From 01be2857994e3b5538dd55e9e5eac5bc9e6ef29e Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 24 Mar 2007 23:04:58 +0000 Subject: [PATCH] changed default value of cl_netinputpacketlosstolerance from 4 to 1, matching Quake3, as it's actually quite rare for more than every other packet to be lost git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7003 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_input.c b/cl_input.c index c8b9515e..a1a7aad1 100644 --- a/cl_input.c +++ b/cl_input.c @@ -351,7 +351,7 @@ cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (qua cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","50", "how many input packets to send to server each second"}; -cvar_t cl_netinputpacketlosstolerance = {CVAR_SAVE, "cl_netinputpacketlosstolerance", "4", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server)"}; +cvar_t cl_netinputpacketlosstolerance = {CVAR_SAVE, "cl_netinputpacketlosstolerance", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"}; -- 2.39.2