From 786a9075c4617bca7b64d9512a66c6ddcd984031 Mon Sep 17 00:00:00 2001 From: divverent Date: Mon, 6 Jul 2009 06:56:39 +0000 Subject: [PATCH] twice as many models loadable (for LOD and stuff) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9045 d7cf8633-e32d-0410-b094-e92efae38249 --- quakedef.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/quakedef.h b/quakedef.h index 3f604305..d53fcfd1 100644 --- a/quakedef.h +++ b/quakedef.h @@ -72,7 +72,8 @@ extern char engineversion[128]; #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) -#define MAX_MODELS 4096 +// div0: increased model limit to 8192 +#define MAX_MODELS 8192 #define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 -- 2.39.2