12 years agomade cl_joinbeforedownloadsfinish a saved cvar
havoc [Sun, 15 Apr 2007 23:37:17 +0000 (23:37 +0000)]
made cl_joinbeforedownloadsfinish a saved cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7104 d7cf8633-e32d-0410-b094-e92efae38249

12 years agomade cl_nettimesyncmode a saved cvar
havoc [Sun, 15 Apr 2007 23:36:43 +0000 (23:36 +0000)]
made cl_nettimesyncmode a saved cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7103 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded cl_nettimesyncmode 7 (adaptive + loose sync)
havoc [Sun, 15 Apr 2007 22:13:01 +0000 (22:13 +0000)]
added cl_nettimesyncmode 7 (adaptive + loose sync)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7102 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded cl_nettimesyncmode 6 (adaptive sync, gradually adapts to server
havoc [Sun, 15 Apr 2007 21:59:02 +0000 (21:59 +0000)]
added cl_nettimesyncmode 6 (adaptive sync, gradually adapts to server

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7101 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoincreased cl_nettimesyncmode 5 tolerance to 25% of time delta to better
havoc [Sun, 15 Apr 2007 21:42:45 +0000 (21:42 +0000)]
increased cl_nettimesyncmode 5 tolerance to 25% of time delta to better
accomodate german ADSL

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7100 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged cl_nettimesyncmode 2 to use tighter tolerances again (1 frame,
havoc [Sun, 15 Apr 2007 21:36:53 +0000 (21:36 +0000)]
changed cl_nettimesyncmode 2 to use tighter tolerances again (1 frame,
not 2)
added cl_nettimesyncmode 5 (new default) which is like 2 but has very
tight tolerances (1/8th of frame delta)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7099 d7cf8633-e32d-0410-b094-e92efae38249

12 years agosp2 loader no longer errors if an image is missing
havoc [Sun, 15 Apr 2007 20:52:08 +0000 (20:52 +0000)]
sp2 loader no longer errors if an image is missing
(WHY did it do this before??)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7098 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoNew console commands sv_cmd, menu_cmd, cl_cmd, that call GameCommand(string s) in...
divverent [Sun, 15 Apr 2007 20:01:38 +0000 (20:01 +0000)]
New console commands sv_cmd, menu_cmd, cl_cmd, that call GameCommand(string s) in the server, menu, client program with the remainder of the command line as argument. Extension: DP_QC_CMD for all of them, DP_SV_CMD for sv_cmd.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7097 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadds a cvar r_picmipsprites that, when set to 0, makes gl_picmip not affect sprites
divverent [Sun, 15 Apr 2007 09:21:17 +0000 (09:21 +0000)]
adds a cvar r_picmipsprites that, when set to 0, makes gl_picmip not affect sprites

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7096 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix segfault sendcvar for non existing cvars introduced in r6933
divverent [Sat, 14 Apr 2007 20:44:36 +0000 (20:44 +0000)]
fix segfault sendcvar for non existing cvars introduced in r6933

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7095 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged default cl_autodemo_nameformat to put demos in an autodemos/
havoc [Sat, 14 Apr 2007 18:27:13 +0000 (18:27 +0000)]
changed default cl_autodemo_nameformat to put demos in an autodemos/
directory (they clutter the id1 directory too much)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7094 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoremoved all commandline checks for the option "-safe" except for the
havoc [Sat, 14 Apr 2007 01:11:00 +0000 (01:11 +0000)]
removed all commandline checks for the option "-safe" except for the
OpenGL extension checks, this makes -safe actually playable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7093 d7cf8633-e32d-0410-b094-e92efae38249

12 years agosaved a little more memory by not keeping around the basebonepose data
havoc [Fri, 13 Apr 2007 22:53:33 +0000 (22:53 +0000)]
saved a little more memory by not keeping around the basebonepose data
after loading (it can be regenerated by inverting the inverse array

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7092 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix broken allocation code for skeletal models that was allocating too
havoc [Fri, 13 Apr 2007 22:41:27 +0000 (22:41 +0000)]
fix broken allocation code for skeletal models that was allocating too
much memory for basebonepose arrays (thanks to Vic for reporting this)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7091 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoremoved cl_nettimesyncmode 5 code, changed default to 1 (5 had no
havoc [Fri, 13 Apr 2007 22:20:03 +0000 (22:20 +0000)]
removed cl_nettimesyncmode 5 code, changed default to 1 (5 had no
theoretical advantages over 1)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7090 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded cl_nettimesyncmode 5 (now the default), this is very similar to
havoc [Fri, 13 Apr 2007 22:08:32 +0000 (22:08 +0000)]
added cl_nettimesyncmode 5 (now the default), this is very similar to
cl_nettimesyncmode 1 but allows up to 1 millisecond fluctuations

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7089 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged .viewzoom field to scale view frustum slopes rather than fov
havoc [Fri, 13 Apr 2007 15:32:41 +0000 (15:32 +0000)]
changed .viewzoom field to scale view frustum slopes rather than fov
angle, this makes zooming more fluid and straightforward, and causes a 1
to 1 correspondence between the sensitivity decrease and the view size

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7088 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged descriptions of r_ambient and r_fullbright cvars to no longer say that they...
havoc [Thu, 12 Apr 2007 00:39:30 +0000 (00:39 +0000)]
changed descriptions of r_ambient and r_fullbright cvars to no longer say that they don't work in multiplayer (because they do currently)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7082 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoremoved some unnecessary code in CL_TimeRefresh_f
havoc [Thu, 12 Apr 2007 00:38:14 +0000 (00:38 +0000)]
removed some unnecessary code in CL_TimeRefresh_f

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7081 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoimplemented two more checks for cls.timedemo to bypass snd_blocked
havoc [Thu, 12 Apr 2007 00:37:20 +0000 (00:37 +0000)]
implemented two more checks for cls.timedemo to bypass snd_blocked

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7080 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded cls.timedemo check in S_PaintAndSubmit to use cl.mtime[0] for sound sync when...
havoc [Wed, 11 Apr 2007 11:52:34 +0000 (11:52 +0000)]
added cls.timedemo check in S_PaintAndSubmit to use cl.mtime[0] for sound sync when doing timedemos, this greatly improves the accuracy of benchmarks with respect to sound mixing time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7079 d7cf8633-e32d-0410-b094-e92efae38249

12 years agopatch from div0 to fix nexuiz ctf flag icon code so it works with vid_conwidth values...
havoc [Sat, 7 Apr 2007 21:29:03 +0000 (21:29 +0000)]
patch from div0 to fix nexuiz ctf flag icon code so it works with vid_conwidth values other than 640

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7074 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofixed a third instance of the length(CubeVector) attenuation code bug (passing a...
havoc [Sat, 7 Apr 2007 20:52:25 +0000 (20:52 +0000)]
fixed a third instance of the length(CubeVector) attenuation code bug (passing a single float to a 2D texture fetch)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7073 d7cf8633-e32d-0410-b094-e92efae38249

12 years agothe value of r_textshadow now controls the amount of offset for the shadow in pixels...
havoc [Sat, 7 Apr 2007 20:27:31 +0000 (20:27 +0000)]
the value of r_textshadow now controls the amount of offset for the shadow in pixels (formerly it was 25% of text size which typically meant 2 pixels)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7072 d7cf8633-e32d-0410-b094-e92efae38249

12 years agosomehow forgot to save this file before committing the RENDER_NOSELFSHADOW patch
havoc [Sat, 7 Apr 2007 18:02:45 +0000 (18:02 +0000)]
somehow forgot to save this file before committing the RENDER_NOSELFSHADOW patch

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7071 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoplayer model no longer shadows gun model
havoc [Sat, 7 Apr 2007 12:36:25 +0000 (12:36 +0000)]
player model no longer shadows gun model
technical explanation: this was done by adding a RENDER_NOSELFSHADOW flag which is used on view models, this flag prevents any entities using the flag from shadowing themselves or eachother...  then another hack was added to queue the shadowing of the RENDER_EXTERIORMODEL entities in the RENDER_NOSELFSHADOW batch (so it does not shadow other RENDER_NOSELFSHADOW entities), but still have it receive shadows by lighting it in the normal self-shadowing batch...   In more general use the RENDER_NOSELFSHADOW flag could be used to make characters not shadow themselves (like in Doom3), however r_shadow_frontsidecasting 0 is a better approach to that problem (partial self-shadowing characters)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7070 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded clearstencil parameter to R_Shadow_RenderMode_StencilShadowVolumes
havoc [Sat, 7 Apr 2007 08:09:47 +0000 (08:09 +0000)]
added clearstencil parameter to R_Shadow_RenderMode_StencilShadowVolumes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7069 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded GL_DepthRange function and MATERIALFLAG_SHORTDEPTHRANGE (now used by viewmodels...
havoc [Sat, 7 Apr 2007 08:07:08 +0000 (08:07 +0000)]
added GL_DepthRange function and MATERIALFLAG_SHORTDEPTHRANGE (now used by viewmodels), this prevents viewmodels from poking into walls
changed EF_NODEPTHTEST code to set MATERIALFLAG_SHORTDEPTHRANGE instead of MATERIALFLAG_NODEPTHTEST, this causes proper rendering of opaque models (such as the held item in prydon gate)
this also reenabled stencil shadows on view models but they render as if they are very very small (due to MATERIALFLAG_SHORTDEPTHRANGE)
changed default value of cl_viewmodel_scale from 0.3 to 1, this makes stereo rendering look better (small gun model looks silly when you can actually see that it is small) and makes rtlight cubemaps affect the gun more realistically

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7068 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoview models no longer receive stencil shadows (only basic light visibility culling...
havoc [Fri, 6 Apr 2007 12:48:52 +0000 (12:48 +0000)]
view models no longer receive stencil shadows (only basic light visibility culling like transparent surfaces receive), this makes the gun much more visible and protects it the player's own shadow, this change may is a major one and may get further changes (such as better culling perhaps)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7065 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix one more case of EF_NODEPTHTEST not being checked
havoc [Fri, 6 Apr 2007 12:39:53 +0000 (12:39 +0000)]
fix one more case of EF_NODEPTHTEST not being checked

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7064 d7cf8633-e32d-0410-b094-e92efae38249

havoc [Fri, 6 Apr 2007 12:31:00 +0000 (12:31 +0000)]
added MATERIALFLAGMASK_DEPTHSORTED - this solved a lack of sorting on EF_NODEPTHTEST entities

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7063 d7cf8633-e32d-0410-b094-e92efae38249

12 years agocheck vid_activewindow in several spammy prints that occur when the client is running...
havoc [Fri, 6 Apr 2007 11:29:03 +0000 (11:29 +0000)]
check vid_activewindow in several spammy prints that occur when the client is running slower than the server
changed cl.time warnings from developer 10 to developer 100 and check vid_activewindow

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7062 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded cl_nettimesyncmode 4, this is not the default, just another option to experimen...
havoc [Fri, 6 Apr 2007 10:29:06 +0000 (10:29 +0000)]
added cl_nettimesyncmode 4, this is not the default, just another option to experiment with

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7061 d7cf8633-e32d-0410-b094-e92efae38249

12 years agomade the following changes to CL_NetworkTimeReceived:
havoc [Fri, 6 Apr 2007 09:48:52 +0000 (09:48 +0000)]
made the following changes to CL_NetworkTimeReceived:
changed cl_nettimesyncmode 2 to be more tolerant of out of bounds values, this fixes occasional choppyness
now prints warnings if time is out of bounds if developer is 10 or higher
simplified some code
disabled time interpolation code during signon process, this should give better starting values for cl.time

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7060 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged "new engine string" prints to also include the current text stored in the...
havoc [Fri, 6 Apr 2007 09:42:43 +0000 (09:42 +0000)]
changed "new engine string" prints to also include the current text stored in the string, to aid in understanding what engine strings are being used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7059 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged "sample frames missing" and similar warnings to require developer 1000 or...
havoc [Fri, 6 Apr 2007 09:41:58 +0000 (09:41 +0000)]
changed "sample frames missing" and similar warnings to require developer 1000 or higher

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7058 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofixed a bug where the loading plaque caused front buffer rendering of all later stere...
havoc [Fri, 6 Apr 2007 05:25:18 +0000 (05:25 +0000)]
fixed a bug where the loading plaque caused front buffer rendering of all later stereo views (glDrawBuffer was not being set in stereo rendering, except when vid_stereobuffer was used)
swapped left/right views so that positive values for r_stereo_separation produce normal stereo, not cross-eyed
added r_stereo_angle cvar based on a patch from Thomas Spriggs, this allows you to make the views look different directions, in addition to the existing offset capability

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7057 d7cf8633-e32d-0410-b094-e92efae38249

12 years agocl_bobmodel_side and cl_bobmodel_up cvars now are scaled by cl_viewmodel_scale so...
havoc [Fri, 6 Apr 2007 05:22:01 +0000 (05:22 +0000)]
cl_bobmodel_side and cl_bobmodel_up cvars now are scaled by cl_viewmodel_scale so that cl_viewmodel_scale can be changed without affecting the amount of viewmodel movement on the screen

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7056 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix bug with cl_nolerp 1 that caused playdemo to play back at timedemo speeds
havoc [Thu, 5 Apr 2007 10:31:42 +0000 (10:31 +0000)]
fix bug with cl_nolerp 1 that caused playdemo to play back at timedemo speeds

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7055 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofixed bug where dpmod weapons fired twice as often as intended (frametime is now...
havoc [Thu, 5 Apr 2007 08:47:17 +0000 (08:47 +0000)]
fixed bug where dpmod weapons fired twice as often as intended (frametime is now 0 in calls to PlayerPreThink/PlayerPostthink on input moves)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7054 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix another prediction issue (physics code was being called per input frame and per...
havoc [Thu, 5 Apr 2007 08:25:54 +0000 (08:25 +0000)]
fix another prediction issue (physics code was being called per input frame and per server frame)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7053 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoreworked predicted player physics to call PlayerPreThink before the move and PlayerPo...
havoc [Thu, 5 Apr 2007 08:21:19 +0000 (08:21 +0000)]
reworked predicted player physics to call PlayerPreThink before the move and PlayerPostThink after the move, in addition to calling those surrounding the regular physics code, hopefully this doesn't break anything, it fixes the jumping bug introduced in the recent changes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7052 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged sv.time to realtime in name change time limit code
havoc [Thu, 5 Apr 2007 07:50:22 +0000 (07:50 +0000)]
changed sv.time to realtime in name change time limit code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7051 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoeliminated most calls to Sys_DoubleTime (using realtime instead, or in one case a...
havoc [Thu, 5 Apr 2007 07:14:09 +0000 (07:14 +0000)]
eliminated most calls to Sys_DoubleTime (using realtime instead, or in one case a different sort of check)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7050 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix severe timing issues regarding the global variable realtime which governs many...
havoc [Thu, 5 Apr 2007 07:02:29 +0000 (07:02 +0000)]
fix severe timing issues regarding the global variable realtime which governs many things in the engine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7049 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix bug with players not moving during the input timeout after prediction is intentio...
havoc [Thu, 5 Apr 2007 05:09:59 +0000 (05:09 +0000)]
fix bug with players not moving during the input timeout after prediction is intentionally disabled

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7048 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofixed compile error in GLSL shader with the new textured attenuation code
havoc [Wed, 4 Apr 2007 19:06:54 +0000 (19:06 +0000)]
fixed compile error in GLSL shader with the new textured attenuation code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7047 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoimplemented vbo rendering of map, models, and compiled shadow volumes
havoc [Wed, 4 Apr 2007 15:22:02 +0000 (15:22 +0000)]
implemented vbo rendering of map, models, and compiled shadow volumes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7046 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded gl_vbo cvar to allow disabling of vbo rendering (and vbo creation while loading...
havoc [Wed, 4 Apr 2007 15:21:34 +0000 (15:21 +0000)]
added gl_vbo cvar to allow disabling of vbo rendering (and vbo creation while loading models) for immediate comparison of framerates with/without vbo

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7045 d7cf8633-e32d-0410-b094-e92efae38249

12 years agonow creates EBOs and VBOs containing static model geometry, map geometry, and compile...
havoc [Wed, 4 Apr 2007 11:54:05 +0000 (11:54 +0000)]
now creates EBOs and VBOs containing static model geometry, map geometry, and compiled shadows

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7044 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded bufferobject and bufferoffset parameters to all R_Mesh_*Pointer functions and...
havoc [Wed, 4 Apr 2007 10:18:14 +0000 (10:18 +0000)]
added bufferobject and bufferoffset parameters to all R_Mesh_*Pointer functions and R_Mesh_Draw

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7043 d7cf8633-e32d-0410-b094-e92efae38249

12 years agothe beginnings of VBO support in the rendering backend
havoc [Wed, 4 Apr 2007 08:32:31 +0000 (08:32 +0000)]
the beginnings of VBO support in the rendering backend

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7042 d7cf8633-e32d-0410-b094-e92efae38249

12 years ago*** empty log message ***
havoc [Wed, 4 Apr 2007 07:16:15 +0000 (07:16 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7041 d7cf8633-e32d-0410-b094-e92efae38249

12 years agocorrected showturtle cvar description (it said it was unused, it actually does work)
havoc [Wed, 4 Apr 2007 04:28:28 +0000 (04:28 +0000)]
corrected showturtle cvar description (it said it was unused, it actually does work)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7040 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofixed two timing flaws where cl.realframetime was used instead of (cl.time - cl.oldti...
havoc [Wed, 4 Apr 2007 04:27:17 +0000 (04:27 +0000)]
fixed two timing flaws where cl.realframetime was used instead of (cl.time - cl.oldtime), one being centerprint fade time, and the other being ambient sky/water noise fading

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7039 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix bug in the previous movement patch where moves were not applied to the QC fields...
havoc [Tue, 3 Apr 2007 04:09:11 +0000 (04:09 +0000)]
fix bug in the previous movement patch where moves were not applied to the QC fields when not MOVETYPE_WALK

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7038 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged PlayerPrethink/think/PlayerPostThink to occur regardless of movement predicti...
havoc [Tue, 3 Apr 2007 02:44:30 +0000 (02:44 +0000)]
changed PlayerPrethink/think/PlayerPostThink to occur regardless of movement prediction, so they are guarenteed to run every server frame like in quake/quakeworld, only the movement itself is done elsewhere and only for MOVETYPE_WALK cases, this means that animations keep proper sync regardless of prediction timing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7037 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded detection of VBO extension
havoc [Tue, 3 Apr 2007 02:40:06 +0000 (02:40 +0000)]
added detection of VBO extension

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7036 d7cf8633-e32d-0410-b094-e92efae38249

12 years agopatch from div0 to fix the fixangle logic (my fix apparently didn't work properly...
havoc [Sat, 31 Mar 2007 09:56:59 +0000 (09:56 +0000)]
patch from div0 to fix the fixangle logic (my fix apparently didn't work properly either)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7035 d7cf8633-e32d-0410-b094-e92efae38249

12 years agopatch from div0 that improves mac keyboard support in the AGL client, this includes...
havoc [Sat, 31 Mar 2007 09:42:34 +0000 (09:42 +0000)]
patch from div0 that improves mac keyboard support in the AGL client, this includes a copy of SDL_mackeys.h (as vid_agl_mackeys.h), it should be kept up to date as appropriate

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7034 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded back bullet impact sparks due to complaints
havoc [Fri, 30 Mar 2007 20:42:13 +0000 (20:42 +0000)]
added back bullet impact sparks due to complaints
made grenade smoke trails only last 2/3rd as long (this matches the quake grenade trail vs the quake rocket trail length)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7032 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoslight improvement to the new bullet smoke
havoc [Fri, 30 Mar 2007 19:59:40 +0000 (19:59 +0000)]
slight improvement to the new bullet smoke

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7031 d7cf8633-e32d-0410-b094-e92efae38249

12 years agomake timedemo and -benchmark use srand(0) to get more predictable results
havoc [Fri, 30 Mar 2007 08:48:11 +0000 (08:48 +0000)]
make timedemo and -benchmark use srand(0) to get more predictable results

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7030 d7cf8633-e32d-0410-b094-e92efae38249

12 years agodisabled cl_beams_instantaimhack by default, and disabled it in every Effects: preset...
havoc [Fri, 30 Mar 2007 08:47:12 +0000 (08:47 +0000)]
disabled cl_beams_instantaimhack by default, and disabled it in every Effects: preset in the options menu

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7029 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoremoved restrictions on r_fullbright and r_ambient cvars (they can now be used in...
havoc [Fri, 30 Mar 2007 08:31:10 +0000 (08:31 +0000)]
removed restrictions on r_fullbright and r_ambient cvars (they can now be used in multiplayer)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7028 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix the corona view distance culling checks, had the values swapped between rtlight...
havoc [Fri, 30 Mar 2007 08:26:37 +0000 (08:26 +0000)]
fix the corona view distance culling checks, had the values swapped between rtlight/dlight cases

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7027 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged cl_particles_quake mode to use size 1.5 for particles rather than size 1...
havoc [Fri, 30 Mar 2007 08:25:12 +0000 (08:25 +0000)]
changed cl_particles_quake mode to use size 1.5 for particles rather than size 1.0, this makes them about as visible as in glquake
changed explosion sparks to not be affected by gravity and some other differences in how they are spawned
removed sparks on bullet/nail impact effects, made smoke bigger and a bit darker so it's not just small white puffs, it now looks rather nice, and more true to the original quake gunshot/spike/superspike effect

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7026 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix bug that caused blood stainmaps to not appear when decals were off
havoc [Fri, 30 Mar 2007 03:33:29 +0000 (03:33 +0000)]
fix bug that caused blood stainmaps to not appear when decals were off

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7025 d7cf8633-e32d-0410-b094-e92efae38249

12 years agocleaned up R_DrawCoronas code to be more readable/maintainable
havoc [Fri, 30 Mar 2007 03:28:56 +0000 (03:28 +0000)]
cleaned up R_DrawCoronas code to be more readable/maintainable
modified R_DrawCoronas to use a spherical distance check on coronas rather than a view-direction dependent one, and changed the distance checks, this should get rid of the 'seeing your own muzzleflash corona when looking down' issue

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7024 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix bug which caused CL_Move to not see any network bmodels (doors, etc), which cause...
havoc [Fri, 30 Mar 2007 03:26:51 +0000 (03:26 +0000)]
fix bug which caused CL_Move to not see any network bmodels (doors, etc), which caused particles, blood, and coronas to ignore doors and such

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7023 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofixed specularscale calculation
havoc [Fri, 30 Mar 2007 01:41:00 +0000 (01:41 +0000)]
fixed specularscale calculation

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7022 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix warning
havoc [Thu, 29 Mar 2007 20:23:20 +0000 (20:23 +0000)]
fix warning

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7021 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged Sys_Sleep functions to take microseconds instead of milliseconds (this may...
havoc [Thu, 29 Mar 2007 09:18:03 +0000 (09:18 +0000)]
changed Sys_Sleep functions to take microseconds instead of milliseconds (this may mildly improve sleep accuracy on Linux dedicated servers)
modified the host main loop to check for server packets each iteration of the loop rather than at the server framerate (this doesn't accomplish much yet but has potential)
added sv_checkforpacketsduringsleep cvar to enable use of select() instead of Sys_Sleep()

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7020 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded DP_QC_TOKENIZEBYSEPARATOR extension
havoc [Thu, 29 Mar 2007 01:39:52 +0000 (01:39 +0000)]

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7018 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded r_shadow_usenormalmap cvar which allows you to disable directional shading...
havoc [Thu, 29 Mar 2007 00:39:50 +0000 (00:39 +0000)]
added r_shadow_usenormalmap cvar which allows you to disable directional shading on rtlights, looking a bit more like glquake lights, this also renders somewhat faster so it may be of use as a performance tweak for some cards
added an optimized ambient-without-diffuse path in the GLSL shader to help r_shadow_usenormalmap 0 performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7017 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded NetConn_SleepMicroseconds function, and LHNET_SleepUntilPacket_Microseconds...
havoc [Thu, 29 Mar 2007 00:33:16 +0000 (00:33 +0000)]
added NetConn_SleepMicroseconds function, and LHNET_SleepUntilPacket_Microseconds function, this uses select() to wait for a specified amount of time or until a packet is received

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7016 d7cf8633-e32d-0410-b094-e92efae38249

12 years agocl_bob* cvars are now saved
havoc [Thu, 29 Mar 2007 00:31:57 +0000 (00:31 +0000)]
cl_bob* cvars are now saved

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7015 d7cf8633-e32d-0410-b094-e92efae38249

12 years agostop demo playback on connect command but do not disconnect
havoc [Wed, 28 Mar 2007 00:42:28 +0000 (00:42 +0000)]
stop demo playback on connect command but do not disconnect

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7014 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded .float disableclientprediction field for qc to use to disable prediction intent...
havoc [Tue, 27 Mar 2007 19:48:09 +0000 (19:48 +0000)]
added .float disableclientprediction field for qc to use to disable prediction intentionally if it so wishes
added .movetype check to disable prediction whenever movetype is not MOVETYPE_WALK, this fixes unwanted prediction issues in all known cases
moved prediction disabling code from SV_ReadClientMove to SV_ExecuteClientMoves as a minor cleanup

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7013 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoremove unused variable
havoc [Tue, 27 Mar 2007 19:43:56 +0000 (19:43 +0000)]
remove unused variable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7012 d7cf8633-e32d-0410-b094-e92efae38249

12 years agomade scr_printspeed 0 also disable slow printing
havoc [Tue, 27 Mar 2007 18:36:21 +0000 (18:36 +0000)]
made scr_printspeed 0 also disable slow printing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7011 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged default value of scr_printspeed from 8 to 1000000 to disable the slow printin...
havoc [Tue, 27 Mar 2007 18:30:44 +0000 (18:30 +0000)]
changed default value of scr_printspeed from 8 to 1000000 to disable the slow printing entirely, as it is more annoying than useful

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7010 d7cf8633-e32d-0410-b094-e92efae38249

12 years agopatch from div0 to make svc_finale text show up immediately if scr_printspeed is...
havoc [Tue, 27 Mar 2007 18:28:23 +0000 (18:28 +0000)]
patch from div0 to make svc_finale text show up immediately if scr_printspeed is a very high value

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7009 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoremove unnecessary calculations of absmin/absmax in csqc builtins, they're not used...
havoc [Mon, 26 Mar 2007 04:45:19 +0000 (04:45 +0000)]
remove unnecessary calculations of absmin/absmax in csqc builtins, they're not used by the engine and are updated by setorigin/setsize

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7008 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoslight optimization to CSQC_AddRenderEdict - don't fetch renderflags twice
havoc [Mon, 26 Mar 2007 04:39:47 +0000 (04:39 +0000)]
slight optimization to CSQC_AddRenderEdict - don't fetch renderflags twice

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7007 d7cf8633-e32d-0410-b094-e92efae38249

12 years agofix bug in the last commit
havoc [Mon, 26 Mar 2007 02:40:26 +0000 (02:40 +0000)]
fix bug in the last commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7006 d7cf8633-e32d-0410-b094-e92efae38249

12 years agopatch from div0 to fix issues with libcurl on old nexuiz servers
havoc [Mon, 26 Mar 2007 02:04:42 +0000 (02:04 +0000)]
patch from div0 to fix issues with libcurl on old nexuiz servers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7005 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoeliminated dependency on quakedef.h, this file now compile standalone without any...
havoc [Sun, 25 Mar 2007 00:49:42 +0000 (00:49 +0000)]
eliminated dependency on quakedef.h, this file now compile standalone without any problems

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7004 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged default value of cl_netinputpacketlosstolerance from 4 to 1, matching Quake3...
havoc [Sat, 24 Mar 2007 23:04:58 +0000 (23:04 +0000)]
changed default value of cl_netinputpacketlosstolerance from 4 to 1, matching Quake3, as it's actually quite rare for more than every other packet to be lost

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7003 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoas requested by div0, sprint to world now behaves like print
havoc [Sat, 24 Mar 2007 17:55:42 +0000 (17:55 +0000)]
as requested by div0, sprint to world now behaves like print

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7002 d7cf8633-e32d-0410-b094-e92efae38249

12 years agomoved clearing of self.fixangle to SV_Physics_ClientEntity so that it is only cleared...
havoc [Sat, 24 Mar 2007 17:46:19 +0000 (17:46 +0000)]
moved clearing of self.fixangle to SV_Physics_ClientEntity so that it is only cleared each time PlayerPreThink is called, fixing bugs with irregular move times causing spectating smoothing to fail

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7001 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded glFinish() call to loading screen (which uses front buffer rendering) to make...
havoc [Mon, 19 Mar 2007 17:53:06 +0000 (17:53 +0000)]
added glFinish() call to loading screen (which uses front buffer rendering) to make it work on Windows Vista

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7000 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded leaf culling using the shadow-caster frustum, this got a very small gain
havoc [Mon, 19 Mar 2007 14:10:19 +0000 (14:10 +0000)]
added leaf culling using the shadow-caster frustum, this got a very small gain

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6999 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged bestweapon command to match the one in proquake - taking each weapon identifi...
havoc [Sun, 18 Mar 2007 22:44:59 +0000 (22:44 +0000)]
changed bestweapon command to match the one in proquake - taking each weapon identifier as a separate parameter, rather than one string of them, I don't know why the person asking for bestweapon support gave me an example of a single parameter as no other engine seems to do it that way

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6998 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded iplog support (iplog_list command, iplog_name cvar, and automatic gathering...
havoc [Sun, 18 Mar 2007 17:52:32 +0000 (17:52 +0000)]
added iplog support (iplog_list command, iplog_name cvar, and automatic gathering of ip addresses from status commands)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6997 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoadded cl_movement_minping cvar, default 50, this shuts off prediction when your ping...
havoc [Sun, 18 Mar 2007 17:04:28 +0000 (17:04 +0000)]
added cl_movement_minping cvar, default 50, this shuts off prediction when your ping time is below 50ms, such as in local games or lan games

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6996 d7cf8633-e32d-0410-b094-e92efae38249

12 years agochanged some prints to dprints
havoc [Sat, 17 Mar 2007 13:27:02 +0000 (13:27 +0000)]
changed some prints to dprints

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6995 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoreenabled vid_grabkeyboard by default until the focus issue is figured out
havoc [Sat, 17 Mar 2007 13:19:00 +0000 (13:19 +0000)]
reenabled vid_grabkeyboard by default until the focus issue is figured out

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6994 d7cf8633-e32d-0410-b094-e92efae38249

12 years agoplay a different sound (sound/misc/talk2.wav) for team chat messages (only if the...
havoc [Sat, 17 Mar 2007 13:08:52 +0000 (13:08 +0000)]
play a different sound (sound/misc/talk2.wav) for team chat messages (only if the file exists of course), to accomplish this the team chat messages now have () around the player name, which is compatible with other engines with this feature

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6993 d7cf8633-e32d-0410-b094-e92efae38249

12 years agocl_autodemo and cl_autodemo_nameformat are now saved cvars
havoc [Fri, 16 Mar 2007 12:35:53 +0000 (12:35 +0000)]
cl_autodemo and cl_autodemo_nameformat are now saved cvars

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6992 d7cf8633-e32d-0410-b094-e92efae38249