]> icculus.org git repositories - divverent/darkplaces.git/history - snd_main.c
made darkplaces compile successfully with g++ to test for errors C doesn't care about...
[divverent/darkplaces.git] / snd_main.c
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-18 molivier- SFXs no longer allocate mempools, they use the sound...
2005-09-07 molivierAdded CoreAudio (Mac OS X) sound driver. Changed /...
2005-07-05 havocadded a 64bif fs_offset_t type to clean up most of...
2005-07-05 havocfixed signed/unsigned mismatch warnings
2005-06-22 havocchanged a lot of Host_Error calls to Con_Printf or...
2005-06-20 havocchanged most Sys_Error calls to Con_Printf with appropr...
2005-05-30 havocmade bmodel trails (if anyone ever dares to try them...
2005-05-16 havocadded a commented out Con_Printf for debugging spatiali...
2005-05-08 havocS_LocalSound now uses ATTN_NONE, so menu sounds and...
2005-04-05 havocfixed an error case in S_StartSound
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-01-13 havocforgot a parameter to S_FreeSfx
2005-01-13 havocno longer calls S_StopAllSounds when sound system resta...
2005-01-03 molivierAdded S_Terminate to free all sound resources at shutdown
2004-12-08 molivierA few minor changes in the sound code
2004-11-25 molivierFixed ambient sound volume (it was reset each frame...
2004-11-22 molivierSeveral changes to the SFX lock code in the sound engin...
2004-11-20 havocfixed bug with engine sounds (for TE_ effects) and...
2004-11-20 havocchanged S_StartSound to start a sound even if it has...
2004-10-26 havocS_LoadSound now automatically tries both with and witho...
2004-10-25 molivierDon't allow sound extra updates until the sounds have...
2004-10-25 havocfix a rare crash when a sound is emitted by an entity...
2004-10-18 molivierFinally removed the Win32 specific code from "snd_main...
2004-10-13 moliviersnd_dma.c -> snd_main.c