divverent/darkplaces.git
2003-11-08 havocadded Polygon_Divide_Double and Polygon_Divide_Float...
2003-11-08 havoccheck for many invalid attempts to modify entities...
2003-11-07 molivierWhen exiting the color control menu, return to the...
2003-11-05 havoccall reset functions in init code (not necessary curren...
2003-11-05 havocimmense speedups to triangle neighbor building by using...
2003-11-05 havocfixed r_restart/vid_restart bugs with skybox (now reloa...
2003-11-05 havocadded r_fullbright (and EF_FULLBRIGHT) support to q3bsp...
2003-11-05 havocadded r_ambient support to q3bsp rendering
2003-11-05 havocadded r_shadow_showtris
2003-11-05 havocadded R_Mesh_Draw_ShowTris function which draws a trian...
2003-10-31 blackAdded isfunction and changed callfunction so it works
2003-10-30 blackAdded 2(3) builtin functions.
2003-10-28 blackFixed a bug that caused some messages to not be logged...
2003-10-28 molivierMoved some sound code in preparation of adding Ogg...
2003-10-26 blackChanged the way the new vm is handling the unloading...
2003-10-25 blackAdded a new builin function (callfunction)
2003-10-24 molivierFixed FS code so that unpacked files are handled normal...
2003-10-23 blackChanged prvm_ed_loadfromfile - it isnt really compatibl...
2003-10-22 molivierFactorized the code of the S_Play* functions
2003-10-22 molivierFixed 2 warnings found by MSVC6
2003-10-21 havocremoved pragma that disabled signed/unsigned mismatch...
2003-10-21 blackI hope this fixes some warnings
2003-10-21 havocphysics code no longer uses allsolid (mainly of concern...
2003-10-21 havocSV_Move (and children) now only set trace.ent if there...
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-10-21 havocmoved trace endpos calculation outside of RecursiveHull...
2003-10-21 havocone more input underrun check in pvs decompression
2003-10-17 blackRemoved some bugs (I forget to change a few pr_argc...
2003-10-17 blackUpdated some builtin parameter lists, added 2 functions...
2003-10-17 havocread multiple frames from demo if client is falling...
2003-10-16 blackFixed crash in Host_Shutdown when MR_Shutdown was 0.
2003-10-16 havochandle one error condition I forgot to code in PF_setat...
2003-10-15 havocmarked off some completed items and such
2003-10-13 havocadded r_shadow_help and r_editlights_help commands...
2003-10-13 blackFixed windows input (bad,bad hack)
2003-10-12 warpWhoops, fix some stupidity on my part, should work...
2003-10-12 warpChange key handling, er, quite a bit.
2003-10-12 warpTweak the key handling, may need more invasive changes.
2003-10-11 blackAdded S_GetCached so the dedicated servers compiles now
2003-10-11 havocremove +use and -use commands because they prevent...
2003-10-11 blackAdded the drawing functions and added also probably...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-10-11 havoc*** empty log message ***
2003-10-11 havocreverted two bugs introduced by Black (anum red digits...
2003-10-11 havocfix Sbar_MiniDeathmatchOverlay to draw to the right...
2003-10-11 havocadded another todo item for dpmod, sorted list again
2003-10-11 havocmade weapon only 50% invisible in Transfusion with...
2003-10-10 havocfixed a crash in PR_objerror (trying to free self when...
2003-10-10 havocone more reminder that nested for(i) loops are bad...
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-10-09 blackSorry, forgot to remove some debug code from host.c
2003-10-09 blackAdded a lot of builtin commands to prvm_cmds.c (mostly...
2003-10-08 havocadded back glquake stair step up smoothing, and made...
2003-10-08 havocfixed Apply option in video options menu (I had forgott...
2003-10-08 havocfixed a couple warnings on memsetting shm
2003-10-08 havoccollision brush generation in q3bsp is now *MUCH* faste...
2003-10-08 havocfixed splashing sounds once and for all - now splashes...
2003-10-08 havocsnd_initialized is now checked by S_FindName and S_Prec...
2003-10-08 havocadded prvm_cmds.c prvm_edict.c prvm_exec.c prvm_execpro...
2003-10-08 havocfixed a variable declaration I forgot to move when...
2003-10-07 havoccd audio now tied to sound system
2003-10-07 havocremoved a temporary comment from Black
2003-10-07 havocfix a signed/unsigned comparison warning
2003-10-07 black*** empty log message ***
2003-10-07 blackAK: Changed makefile temporarily so the new prvm compil...
2003-10-07 blackChanged dp so the new vm fits in.
2003-10-07 havoca stab in the dark at supporting unlit q3bsp maps
2003-10-06 blackAdding the new vm
2003-10-05 havocadded COM_ReadAndTokenizeLine, a useful parsing function
2003-10-05 havocfix a signed/unsigned comparison in PR_UglyValueString
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-10-01 molivierFixed/switched the "ev_string" and "ev_field" cases...
2003-10-01 molivierMostly [v]sprintf -> [v]snprintf replacements, and...
2003-09-30 molivierMore strcpy -> strlcpy and sprintf -> snprintf
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-30 molivierAdded strlcat and strlcpy, from OpenBSD. They are smart...
2003-09-30 havocmd3 flags support (blood trails, etc)
2003-09-30 molivierFixed 2 potential buffer overflows in SearchInfostring
2003-09-29 molivierThe "position" field of the "qfile_t" structure was...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havocfixed lightgrid out-of-bounds crash (for example when...
2003-09-22 havocempty lightgrid lump should now work
2003-09-22 havocdisabled GF3 water shader when water is fogged, fixed...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved RSurf_LightCheck because nothing used it anymore
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocengine now defaults to 44100hz sound
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-21 havocremoved water lighting support
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocadded GAME_ZYMOTIC
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-09-19 havocrecoded options menus, and replaced scr_2dresolution...
2003-09-19 havocmigrated light bounding box generation from r_shadow...
2003-09-19 havocflip the X in normalmaps generated from heightmaps...
2003-09-19 havocadded some SV_CheckVelocity calls to MOVETYPE_WALK...
2003-09-19 havocfinished a lot of little todo items, mostly regarding...
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