divverent/darkplaces.git
2003-07-06 havocallow traceline to take unusual values for nomonsters...
2003-07-04 havocbecause gethostbyname("0.0.0.0") fails in windows,...
2003-07-03 havocfix htons warnings in MSVC (thanks to Tomaz for reporti...
2003-07-03 havocfixed numerous bugs with explosion hull shape (now...
2003-07-03 havocTomaz updated the darkplaces project file (thanks!)
2003-07-03 havocambients should be forced to loop as well
2003-07-03 havocsounds now follow their owner (so riding a lift doesn...
2003-07-03 havocgot rid of sv_predict because it caused too many proble...
2003-07-02 havocadded snd_staticvolume to snd_null.c
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-02 havocadded GAME_GOODVSBAD2 and GAME_TEU
2003-07-02 havocredesigned menuplyr handling again - now allocates...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-07-01 havocextremely minor optimization to linking edicts into...
2003-07-01 havocDisable singleplayer menu in Nexuiz (just like Transfus...
2003-06-28 havocreverted SV_Physics_Step to exactly match quake (shorte...
2003-06-27 havocfix timedemos (it was not starting the timer because...
2003-06-26 havoca prototype for the long dead function S_Alloc removed...
2003-06-26 havocfix a bug in non-monster interpolation code (it was...
2003-06-24 havocReceivedMessage now sets lastMessageTime when a valid...
2003-06-22 havocinitialize the various server properties when parsing...
2003-06-22 havocForgot to include lhnet in the previous commit and...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-06-22 havocreport invalid edicts when attempting to link them
2003-06-21 havocadded developer_memorydebug cvar (does CheckSentinelsGl...
2003-06-09 havocSbar_UpdateScoreboard was totally unused in quake,...
2003-06-08 havocfix a couple EDICT_NUM errors that often happened when...
2003-06-08 havoccleaned up Host_Error a bit
2003-06-08 havocfix SOLID_BSP with non-BSP model error that can occur...
2003-06-07 havocKRIMZON_SV_PARSECLIENTCOMMAND extension (untested curre...
2003-06-07 havocno longer uses -Werror on exe builds
2003-06-07 havocfix an uninitialized variable warning in win32
2003-06-04 havocfixed forged packet identification to only care about...
2003-06-04 havocadded support for gl_mesh_copyarrays 0 mode in most...
2003-06-04 havocfixed a bunch of signed/unsigned mismatch warnings...
2003-06-03 havocfixed bug that used bmodel collision geometry on non...
2003-05-28 havocgot rid of my attempts to delay sending the ServerInfo...
2003-05-28 havocapparently -Werr isn't valid in gcc3.2, so switch to...
2003-05-26 havoc2D art can now be drawn using vertex pointers
2003-05-26 havocadded back -Werr so warnings are errors
2003-05-26 havocfix some warnings I kept forgetting
2003-05-26 havocremoved directional shading on explosions because it...
2003-05-26 havocfix a warning caused by the fact vertex pointers are...
2003-05-26 havocvertex pointers are now const
2003-05-26 havocadded R_ScrollTexCoord2f (copies while texture coordina...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-05-26 havocno longer uses R_Shadow_VertexBuffer, instead uses...
2003-05-26 havocfixed connection process again
2003-05-25 havocfix an unused variable warning
2003-05-25 havocsome cleanups to hostcache (got rid of driver/address...
2003-05-25 havocno longer needed (makefile does it all now)
2003-05-25 havocmerged makefile, makefile.mingw (outdated) and makefile...
2003-05-25 havocremoved rick.cube-sol.net from master server list becau...
2003-05-25 havocmerged dll handling code into sys_shared.c because...
2003-05-25 havocfix darkplaces-dedicated.exe building to open a console
2003-05-25 havocSys_Print added to handle the output of text to the...
2003-05-25 havocdarkplaces-dedicated.exe now builds
2003-05-25 havocalias model fake shadows can now be cached
2003-05-25 havocfixed a severe bug with pointer_color state tracking...
2003-05-25 havocsimplified explosion rendering a little (probably a...
2003-05-24 havocalias model (q1/q2/q3) rendering now supports gl_mesh_c...
2003-05-24 havocmade id_pointer fields of rcachearrayrequest_t const...
2003-05-24 havocdisabled various testing code in R_Mesh_CacheArray
2003-05-24 havocpossible stability improvement in VID_Shutdown - moved...
2003-05-23 havocaliasvertex_t no longer exists, models are now stored...
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-05-23 havocconsole logging (-condebug) now starts earlier in the...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-23 havocmerged SV_Physics_Client into SV_Physics (not difficult)
2003-05-23 havoccleaned up/simplified Sys_Error, now should never get...
2003-05-21 havocrenamed "precache" cvar to "snd_precache" because it...
2003-05-21 havocadded support for q2 .wal images (not yet tested but...
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-05-21 havocadded a note about an id bug with triggers and ignoring...
2003-05-19 molivierFix Transfusion bug 030429-01 (If you go to the console...
2003-05-17 havocfixed a bug with Host_Startdemos_f that caused it to...
2003-05-16 havoccorrected call to Image_HasAlpha to be Image_CheckAlpha
2003-05-16 havocreplaced a loop that checked for alpha pixels with...
2003-05-16 havocadded DP_GFX_SKYBOX and DP_CL_LOADSKY extensions
2003-04-29 havocnew entity protocol has been canceled due to a fatal...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-26 havocincreased default gl_mesh_maxverts to 65536, and also...
2003-04-26 havoccleaned up UDP_Init a bit
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-25 havocUDP_Init now tries to bind to INADDR_ANY and various...
2003-04-25 havocpk3 is now case insensitive to match quake3 behavior...
2003-04-23 havocincreased runaway loop counter 10x (now 10 million...
2003-04-21 havocalways do r_shadow_realtime_dlight if r_shadow_realtime...
2003-04-21 havocnudge dlights out of walls if they're too close
2003-04-21 havocadded TEXF_CLAMP flag on model and sprite textures...
2003-04-20 havocthanks to "backslash" for submitting a patch to support...
2003-04-20 havocfix flipped sprites
2003-04-18 havocreorganized aliaslayer_t handling to fix a few bugs
2003-04-18 havocvery minor correction to a comment
2003-04-18 havocinlined the only call of R_ModelLightPoint (in R_LightM...
2003-04-18 havocgreatly improved pointfile command, it now shows a...
2003-04-18 havocparser can now handle recursive commands (although...
2003-04-18 havocFixed bug in record command (it was running a map comma...
next