From 86f5c704f6c1f4de3aa46bc35b83f45caf424661 Mon Sep 17 00:00:00 2001 From: black Date: Wed, 8 Jun 2005 20:12:37 +0000 Subject: [PATCH] New Key_Event is still disabled. Changed it back, so keys bound to toggleconsole that arent used as console keys can hide the console again when pressed in the console. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5411 d7cf8633-e32d-0410-b094-e92efae38249 --- keys.c | 46 ++++++++++++++++++++++------------------------ 1 file changed, 22 insertions(+), 24 deletions(-) diff --git a/keys.c b/keys.c index e11ea703..804d7370 100644 --- a/keys.c +++ b/keys.c @@ -804,8 +804,8 @@ Key_Init (void) consolekeys[K_KP_MINUS] = true; consolekeys[K_KP_DIVIDE] = true; consolekeys[K_KP_MULTIPLY] = true; - consolekeys['`'] = true; - consolekeys['~'] = true; + consolekeys['`'] = false; + consolekeys['~'] = false; menubound[K_ESCAPE] = true; for (i = 0; i < 12; i++) @@ -869,8 +869,8 @@ Key_Event (int key, char ascii, qboolean down) } else { // handle ESCAPE specially, so unbinding wont help if( key == K_ESCAPE ) { - // ctrl-escape is a safety measure for users who cant toggle the console otherwise - if( shift_down || key_consoleactive ) { + // shift-escape is a safety measure for users who cant toggle the console otherwise + if( shift_down ) { Con_ToggleConsole_f(); return; } @@ -890,13 +890,7 @@ Key_Event (int key, char ascii, qboolean down) return; } - if( key_consoleactive ) { - Key_Console( key, ascii ); - return; - } - - if (bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) - { + if( !(key_consoleactive && consolekeys[ key ]) && bind && !strncmp( bind, "toggleconsole", strlen( "toggleconsole" ) ) ) { Cbuf_AddText( bind ); Cbuf_AddText( "\n" ); } else { @@ -909,7 +903,7 @@ Key_Event (int key, char ascii, qboolean down) // menu bind/function keys or normal binds if( (key_dest == key_menu && menubound[key]) || USERPLAYING() ) { if( bind ) { - if( bind[0] == '+' ) { // button commands add keynum as a parm + if( bind[0] == '+' ) { // button commands add keynum as a parm Cbuf_AddText( va( "%s %i\n", bind, key ) ); } else { Cbuf_AddText( bind ); @@ -921,18 +915,22 @@ Key_Event (int key, char ascii, qboolean down) } // either console or game state key functions - switch (key_dest) { - case key_message: - Key_Message( key, ascii ); - break; - case key_menu: - MR_Keydown( key, ascii ); - break; - case key_game: - // unbound key - break; - default: - Sys_Error( "Bad key_dest" ); + if( key_consoleactive ) { + Key_Console( key, ascii ); + } else { + switch (key_dest) { + case key_message: + Key_Message( key, ascii ); + break; + case key_menu: + MR_Keydown( key, ascii ); + break; + case key_game: + // unbound key + break; + default: + Sys_Error( "Bad key_dest" ); + } } } #else -- 2.39.2