From 038607bfa8fe123aea60688ebe1868b612b894ec Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 28 Jul 2003 23:46:11 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3345 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/todo b/todo index 1d7bdc0d..b0793cfc 100644 --- a/todo +++ b/todo @@ -13,6 +13,8 @@ 0 darkplaces: delay "connect" and "playdemo" and "timedemo" until after video init to cause quicker video startup (KrimZon) 0 darkplaces: document how polygon collision works in the code (KrimZon) 0 darkplaces: document the TEI stuff used in Nexuiz? check telejano site first (SeienAbunae) +0 darkplaces: figure out and fix the 'rubbing against a moving door causes block' bug (Static_Fiend) +0 darkplaces: figure out random crashes on map changes (Uffe, QorpsE) 0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) 0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) 0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers @@ -23,6 +25,8 @@ 0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe) 0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil 0 darkplaces: have a look at CFQ and figure out why its b0rked +0 darkplaces: identify bug in gloss rendering regarding normalization cubemap (QorpsE) +0 darkplaces: identify weird lightmap texturing bug on TNT cards - goes away in r_textureunits 1 (Uffe) 0 darkplaces: make Com_HexDumpToConsole not use color 0 darkplaces: make S_Update take a matrix4x4_t * 0 darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen) @@ -31,6 +35,7 @@ 0 darkplaces: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious) 0 darkplaces: make missing skins show as white on models (Electro) 0 darkplaces: make reliable message splitting use a different limit than unreliable message size (yummyluv) +0 darkplaces: make server queries use a queue to avoid flooding out queries too fast, and then change the reply receive code drop packets from servers not in the list (Willis) 0 darkplaces: make sure QuakeDoneQuick works (Chris Kemp) 0 darkplaces: make sure r_drawportals works 0 darkplaces: make sure r_fullbright works -- 2.39.2