14 years ago442
havoc [Mon, 12 Mar 2007 11:39:11 +0000 (11:39 +0000)]

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6964 d7cf8633-e32d-0410-b094-e92efae38249

14 years ago446
havoc [Mon, 12 Mar 2007 11:29:40 +0000 (11:29 +0000)]

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6963 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoupdated readme
havoc [Mon, 12 Mar 2007 11:29:20 +0000 (11:29 +0000)]
updated readme

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6962 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomultiline cvar_t descriptions cause problems when building the readme
havoc [Mon, 12 Mar 2007 06:21:21 +0000 (06:21 +0000)]
multiline cvar_t descriptions cause problems when building the readme

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6961 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremoved trailing comments on cvar declarations and Cmd_AddCommand calls
havoc [Mon, 12 Mar 2007 05:58:29 +0000 (05:58 +0000)]
removed trailing comments on cvar declarations and Cmd_AddCommand calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6960 d7cf8633-e32d-0410-b094-e92efae38249

14 years agocorrected some comments
havoc [Mon, 12 Mar 2007 05:44:45 +0000 (05:44 +0000)]
corrected some comments

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6959 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremoved -demolooponly commandline option as it did precisely the same thing as -demo...
havoc [Mon, 12 Mar 2007 05:31:02 +0000 (05:31 +0000)]
removed -demolooponly commandline option as it did precisely the same thing as -demo, and I don't feel like implementing the feature its name implies
corrected a mention of host_maxfps to cl_maxfps in host_framerate cvar description

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6958 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded vid_grabkeyboard cvar which defaults to 0, this means that the glx client no...
havoc [Mon, 12 Mar 2007 05:26:59 +0000 (05:26 +0000)]
added vid_grabkeyboard cvar which defaults to 0, this means that the glx client no longer locks out window manager hotkeys (such as volume control and music player control keys, as well as alt-tab)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6957 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimplemented proper handling of .frame2/.lerpfrac/.frame1time/.frame2time fields in...
havoc [Mon, 12 Mar 2007 04:18:32 +0000 (04:18 +0000)]
implemented proper handling of .frame2/.lerpfrac/.frame1time/.frame2time fields in csqc entities

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6956 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded support for locs/something.loc naming in loc file loading code, for proquake...
havoc [Mon, 12 Mar 2007 02:33:27 +0000 (02:33 +0000)]
added support for locs/something.loc naming in loc file loading code, for proquake filename compatibility

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6955 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodisable interpolation of predicted movement locations when a teleport occurred (just...
havoc [Mon, 12 Mar 2007 02:28:15 +0000 (02:28 +0000)]
disable interpolation of predicted movement locations when a teleport occurred (just like unpredicted movement is not interpolated in this case)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6954 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't abort a download if a level change occurs during the download, instead just...
havoc [Sun, 11 Mar 2007 23:56:44 +0000 (23:56 +0000)]
don't abort a download if a level change occurs during the download, instead just wait for it to finish before signing in to the new level

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6953 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomake gamedir command work on dedicated servers
havoc [Sun, 11 Mar 2007 23:54:14 +0000 (23:54 +0000)]
make gamedir command work on dedicated servers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6952 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoincreased minimum developer cvar level for several spammy messages (new engine string...
havoc [Sun, 11 Mar 2007 23:53:31 +0000 (23:53 +0000)]
increased minimum developer cvar level for several spammy messages (new engine string, sample frames missing) from 100 to 200, to make 100 more usable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6951 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimplemented .loc file support, including some editing (add command, and removenearest...
havoc [Sun, 11 Mar 2007 07:41:47 +0000 (07:41 +0000)]
implemented .loc file support, including some editing (add command, and removenearest command) and viewing capability (r_speeds now shows the current location name, and locs_show 1 displays the actual boxes/points as translucent boxes)
implemented proquake message macros (%l, %d, %h, %a, etc), can be disabled by locs_enable 0

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6950 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged brightness of unlit q1bsp maps from 2x white to 1x white (so textures show...
havoc [Sun, 11 Mar 2007 03:34:50 +0000 (03:34 +0000)]
changed brightness of unlit q1bsp maps from 2x white to 1x white (so textures show as their true colors rather than twice as bright)
fixed bug that made models black in unlit q1bsp maps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6949 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix incorrect parameter count check on setspawnparms, this was causing coop servers...
havoc [Fri, 9 Mar 2007 10:41:10 +0000 (10:41 +0000)]
fix incorrect parameter count check on setspawnparms, this was causing coop servers to suddenly quit when someone respawned

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6948 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremoved master (run by Venim) because it hasn't been responding for...
havoc [Fri, 9 Mar 2007 02:39:07 +0000 (02:39 +0000)]
removed master (run by Venim) because it hasn't been responding for a long time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6947 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded cl_dlights_decayradius and cl_dlights_decaybrightness cvars, both default on...
havoc [Fri, 9 Mar 2007 00:13:19 +0000 (00:13 +0000)]
added cl_dlights_decayradius and cl_dlights_decaybrightness cvars, both default on, this brings back the quake-style radius decay, and keeps the more recently added brightness decay, benchmarks suffered when radius decay was removed, so its return should restore any losses associated with that

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6946 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimplemented shadow caster culling by creating a frustum plane set that includes the...
havoc [Thu, 8 Mar 2007 23:50:28 +0000 (23:50 +0000)]
implemented shadow caster culling by creating a frustum plane set that includes the light origin, any object that is not within this frustum (which encloses the screen and a triangular-shaped volume extending to the light origin) can not possibly cast a shadow onto the visible geometry, this reduces cpu work in a few cases (off-screen explosion with several entities further off-screen)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6945 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed bug in portal culling code that allowed a leaf to be revisited multiple times...
havoc [Thu, 8 Mar 2007 23:39:14 +0000 (23:39 +0000)]
fixed bug in portal culling code that allowed a leaf to be revisited multiple times, causing it to be counted multiple times, and wasting a small amount of time marking surfaces redundantly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6944 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreworked prediction code to work better when riding lifts
havoc [Thu, 8 Mar 2007 23:36:23 +0000 (23:36 +0000)]
reworked prediction code to work better when riding lifts

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6943 d7cf8633-e32d-0410-b094-e92efae38249

14 years agorefactored csqc entity sending code so that it properly obeys msg->maxsize, undoing...
havoc [Thu, 8 Mar 2007 23:33:57 +0000 (23:33 +0000)]
refactored csqc entity sending code so that it properly obeys msg->maxsize, undoing writes that could not fit
added comment about how csqc entity sending code needs some changes to avoid packet loss problems

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6942 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded a few more Vector4 macros
havoc [Thu, 8 Mar 2007 23:32:45 +0000 (23:32 +0000)]
added a few more Vector4 macros

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6941 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged entity networking prioritization code to use the center of the model rather...
havoc [Sat, 3 Mar 2007 22:06:57 +0000 (22:06 +0000)]
changed entity networking prioritization code to use the center of the model rather than the origin, this fixes prioritization of doors and lifts which typically have their origin near '0 0 0' rather than inside the entity box

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6940 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix weapon jitters when walking up ramps, and prediction failures when doing rampjump...
havoc [Sat, 3 Mar 2007 21:59:03 +0000 (21:59 +0000)]
fix weapon jitters when walking up ramps, and prediction failures when doing rampjumps, unfortunately this also ends up predicting quake2-style double jumps (which do not occur on the server)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6939 d7cf8633-e32d-0410-b094-e92efae38249

14 years agopatch from div0 fixing his previous patch that he told me had prediction visibility...
havoc [Sat, 3 Mar 2007 17:47:15 +0000 (17:47 +0000)]
patch from div0 fixing his previous patch that he told me had prediction visibility tests but actually lacked it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6938 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoquick hack to get rid of twitchy onground state in prediction when running up ramps...
havoc [Sat, 3 Mar 2007 01:49:43 +0000 (01:49 +0000)]
quick hack to get rid of twitchy onground state in prediction when running up ramps, this really needs a better fix sometime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6937 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed bug that was causing prediction to fail periodically in singleplayer games...
havoc [Sat, 3 Mar 2007 01:37:22 +0000 (01:37 +0000)]
fixed bug that was causing prediction to fail periodically in singleplayer games, especially with cl_maxfps 125 (negative packet times were causing sv_clmovement_minping 0 tests to pass occasionally, disabling prediction, and causing a major stall in input handling)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6936 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoserver now executes predicted moves of more than 50ms as two separate moves like...
havoc [Sat, 3 Mar 2007 00:57:01 +0000 (00:57 +0000)]
server now executes predicted moves of more than 50ms as two separate moves like QWSV does (the client prediction expects this)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6935 d7cf8633-e32d-0410-b094-e92efae38249

14 years agominor cleanup of CL_SendMove comments regarding packet timing
havoc [Sat, 3 Mar 2007 00:51:48 +0000 (00:51 +0000)]
minor cleanup of CL_SendMove comments regarding packet timing
changed predicted move sending code to not care about the value of cls.signon

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6934 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged sendcvar command to send a reply (with no value parameter) if the cvar does...
havoc [Fri, 2 Mar 2007 22:37:36 +0000 (22:37 +0000)]
changed sendcvar command to send a reply (with no value parameter) if the cvar does not exist

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6933 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreworked cvar checks in VID_UpdateGamma to simply set gamma_forcenextframe if they...
havoc [Fri, 2 Mar 2007 22:23:08 +0000 (22:23 +0000)]
reworked cvar checks in VID_UpdateGamma to simply set gamma_forcenextframe if they have changed, this is somewhat in preparation for eventual use of cvar callbacks

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6932 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoless hacky solution to resetting movesequence on a level change
havoc [Fri, 2 Mar 2007 15:33:59 +0000 (15:33 +0000)]
less hacky solution to resetting movesequence on a level change

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6931 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix really stupid bug introduced in sv_user.c revision 1.83 (sv_waterfriction was...
havoc [Fri, 2 Mar 2007 13:05:39 +0000 (13:05 +0000)]
fix really stupid bug introduced in sv_user.c revision 1.83 (sv_waterfriction was being used, even if it's -1 which means use sv_friction instead), now properly uses sv_friction if sv_waterfriction < 0

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6930 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed problems with playing on QW server caused by the use of _cl_name and similar...
havoc [Thu, 1 Mar 2007 23:11:26 +0000 (23:11 +0000)]
fixed problems with playing on QW server caused by the use of _cl_name and similar config variables

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6929 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix bug where only the first portal to see a surface was able to mark triangles as...
havoc [Thu, 1 Mar 2007 21:36:55 +0000 (21:36 +0000)]
fix bug where only the first portal to see a surface was able to mark triangles as worth of receiving light

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6928 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimplemented r_shadow_culltriangles cvar (on by default), this improves lighting perfo...
havoc [Thu, 1 Mar 2007 20:07:20 +0000 (20:07 +0000)]
implemented r_shadow_culltriangles cvar (on by default), this improves lighting performance by reducing the amount of geometry to render, it does not add any additional cpu w
ork because similar forms of culling were already used on shadow casting triangles (which are now replaced by this), this just applies the same already computed culling to the lighting as well as the shadowing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6927 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix bug that was causing r_editlights light indicators to not render
havoc [Thu, 1 Mar 2007 18:49:26 +0000 (18:49 +0000)]
fix bug that was causing r_editlights light indicators to not render

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6926 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremove stray \n characters in Cmd_AddCommand calls
havoc [Wed, 28 Feb 2007 16:49:54 +0000 (16:49 +0000)]
remove stray \n characters in Cmd_AddCommand calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6925 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoeliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOCULLFACE on a texture)
havoc [Wed, 28 Feb 2007 11:08:30 +0000 (11:08 +0000)]
eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOCULLFACE on a texture)
eliminated RENDER_TRANSPARENT (it was only used by the client code briefly, it did not need to be stored, it only turned off RENDER_SHADOW)
added TriangleOverlapsBox macro (and changed several pieces of code to use it)
changed some code to use the BoxInsideBox macro

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6924 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoimproved detection of q3 terrain blend shaders to reduce chances of a misidentification
havoc [Wed, 28 Feb 2007 09:50:36 +0000 (09:50 +0000)]
improved detection of q3 terrain blend shaders to reduce chances of a misidentification

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6923 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremove an unused extern
havoc [Wed, 28 Feb 2007 09:35:29 +0000 (09:35 +0000)]
remove an unused extern

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6922 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix a cvar name
havoc [Wed, 28 Feb 2007 09:34:34 +0000 (09:34 +0000)]
fix a cvar name

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6921 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix missing { character
havoc [Tue, 27 Feb 2007 21:15:48 +0000 (21:15 +0000)]
fix missing { character

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6920 d7cf8633-e32d-0410-b094-e92efae38249

14 years agouse CVAR_SAVE not 1 for flags on curl cvars
havoc [Tue, 27 Feb 2007 19:24:48 +0000 (19:24 +0000)]
use CVAR_SAVE not 1 for flags on curl cvars

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6919 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoallow 0 parameters in VM_SV_makestatic due to a bug in id1 qc
havoc [Sat, 24 Feb 2007 10:05:38 +0000 (10:05 +0000)]
allow 0 parameters in VM_SV_makestatic due to a bug in id1 qc

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6918 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded optimized case in R_Q1BSP_GetLightInfo surface culling that skips checking...
havoc [Sat, 24 Feb 2007 07:12:56 +0000 (07:12 +0000)]
added optimized case in R_Q1BSP_GetLightInfo surface culling that skips checking individual triangle bounding boxes if the entire surface is inside the light bounding box (as is often the case)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6917 d7cf8633-e32d-0410-b094-e92efae38249

14 years agooptimized entity culling loop for shadow casting entities that are not directly seen
havoc [Sat, 24 Feb 2007 07:09:31 +0000 (07:09 +0000)]
optimized entity culling loop for shadow casting entities that are not directly seen

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6916 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded BoxInsideBox macro
havoc [Fri, 23 Feb 2007 15:31:06 +0000 (15:31 +0000)]
added BoxInsideBox macro

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6915 d7cf8633-e32d-0410-b094-e92efae38249

14 years agominor optimization of R_Q1BSP_RecursiveLightInfo
havoc [Fri, 23 Feb 2007 13:49:12 +0000 (13:49 +0000)]
minor optimization of R_Q1BSP_RecursiveLightInfo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6914 d7cf8633-e32d-0410-b094-e92efae38249

14 years agominor optimization
havoc [Fri, 23 Feb 2007 13:48:42 +0000 (13:48 +0000)]
minor optimization

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6913 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoforgot to re-sort the todo
havoc [Fri, 23 Feb 2007 13:09:11 +0000 (13:09 +0000)]
forgot to re-sort the todo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6912 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoaudited R_Mesh_Matrix calls and RSurf_ActiveEntity calls and moved them to more appro...
havoc [Fri, 23 Feb 2007 13:07:36 +0000 (13:07 +0000)]
audited R_Mesh_Matrix calls and RSurf_ActiveEntity calls and moved them to more appropriate locations in some cases
split R_DrawSurfaces into R_DrawWorldSurfaces and R_DrawModelSurfaces to make profile reports more useful
split RSurf_ActiveEntity into RSurf_ActiveWorldEntity and RSurf_ActiveModelEntity to make profile reports more useful, and very slightly improve performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6911 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremove ; that was causing crashes/breakage
havoc [Fri, 23 Feb 2007 12:53:07 +0000 (12:53 +0000)]
remove ; that was causing crashes/breakage

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6910 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoremove unused variables
havoc [Fri, 23 Feb 2007 12:47:02 +0000 (12:47 +0000)]
remove unused variables

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6909 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed bug that caused the wrong texture to be used on rtlight lighting when two or...
havoc [Fri, 23 Feb 2007 12:45:35 +0000 (12:45 +0000)]
fixed bug that caused the wrong texture to be used on rtlight lighting when two or more textures were involved in a single batch

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6908 d7cf8633-e32d-0410-b094-e92efae38249

14 years agosmall cleanup of R_DrawSurfaces (separated r_showcollisionbrushes and r_showtris...
havoc [Fri, 23 Feb 2007 12:05:14 +0000 (12:05 +0000)]
small cleanup of R_DrawSurfaces (separated r_showcollisionbrushes and r_showtris/r_shownormals code into functions)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6907 d7cf8633-e32d-0410-b094-e92efae38249

14 years agosplit model_brushq3_t num_lightmaps field into num_originallightmaps (for lightmapind...
havoc [Fri, 23 Feb 2007 11:43:03 +0000 (11:43 +0000)]
split model_brushq3_t num_lightmaps field into num_originallightmaps (for lightmapindex checking) and num_mergedlightmaps (for loops), this fixes lightmap indexing errors on deluxemapped maps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6906 d7cf8633-e32d-0410-b094-e92efae38249

14 years agopatch from div0 that makes curl downloads stay connected to the game server while...
havoc [Fri, 23 Feb 2007 10:46:00 +0000 (10:46 +0000)]
patch from div0 that makes curl downloads stay connected to the game server while downloading (like the direct downloads)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6905 d7cf8633-e32d-0410-b094-e92efae38249

14 years agopatch from div0 that adds clientside culling of entities by TraceLineOfSight (like...
havoc [Fri, 23 Feb 2007 09:36:47 +0000 (09:36 +0000)]
patch from div0 that adds clientside culling of entities by TraceLineOfSight (like sv_cullentities_trace does), and merges the client and server code for this culling, this also adds traces for predicted player movement on the server to reduce the "items popping up" problem when running into a new room

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6904 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomemset arrays before writing skeletal vertices into them (as the code did long ago...
havoc [Fri, 23 Feb 2007 09:19:36 +0000 (09:19 +0000)]
memset arrays before writing skeletal vertices into them (as the code did long ago), this is an 8% improvement in Mod_Alias_GetMesh_Vertices in my benchmarking (7.58 seconds in profile before, 6.95 seconds after)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6903 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofurther optimizations to batching code, not much gain if any from these, but it may...
havoc [Fri, 23 Feb 2007 09:02:48 +0000 (09:02 +0000)]
further optimizations to batching code, not much gain if any from these, but it may play nicer with cpu cache

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6902 d7cf8633-e32d-0410-b094-e92efae38249

14 years agocheck __GNUC__ version before defining printf attribute, only define it on gcc 3...
havoc [Fri, 23 Feb 2007 05:12:05 +0000 (05:12 +0000)]
check __GNUC__ version before defining printf attribute, only define it on gcc 3 and later

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6901 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged default mod_q3bsp_lightmapmergepower from 5 (4096x4096) to 4 (2048x2048)...
havoc [Thu, 22 Feb 2007 15:22:37 +0000 (15:22 +0000)]
changed default mod_q3bsp_lightmapmergepower from 5 (4096x4096) to 4 (2048x2048), this means that the textures won't use more than 16MB each, which is a bit friendlier to 128MB cards than a 64MB texture  (note: this is only the upper limit, if the map does not need this much lightmap space it already picks a smaller size)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6900 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix dedicated server crashes caused by new lightmap merging
havoc [Thu, 22 Feb 2007 15:17:24 +0000 (15:17 +0000)]
fix dedicated server crashes caused by new lightmap merging

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6899 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed bug that made some models invisible in nexuiz (if they have skin != 0 and skin...
havoc [Thu, 22 Feb 2007 14:37:43 +0000 (14:37 +0000)]
fixed bug that made some models invisible in nexuiz (if they have skin != 0 and skin 0 was never rendered yet on this model, they were using skin 0, which was often uninitialized)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6898 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodisabled collision_enternudge by default again, due to intermittent problems with...
havoc [Thu, 22 Feb 2007 11:55:01 +0000 (11:55 +0000)]
disabled collision_enternudge by default again, due to intermittent problems with getting stuck on ramps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6897 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged light attenuation equation in the default.glsl shader in the engine
havoc [Thu, 22 Feb 2007 11:45:12 +0000 (11:45 +0000)]
changed light attenuation equation in the default.glsl shader in the engine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6896 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded r_shadow_lightradiusscale cvar (similar to r_shadow_lightintensityscale)
havoc [Thu, 22 Feb 2007 11:30:29 +0000 (11:30 +0000)]
added r_shadow_lightradiusscale cvar (similar to r_shadow_lightintensityscale)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6895 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodon't compute tangents or normals on non-deluxemapped world surfaces, or tangents...
havoc [Thu, 22 Feb 2007 11:29:38 +0000 (11:29 +0000)]
don't compute tangents or normals on non-deluxemapped world surfaces, or tangents on models if the shader does not use normalmapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6894 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreally fixed deluxemapping this time
havoc [Thu, 22 Feb 2007 11:25:51 +0000 (11:25 +0000)]
really fixed deluxemapping this time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6893 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed deluxemapping detection bug that made it never work
havoc [Thu, 22 Feb 2007 11:19:51 +0000 (11:19 +0000)]
fixed deluxemapping detection bug that made it never work

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6892 d7cf8633-e32d-0410-b094-e92efae38249

14 years agonow merges all q3bsp lightmap textures into one huge lightmap texture if possible...
havoc [Thu, 22 Feb 2007 08:45:28 +0000 (08:45 +0000)]
now merges all q3bsp lightmap textures into one huge lightmap texture if possible, this doubled benchmark framerates for me

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6891 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded some debugging code to RSurf_DrawBatch_WithLightmapSwitching to print out how...
havoc [Thu, 22 Feb 2007 08:44:01 +0000 (08:44 +0000)]
added some debugging code to RSurf_DrawBatch_WithLightmapSwitching to print out how many surfaces are rendered in each batch and each subbatch by lightmap (this revealed that q3map2's surface sorting is horrible)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6890 d7cf8633-e32d-0410-b094-e92efae38249

14 years agosplit RSurf_DrawBatch_Lightmap function into 4 main functions (previously there were...
havoc [Thu, 22 Feb 2007 04:42:10 +0000 (04:42 +0000)]
split RSurf_DrawBatch_Lightmap function into 4 main functions (previously there were only 3 modes, causing rendering problems) and 2 utility functions, this cleaned up the code somewhat

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6889 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix a bug in transparent mesh rendering which often caused crashes
havoc [Thu, 22 Feb 2007 03:42:25 +0000 (03:42 +0000)]
fix a bug in transparent mesh rendering which often caused crashes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6888 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreorganized surface batching to batch visible surfaces first, and then pass them...
havoc [Thu, 22 Feb 2007 01:13:31 +0000 (01:13 +0000)]
reorganized surface batching to batch visible surfaces first, and then pass them to a function that breaks the list down by texture, also reorganized batching code to use a forward-search approach rather than state machine approach, this got a small (2%) speed gain in benchmarks

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6887 d7cf8633-e32d-0410-b094-e92efae38249

14 years agosome cleanup of GL20 code (removed rsurface_glsl_texture and rsurface_glsl_uselightma...
havoc [Thu, 22 Feb 2007 00:39:49 +0000 (00:39 +0000)]
some cleanup of GL20 code (removed rsurface_glsl_texture and rsurface_glsl_uselightmaptexture caching, because with the change to not batching by lightmap texture there are no longer redundant batches)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6886 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomerged some surface rendering setup code
havoc [Thu, 22 Feb 2007 00:34:20 +0000 (00:34 +0000)]
merged some surface rendering setup code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6885 d7cf8633-e32d-0410-b094-e92efae38249

14 years agodefault gl_lockarrays to 0, I'm not aware of any cards that actually benefit from it
havoc [Wed, 21 Feb 2007 11:56:29 +0000 (11:56 +0000)]
default gl_lockarrays to 0, I'm not aware of any cards that actually benefit from it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6884 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomodified surface renderer batching to batch all lightmapped surfaces with the same...
havoc [Wed, 21 Feb 2007 11:55:37 +0000 (11:55 +0000)]
modified surface renderer batching to batch all lightmapped surfaces with the same texture together, rather than a separate batch for each lightmap texture, this means that the lightmap switching overhead is lower than before, no apparent improvement in benchmarks though

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6883 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed bug that was causing seta commands to usually not save to config.cfg (due to...
havoc [Wed, 21 Feb 2007 04:38:56 +0000 (04:38 +0000)]
fixed bug that was causing seta commands to usually not save to config.cfg (due to the value being copied to their default when they are created, causing the default matching to prevent them from being saved before)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6882 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged collision nudging to behave like quake2/3, properly handling shallow impacts...
havoc [Wed, 21 Feb 2007 03:23:13 +0000 (03:23 +0000)]
changed collision nudging to behave like quake2/3, properly handling shallow impacts (not allowing them to go any deeper if they are within epsilon)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6881 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded model->brush.TraceLineOfSight function, this traces the rendering hull and...
havoc [Tue, 20 Feb 2007 12:34:38 +0000 (12:34 +0000)]
added model->brush.TraceLineOfSight function, this traces the rendering hull and treats leafs with no pvs as solid (meaning it traces the structural rendering hull in q3bsp, ignoring detail brushes and patches), this function is now used by sv_cullentities_trace for higher performance, and it does not stop at solid transparent surfaces such as the chainlink fences in the nexuiz map toxic.bsp

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6880 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix some crashes related to particles when csqc is not active
havoc [Tue, 20 Feb 2007 12:32:03 +0000 (12:32 +0000)]
fix some crashes related to particles when csqc is not active

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6879 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded mleaf_t->containscollisionsurfaces variable which indicates if the leafsurfaces...
havoc [Tue, 20 Feb 2007 08:07:48 +0000 (08:07 +0000)]
added mleaf_t->containscollisionsurfaces variable which indicates if the leafsurfaces array contains any q3 patches to collide against, checking this saves a substantial amount of time on collision detection in q3bsp (as few leafs actually contain patches, but many contain other kinds of surfaces)
added combinedsupercontents variable to mnode_t and mleaf_t, this was intended for collision culling but is not actually used (checks are implemented but commented out, because there was no measurable speed increase, and it could cause inconsistent results for startcontents when tracing objects larger than a point test - since point tests are always about contents there is no such culling performed in that case)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6878 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded scr_refresh cvar which is similar to r_render but disables the entire render...
havoc [Tue, 20 Feb 2007 08:04:28 +0000 (08:04 +0000)]
added scr_refresh cvar which is similar to r_render but disables the entire render code rather than merely disabling the glDraw calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6877 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged reconnect command description
havoc [Tue, 20 Feb 2007 03:27:08 +0000 (03:27 +0000)]
changed reconnect command description

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6876 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomade reconnect command reconnect to the last server you were on, even if it was an...
havoc [Tue, 20 Feb 2007 03:25:24 +0000 (03:25 +0000)]
made reconnect command reconnect to the last server you were on, even if it was an nq server (previously this only worked on qw servers)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6875 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged Q3SURFACEPARM_ANTIPORTAL to be an unsigned constant
havoc [Tue, 20 Feb 2007 01:18:22 +0000 (01:18 +0000)]
changed Q3SURFACEPARM_ANTIPORTAL to be an unsigned constant

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6874 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoadded parsing of surfaceparm antiportal
havoc [Tue, 20 Feb 2007 00:25:57 +0000 (00:25 +0000)]
added parsing of surfaceparm antiportal
added support of "noshader" (treated the same as nodraw, basically)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6873 d7cf8633-e32d-0410-b094-e92efae38249

14 years agomoved cl.movesequence/cl.servermovesequence to cls. struct, this keeps the movesequen...
havoc [Mon, 19 Feb 2007 23:17:21 +0000 (23:17 +0000)]
moved cl.movesequence/cl.servermovesequence to cls. struct, this keeps the movesequence from level to level and fixes level change problems on old servers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6872 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreenabled network culling of bmodels (optional however), this should improve network...
havoc [Mon, 19 Feb 2007 23:05:27 +0000 (23:05 +0000)]
reenabled network culling of bmodels (optional however), this should improve network performance in some nexuiz levels, and a few quake levels, it means that blood and decals do not interact with bmodels in other rooms however

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6871 d7cf8633-e32d-0410-b094-e92efae38249

14 years agoreworked packet sending code a bit more, this is mostly just a cleanup, not a change...
havoc [Mon, 19 Feb 2007 10:15:11 +0000 (10:15 +0000)]
reworked packet sending code a bit more, this is mostly just a cleanup, not a change in logic, except that cl_movement 0 now reports the correct ping time to the server, so local players get ping 0 as they used to

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6870 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofixed stair smoothing code so it no longer jitters when riding lifts
havoc [Mon, 19 Feb 2007 09:08:16 +0000 (09:08 +0000)]
fixed stair smoothing code so it no longer jitters when riding lifts
added support for cl_stairsmoothspeed 0 as a means of disabling stair smoothing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6869 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged FL_ONGROUND handling for pushers (lifts for example) so you now ride down...
havoc [Mon, 19 Feb 2007 07:48:09 +0000 (07:48 +0000)]
changed FL_ONGROUND handling for pushers (lifts for example) so you now ride down lifts, rather than repeatedly falling and hitting the lift
cleaned up FL_ONGROUND handling for items riding pushers, so they now only lose their FL_ONGROUND status if the move is blocked

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6868 d7cf8633-e32d-0410-b094-e92efae38249

14 years agochanged how CL_PrintEntities_f prints the model name, this seems to fix the garbage...
havoc [Mon, 19 Feb 2007 06:21:30 +0000 (06:21 +0000)]
changed how CL_PrintEntities_f prints the model name, this seems to fix the garbage characters bug

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6867 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix broken SOLID_CORPSE collisions
havoc [Mon, 19 Feb 2007 05:53:32 +0000 (05:53 +0000)]
fix broken SOLID_CORPSE collisions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6866 d7cf8633-e32d-0410-b094-e92efae38249

14 years agofix two 'wrong number of parameters' errors
havoc [Mon, 19 Feb 2007 05:53:11 +0000 (05:53 +0000)]
fix two 'wrong number of parameters' errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6865 d7cf8633-e32d-0410-b094-e92efae38249