divverent/darkplaces.git
2002-05-21 lordhavocmade various things take const pointers (optimizer...
2002-05-21 lordhavocchanged Length() call to VectorLength() macro in two...
2002-05-21 lordhavocchanged Length() call to VectorLength() macro... insid...
2002-05-21 lordhavocoptimized (now does not use a sqrt for each entity...
2002-05-21 lordhavocbuild for -mwindows (so it doesn't open a console)
2002-05-21 lordhavocvalidate animations in zym models
2002-05-19 lordhavocfix for really dumb mistake (missing memset) in Mod_Spl...
2002-05-16 lordhavocnow fetchs wgl functions
2002-05-16 lordhavocuse qglDeleteTextures, not glDeleteTextures
2002-05-15 lordhavocincreased MAX_SURFVERTS to hold as many as the surf...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocreduced skysphere from 2048 triangles to 1024
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-15 lordhavocchange a lot of calls from gl to qgl
2002-05-15 lordhavocoops forgot to commit this piece of the unsuccessful...
2002-05-15 lordhavocsv_stepheight cvar, SV_Init now calls SV_Phys_Init...
2002-05-15 lordhavocslight optimizations to GL_ConvertColorsFloattoByte
2002-05-14 lordhavocsearch for GL functions using GetProcAddress on win32...
2002-05-14 lordhavocindependent control of gl_mesh_maxtriangles and gl_mesh...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-05-03 lordhavocreverted embedded-in-other-object behavior to sticking...
2002-05-03 lordhavochopefully this fixes the problem in TNT drivers with...
2002-04-30 lordhavoci is not longer an unsigned short in Palette_Setup8to24
2002-04-30 lordhavocmore cleaning - glTexParameterf replaced with glTexPara...
2002-04-30 lordhavocchanged texrgbscale to int rather than float, this...
2002-04-30 lordhavocno longer uses glColor3f at all
2002-04-30 lordhavocdisabled lookup of unused multitexture function (glMult...
2002-04-30 lordhavocdisabled lookup of unused multitexture function (glMult...
2002-04-28 lordhavocfix for misparsing of sound length in "data" chunk...
2002-04-28 lordhavocsome cleaning which seems to have fixed (I hope?) a...
2002-04-28 lordhavocfix for savegames containing newlines inside strings...
2002-04-28 lordhavocminor cleaning of obsolete protocol stuff (svc_fog...
2002-04-12 lordhavoccleaned up the newlines (carriagereturn carriagereturn...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-04-11 lordhavoctimerefresh works more sanely again
2002-04-06 lordhavocadded back the hacky NAT routing fix since it actually...
2002-04-05 lordhavocMSG_Read functions are never used inside if's anymore...
2002-04-05 lordhavocminor cleanup/simplification (though a bit of a de...
2002-04-01 lordhavocnewline change?
2002-04-01 lordhavocremoved hacky network code that tried to make DP work...
2002-04-01 lordhavocfix for dedicated server spewing error about cl_avidemo
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-30 lordhavocforgot to commit this before
2002-03-30 lordhavocforce filenames to lowercase in listdirectory code...
2002-03-27 lordhavoc-lXIE does not seem to be necessary, disabled (but...
2002-03-27 lordhavocremoved fog shaderstage, merged it into the normal...
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-27 lordhavocsmoke is alpha again (not additive), rather dark in...
2002-03-27 lordhavocmassive speedups (removed a few 256k memsets)
2002-03-27 lordhavocadded some (not yet used) key config menu code, part...
2002-03-26 eviltypeguyAdded newline at end for lame gcc versions ;)
2002-03-26 molivierSome menu customizations for BloodBath
2002-03-26 molivierFixed PF_registercvar
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-03-25 lordhavocupdated MSVC and mingw files to compile filematch.c
2002-03-25 lordhavocnow loads gamedir/*.pak instead of gamedir/pak#.pak...
2002-03-25 lordhavocreduced the drawqueue buffer from 1mb to 256k (really...
2002-03-25 lordhavocseed the random number generator with the current time...
2002-03-25 molivierDarkPlaces should always wait for connections in BloodB...
2002-03-22 molivierA few minor changes for BloodBath support (including...
2002-03-20 lordhavoccleaned up nehahra demo list
2002-03-20 lordhavocadded -bloodbath game
2002-03-20 lordhavocfix for CreatePath creating a directory of the drive...
2002-03-20 lordhavocfixed options menu item count (thanks Elric)
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-03-17 lordhavocfix for EF_FLAME and lots of other bugs with 16bit...
2002-03-16 lordhavocchanged protocol back to using float coordinates, unles...
2002-03-16 lordhavocadded note not to use athlon optimizations in current...
2002-03-16 lordhavocwhitespace
2002-03-16 lordhavocdon't do down traces if sitting on the floor of world...
2002-03-16 lordhavocCheck bbox for overlap even on bmodels again (disabling...
2002-03-15 lordhavocdarkened blood
2002-03-14 lordhavocchanged blood settings (note: these are saved cvars...
2002-03-14 lordhavocrandomized blood and smoke color a bit (darker/brighter...
2002-03-14 lordhavocHide no such frame warning if developer is off
2002-03-14 lordhavocworkaround for absolutely empty sprites (Nehahra s_null...
2002-03-14 molivierRemoved references to r_particles.c
2002-03-14 lordhavocMerged r_particles.c back into cl_particles.c to reduce...
2002-03-14 lordhavocMOVETYPE_STEP entities should now fall when support...
2002-03-14 lordhavocskip bbox check on bmodels because it is fast enough...
2002-03-13 lordhavocsprite code now uses left vector instead of right,...
2002-03-13 lordhavocfog water when r_wateralpha is 1
2002-03-13 lordhavocgreatly improved chances of an entity being visible...
2002-03-13 lordhavocfix for fall-through-floor-when-embedded-in-another...
2002-03-13 lordhavocadded athlon CPU choice (for gcc 2.96 and up)
2002-03-13 lordhavocfixed grenades to behave more like quake again (60...
2002-03-13 lordhavocknight/scrag/vore trail effects are half as intense now
2002-03-13 lordhavocwhoever last modified this forgot a rather important ;
2002-03-12 lordhavocmore subtle rocket smoke
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-10 lordhavoccheck for empty submodels (lacrima.bsp for example)
2002-03-04 lordhavocslowed down explosion so it lasts about as long as...
2002-03-04 lordhavocgreatly improved movetype bounce stopping check to...
2002-03-04 lordhavocdon't send entities outside addressable origin range...
2002-03-01 lordhavocfix for being stuck on a loading screen when it could...
2002-03-01 lordhavocadded Texture Combine option to menu
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-03-01 lordhavocchanged mingw makefile to by default not compile for...
2002-02-28 lordhavocfixed fogging on models and opaque liquids (teleport...
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