From 34f8adffdfed5d305b0e05afe389e332f40807f5 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 4 Sep 2003 13:30:07 +0000 Subject: [PATCH] fix some glitches in the original commit clean up blank lines git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3437 d7cf8633-e32d-0410-b094-e92efae38249 --- sbar.c | 62 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/sbar.c b/sbar.c index 555928f8..5c8dcefb 100644 --- a/sbar.c +++ b/sbar.c @@ -47,7 +47,7 @@ sbarpic_t *sb_colon, *sb_slash; sbarpic_t *sb_ibar; sbarpic_t *sb_sbar; sbarpic_t *sb_scorebar; -// AK only used by NX(and only if everybody agrees) +// AK only used by NEX(and only if everybody agrees) sbarpic_t *sb_sbar_overlay; sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes @@ -121,7 +121,7 @@ void sbar_start(void) int i; numsbarpics = 0; - + sb_disc = Sbar_NewPic("gfx/disc"); for (i = 0;i < 10;i++) @@ -136,24 +136,24 @@ void sbar_start(void) sb_colon = Sbar_NewPic ("gfx/num_colon"); sb_slash = Sbar_NewPic ("gfx/num_slash"); - //AK NX uses his own hud - if(gamemode = GAME_NEXUIZ) + //AK NEX uses its own hud + if(gamemode == GAME_NEXUIZ) { sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets"); sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); - + sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo"); sb_items[3] = Sbar_NewPic ("gfx/sb_invinc"); sb_items[4] = Sbar_NewPic ("gfx/sb_energy"); sb_items[5] = Sbar_NewPic ("gfx/sb_str"); - + sb_sbar = Sbar_NewPic("gfx/sbar"); sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay"); - + return; - } + } sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun"); sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun"); @@ -779,7 +779,7 @@ void Sbar_Draw (void) { if (scr_con_current == vid.conheight) return; // console is full screen - + if (cl.intermission == 1) { Sbar_IntermissionOverlay(); @@ -792,16 +792,16 @@ void Sbar_Draw (void) } if(gamemode == GAME_NEXUIZ) - { + { sbar_y = vid.conheight - 47; sbar_x = (vid.conwidth - 640)/2; - + if (sb_lines > 24) { if (!cl.islocalgame) Sbar_DrawFrags (); } - + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { if (gamemode != GAME_GOODVSBAD2) @@ -811,20 +811,20 @@ void Sbar_Draw (void) else if (sb_lines) { Sbar_DrawPic (0, 0, sb_sbar); - + // special items if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, sb_disc); } - + // armor Sbar_DrawNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - + // health Sbar_DrawNum ((154-3*24), 12, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); - + if (cl.items & NEX_IT_SHELLS) Sbar_DrawPic (519, 0, sb_ammo[0]); else if (cl.items & NEX_IT_BULLETS) @@ -833,17 +833,17 @@ void Sbar_Draw (void) Sbar_DrawPic (519, 0, sb_ammo[2]); else if (cl.items & NEX_IT_CELLS) Sbar_DrawPic (519, 0, sb_ammo[3]); - + Sbar_DrawNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); - + //Sbar_DrawAlphaPic(0,0,sb_sbar_overlay,0.5); - DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); - + DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); + } - + if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); - + } else { @@ -852,7 +852,7 @@ void Sbar_Draw (void) sbar_x = 0; else sbar_x = (vid.conwidth - 320)/2; - + if (sb_lines > 24) { if (gamemode != GAME_GOODVSBAD2) @@ -860,7 +860,7 @@ void Sbar_Draw (void) if (!cl.islocalgame) Sbar_DrawFrags (); } - + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { if (gamemode != GAME_GOODVSBAD2) @@ -870,7 +870,7 @@ void Sbar_Draw (void) else if (sb_lines) { Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); - + // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (gamemode == GAME_HIPNOTIC) @@ -912,13 +912,13 @@ void Sbar_Draw (void) } } } - + // face Sbar_DrawFace (); - + // health Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); - + // ammo icon if (gamemode == GAME_ROGUE) { @@ -948,12 +948,12 @@ void Sbar_Draw (void) else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } - + Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); - + } } - + if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); -- 2.39.2