From 43c65375b0baa9d180135437de2d9247f2eea276 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Mon, 29 Oct 2001 06:40:05 +0000 Subject: [PATCH] changed SV_Move call to use MOVE_NORMAL instead of false, no effect on code behavior git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@971 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_phys.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_phys.c b/sv_phys.c index 33f64344..fcb8587e 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -270,7 +270,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace) for (i=0 ; i<3 ; i++) end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i]; - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); + trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent); if (trace.allsolid) { // entity is trapped in another solid -- 2.39.2