From d73c052842090f818f31ef982efd38acd38e46aa Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 27 Jan 2005 22:15:44 +0000 Subject: [PATCH] disabled snapping of render patch vertices (collision patch vertices are still snapped) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4975 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index 698b253b..9be6bb45 100644 --- a/model_brush.c +++ b/model_brush.c @@ -4471,7 +4471,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight); - Mod_SnapVertices(3, out->num_vertices, out->data_vertex3f, 0.25); + //Mod_SnapVertices(3, out->num_vertices, out->data_vertex3f, 0.25); Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1); oldnumtriangles = out->num_triangles; -- 2.39.2