From ac1f988697444a4bc07b5954e5c83e0c9a4d2e4c Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 7 Dec 2003 09:48:29 +0000 Subject: [PATCH] added DP_LITSUPPORT extension git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3696 d7cf8633-e32d-0410-b094-e92efae38249 --- pr_cmds.c | 1 + todo | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/pr_cmds.c b/pr_cmds.c index 1fa832fd..36057342 100644 --- a/pr_cmds.c +++ b/pr_cmds.c @@ -91,6 +91,7 @@ char *ENGINE_EXTENSIONS = "DP_HALFLIFE_MAP " "DP_HALFLIFE_MAP_CVAR " "DP_INPUTBUTTONS " +"DP_LITSUPPORT " "DP_MONSTERWALK " "DP_MOVETYPEBOUNCEMISSILE " "DP_MOVETYPEFOLLOW " diff --git a/todo b/todo index 7e5f4f5d..4e46a0dd 100644 --- a/todo +++ b/todo @@ -38,7 +38,7 @@ 0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down 0 darkplaces: GAME_FNIGGIUM: startup loading screen (gfx/loadback.tga or whatever) 0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki -0 darkplaces: add DP_LITSUPPORT extension and document it +d darkplaces: add DP_LITSUPPORT extension and document it 0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) 0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz) 0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC) -- 2.39.2