From 4220845a0fc613d8ea9216b6e3fcde44a44ff3bf Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 9 May 2010 00:16:01 +0000 Subject: [PATCH] use rsurface.modelelement3i variable instead of model->surfmesh.data_element3i for consistency sake git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10178 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 328267ea..02e9e576 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -12314,7 +12314,7 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor if (texture->surfaceflags & Q3SURFACEFLAG_NOMARKS) continue; numtriangles = surface->num_triangles; - for (triangleindex = 0, e = model->surfmesh.data_element3i + 3*surface->num_firsttriangle;triangleindex < numtriangles;triangleindex++, e += 3) + for (triangleindex = 0, e = rsurface.modelelement3i + 3*surface->num_firsttriangle;triangleindex < numtriangles;triangleindex++, e += 3) { for (cornerindex = 0;cornerindex < 3;cornerindex++) { -- 2.39.2