version doesn't need libjpeg.h anymore
2002-11-11 havocthanks to Vic for pointing out the fact I should be...
2002-11-11 havocthanks to Tomaz for finding a severe bug in CopyTransla...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-10 havocadd GAME_NEXIUZ gamemode
2002-11-10 havocfixed Mod_LoadZymoticModel - it had TONS of crashs
2002-11-10 havocfix crashs on maps with missing textures
2002-11-10 havocfix which crosshair texture is used
2002-11-10 havocdon't send free entities! (I've been observing this...
2002-11-08 havocElric's changes:
2002-11-07 havocglossmap textures are now brighter (no change to forced...
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