divverent/darkplaces.git
2002-08-01 havoccleaned up glDrawRangeElements limit checking a bit...
2002-07-31 havoccleaned up gl_mesh_drawmode related code, hopefully...
2002-07-31 havocexpanded sprint/centerprint buffer from 256 chars to...
2002-07-31 havocdisabled 3DFX mesh size error (because it really only...
2002-07-31 havoccleaned up behavior when an invalid replacement sky...
2002-07-31 havocadded -fno-strict-aliasing (even though it isn't a...
2002-07-31 havocincreased name limit on engineversion string from 39...
2002-07-31 havocadded the readme file to cvs (... and it needs massive...
2002-07-31 havocwin32 fixes and some MSVC warnings fixed
2002-07-31 knghtbrdFix for -particles specified wrongly on the cmdline..
2002-07-30 havocfix 'flashing' crosshair bug caused by negative colors...
2002-07-29 havocslight simplification/optimzation/readability enhanceme...
2002-07-29 havocfix animating textures
2002-07-29 knghtbrdWater transition splashes do not happen for lava anymor...
2002-07-29 knghtbrdMake coronas look better (it looks good in Twilight...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-07-29 havocmuch nicer rocket and grenade trails
2002-07-29 havoccorrected fullbright map handling for the case when...
2002-07-29 havocdisabled memory clumping, which surprisingly improves...
2002-07-28 knghtbrdAlphabetized extensions and added TW_SV_STEPCONTROL..
2002-07-26 molivierFixed PCX file loading for images with an odd width
2002-07-25 havocnow uses a fragment texture for the video (massive...
2002-07-25 havocfragment images made for fragment textures will now...
2002-07-25 havocfix fatal bugs in S_RawSamples_Enqueue and Dequeue...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-25 havocwhitespace
2002-07-25 havocwhitespace cleanup
2002-07-25 havocadded S_RawSamples_Enqueue, S_RawSamples_Dequeue, and...
2002-07-25 havocadd -fno-strict-aliasing
2002-07-25 havocminor whitespace and comment cleanup
2002-07-25 havocmassive cleanup of S_TransferPaintBuffer and moved...
2002-07-21 havocinclude quakedef (which drags in lots of other stuff...
2002-07-20 havocfix view blends so they are alpha, not additive
2002-07-17 havocfaster static light tracing (by not doing it as often...
2002-07-17 havocmerged matrix4x4 and matrix3x4 into matrixlib, updated...
2002-07-17 havocput parentheses around parameters to min/max/bound...
2002-07-17 havocscrag, hellknight, and shalrath shots now glow, also...
2002-07-09 knghtbrdThe Nehahra movie was borked. They were making static...
2002-07-08 havocupdated mingw makefile and MSVC project to add matrix4x...
2002-07-08 havocbetter check for 0 alpha (it now must be exactly 0...
2002-07-08 havocsome whitespace cleanups and a correction of a comment
2002-07-08 havocMatrix4x4_CreateRotate and Matrix3x4_CreateRotate now...
2002-07-08 havoca minor whitespace cleanup on R_ConcatRotations
2002-07-08 havocif the OS returns a very bogus time (or it wrapped...
2002-07-08 havocupdated .cvsignore so it ignores darkplaces-3dfx and...
2002-07-08 havocadded snd_null for anyone who can't use the other sound...
2002-07-07 havoccreated a couple matrix libraries (4x4 and 3x4), hopefu...
2002-07-07 havocnow includes qtypes.h
2002-07-07 havocadded a qtypes.h for little things like qbyte and such
2002-07-07 knghtbrdMake screenshot saving more like Twilight's.
2002-07-06 havoccorrected QuatMake math, and commented out the entire...
2002-07-06 knghtbrdMake sure these files are marked as binary so CVS keeps...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-07-06 havocdisabled RecursiveHullCheckPoint because it probably...
2002-07-06 havocfix for grenades sinking into brush model floor in...
2002-07-05 knghtbrdChange to using a flash for teleport rather than a...
2002-07-05 knghtbrdKill trigraphs. Die die die. Or something.
2002-06-29 havocno longer complains about missing sounds loaded by...
2002-06-24 molivierFixed video modes menu on Win32
2002-06-14 knghtbrdSomeone has been programming QC too long. (At least...
2002-06-13 lordhavocFixed major bug in time wrap code, would have not advan...
2002-06-13 lordhavocForgot to apply Vic's axial patch for r_light.c, here...
2002-06-13 lordhavocOptimized AddDynamicLights and StainNode for axial...
2002-06-12 molivierAdded a special key binding menu when compiling for...
2002-06-12 molivierRemoved an error when compiling with MSVC
2002-06-10 lordhavocfaster stainmap code in BuildLightMap
2002-06-10 lordhavoccleaned up order of bbox checks (whether to use the...
2002-06-10 lordhavoccleaned up SV_Physics_Toss a bit - particularly water...
2002-06-10 lordhavocget rid of velocity jittering on rain and snow, except...
2002-06-10 lordhavocadvance angles as well as origin on clients when noclip...
2002-06-09 lordhavocstep up stairs while flying
2002-06-09 lordhavocSV_PointContents removed (all calls replaced with Mod_P...
2002-06-09 lordhavocmade snow smaller and slightly transparent, looks bette...
2002-06-09 lordhavoctimer now simply returns the same time twice if the...
2002-06-09 lordhavoctimer now simply returns same time twice if the time...
2002-06-07 knghtbrdcd_null.c works now. It's the default because cd_linux...
2002-06-07 lordhavocadded back this file from stock quake, so people can...
2002-06-03 lordhavocchanged model lighting to match map lighting (this...
2002-06-03 molivierUpdated BloodBath maps list
2002-06-03 lordhavocmake r_render skip the 3D rendering code (I forgot...
2002-06-03 lordhavocremoved unneeded r_render check
2002-06-03 lordhavocdisable hidden surface removal by default
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-02 knghtbrdUnused.
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-06-01 lordhavocremove unused DrawNotifyString, fix intermission screen...
2002-06-01 lordhavocadded -texgamma, -texcontrast, -texbrightness, these...
2002-06-01 lordhavocuse volatile on icolor and fcolor pointers in GL_Conver...
2002-05-29 mercuryI have commit access to DP? When did that happen?
2002-05-27 lordhavocattempt at working around a NVIDIA 23.11 TNT driver...
2002-05-27 lordhavocmake bbox collisions work again
2002-05-27 lordhavocfix for gl_mesh_maxtriangles not defaulting correctly...
2002-05-27 lordhavocadded some smoke to the fire effect (requested for...
2002-05-22 lordhavocfix for uninitialized start/end of trace against bbox...
2002-05-22 lordhavocadded RecursiveHullCheckPoint for quicker tracing of...
2002-05-22 lordhavocfix a bunch of pointer type warnings introduced by...
2002-05-21 lordhavocignore various MSVC files (.opt, .plg, .ncb) and .exe
2002-05-21 lordhavocignore .o files
2002-05-21 lordhavocadded collision.c, cl_collision.c. collision.h, cl_coll...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
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