divverent/darkplaces.git
2003-10-10 havocone more reminder that nested for(i) loops are bad...
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-10-09 blackSorry, forgot to remove some debug code from host.c
2003-10-09 blackAdded a lot of builtin commands to prvm_cmds.c (mostly...
2003-10-08 havocadded back glquake stair step up smoothing, and made...
2003-10-08 havocfixed Apply option in video options menu (I had forgott...
2003-10-08 havocfixed a couple warnings on memsetting shm
2003-10-08 havoccollision brush generation in q3bsp is now *MUCH* faste...
2003-10-08 havocfixed splashing sounds once and for all - now splashes...
2003-10-08 havocsnd_initialized is now checked by S_FindName and S_Prec...
2003-10-08 havocadded prvm_cmds.c prvm_edict.c prvm_exec.c prvm_execpro...
2003-10-08 havocfixed a variable declaration I forgot to move when...
2003-10-07 havoccd audio now tied to sound system
2003-10-07 havocremoved a temporary comment from Black
2003-10-07 havocfix a signed/unsigned comparison warning
2003-10-07 black*** empty log message ***
2003-10-07 blackAK: Changed makefile temporarily so the new prvm compil...
2003-10-07 blackChanged dp so the new vm fits in.
2003-10-07 havoca stab in the dark at supporting unlit q3bsp maps
2003-10-06 blackAdding the new vm
2003-10-05 havocadded COM_ReadAndTokenizeLine, a useful parsing function
2003-10-05 havocfix a signed/unsigned comparison in PR_UglyValueString
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-10-01 molivierFixed/switched the "ev_string" and "ev_field" cases...
2003-10-01 molivierMostly [v]sprintf -> [v]snprintf replacements, and...
2003-09-30 molivierMore strcpy -> strlcpy and sprintf -> snprintf
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-30 molivierAdded strlcat and strlcpy, from OpenBSD. They are smart...
2003-09-30 havocmd3 flags support (blood trails, etc)
2003-09-30 molivierFixed 2 potential buffer overflows in SearchInfostring
2003-09-29 molivierThe "position" field of the "qfile_t" structure was...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havocfixed lightgrid out-of-bounds crash (for example when...
2003-09-22 havocempty lightgrid lump should now work
2003-09-22 havocdisabled GF3 water shader when water is fogged, fixed...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved RSurf_LightCheck because nothing used it anymore
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocengine now defaults to 44100hz sound
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-21 havocremoved water lighting support
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocadded GAME_ZYMOTIC
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-09-19 havocrecoded options menus, and replaced scr_2dresolution...
2003-09-19 havocmigrated light bounding box generation from r_shadow...
2003-09-19 havocflip the X in normalmaps generated from heightmaps...
2003-09-19 havocadded some SV_CheckVelocity calls to MOVETYPE_WALK...
2003-09-19 havocfinished a lot of little todo items, mostly regarding...
2003-09-18 havocafter an argument with Black it was decided that GAME_N...
2003-09-17 havocthe new partial-update entity compression protocol...
2003-09-17 havocforgot to include this file in the previous commit...
2003-09-17 havocno longer opens gfx.wad until a lump is requested ...
2003-09-15 havocfixed empty texture lump handling in q1bsp loading
2003-09-15 havocmade a commit debugging message only happen with develo...
2003-09-14 havocmove developer_networkentities extern to protocol.h
2003-09-14 havocmore Nexuiz hud stuff from BlackHC, minor style edits...
2003-09-14 havocadded an item about corona shaders
2003-09-13 havocfixed log2i to use parentheses around n
2003-09-13 havocadded bit2i and log2i (these return the base 2 exponent...
2003-09-13 havocfixed an R_InitSky warning regarding transpix being...
2003-09-13 havocmore developer_networkentities messages
2003-09-13 havocrenamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO...
2003-09-13 havoc*** empty log message ***
2003-09-12 havocchanged teu game dir to "baseteu" at request of teu...
2003-09-12 havocaitur fixed some important bugs in the error checks...
2003-09-08 havoc*** empty log message ***
2003-09-08 havoc*** empty log message ***
2003-09-04 havoca couple bugfixes in Nehahra demos menu regarding end...
2003-09-04 havocfix some glitches in the original commit
2003-09-04 havocpatch from Andreas Kirsh to add Nexuiz hud
2003-09-04 havocthe Connect failed error is now just a print
2003-09-04 havocfix a nasty crash with multiplayer servers (thanks...
2003-08-31 havocfixed a couple stupid bugs
2003-08-31 havoc*** empty log message ***
2003-08-31 havocnow uses string buffers more sanely and supports multip...
2003-08-31 havocfix a crash related to MAX_EDICTS in "pr_fields" comman...
2003-08-30 havocreverted the massive svs.connectedclients change, now...
2003-08-29 havoc*** empty log message ***
2003-08-29 havocnow prints "Connection refused" if LHNET_Read gets...
2003-08-28 havocv_hwgamma is now saved to config (Andreas Kirsh suggest...
2003-08-28 havocthanks to Andreas Kirsh for a discussion about using...
2003-08-28 havocfixed Prydon Gate behavior regarding the start map...
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocremoved used of PolygonOffset because it caused (extrem...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 molivierRemoved useless function M_PrintWhite, since M_Print...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-24 havocno more uses of %g in printf as it tends to lose precis...
2003-08-23 havoc*** empty log message ***
2003-08-23 havocfix severe bug that made chase_up continually increase...
2003-08-23 havocnegate the dnormal instead of negating the dotproduct...
2003-08-23 havocdiffusenormal lighting was backwards (thanks to Electro...
2003-08-23 havocdon't call PlayerPreThink/PlayerPostThink on unspawned...
2003-08-23 havocfix a (very bad!) bug with -port cvar setting
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