Tomaz renamed r_shadow_polygon* cvars to r_shadow_shadow_polygon*
[divverent/darkplaces.git] / r_shadow.c
2004-05-21 havocTomaz renamed r_shadow_polygon* cvars to r_shadow_shado...
2004-05-18 havocTomaz changed skybox rendering/loading to flip skyboxes...
2004-05-15 havocadded comments to cubemap loader, to explain its confus...
2004-05-15 havocTomaz fixed the envmap command; it was saving black...
2004-05-14 havocTomaz fixed cubemap loading of skyboxes
2004-05-12 havocTomaz's patch for optimized vectorlength calls in the...
2004-04-16 havocrenamed r_shadow_worldshadows to r_shadow_realtime_worl...
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-04-01 havocdefault to r_shadow_realtime_dlight 1 mode
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-22 havocworked around an ATI driver bug with glColor during...
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-16 havocdoubled brightness of most dlights, and halved brightne...
2004-03-15 havocenabled USETEXMATRIX because it wasn't broken after...
2004-03-15 havoc3d texcoords now must use rmeshstate_t.pointer_texcoord...
2004-03-15 havocreorganized texture setup code in R_Shadow_RenderLighti...
2004-03-14 havocfixed 2d attenuation texturing (it was all black due...
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocremoved r_shadow_showtris (superseded by r_showtris)
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocnow supports GL_EXT_stencil_two_side extension (found...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocfix saving of rtlights files (everything past cubemap...
2004-03-04 havocfix r_editlights_edit not accepting some commands
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-02 havocfix rtlights cubemapname load/save
2004-03-02 havocforgot to init the effects variable in the light parser
2004-03-02 havocdlights using light_lev now need the PFLAG_FULLDYNAMIC...
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-28 havocdefault a few cvars accordingly for GAME_TENEBRAE mode
2004-02-28 havocsupport angles on light entities
2004-02-28 havocsupport skin and pflags in light entity loader
2004-02-26 havocmade the static light built message a dprint
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havocimproved error message for missing cubemap images,...
2004-02-18 havocnow loads each cubemap only once, no matter how many...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2004-02-02 havocnow always uses glPolygonOffset, and collision brush...
2003-12-28 havocimproved support for q3map2 lights (added fade and...
2003-12-01 havocadded a note about the Creative Technology Ltd patent...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-05 havocadded r_shadow_showtris
2003-10-13 havocadded r_shadow_help and r_editlights_help commands...
2003-10-07 havoccd audio now tied to sound system
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocmigrated light bounding box generation from r_shadow...
2003-08-24 havocno more uses of %g in printf as it tends to lose precis...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-24 havoca little more explanation of shadow edge code
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-10 havocadded 'readable' version of a particular line of code...
2003-07-08 havocfixed model shadows going through walls (by making...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-04 havocfixed a bunch of signed/unsigned mismatch warnings...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-04-07 havocdisable use of scissor when stencil is not available...
2003-04-07 havocsome more minor cleanups
2003-04-07 havocforgot to make a couple changes before committing this
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-04-05 havocoptimized shadow volume generation a bit (only projects...
2003-03-21 havocThanks to IceDagger for pointing out this important...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocunfinished beginnings of support for voodoo1/voodoo2...
2003-03-02 havocchanged gloss behavior, now darkens light intensity...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-26 havocadjustable r_shadow_projectdistance for testing (trying...
2003-02-20 havocoptional portal based determination of lit surfaces...
2003-01-27 havoccorrected rtlights loading of cubemapname (stupid typo)
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-22 havocturned off mipmapping on attenuation texture
2003-01-16 havocworks with NULL worldmodel
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocreverted to fast version of trianglefacinglight code...
2002-11-07 havocglossmap textures are now brighter (no change to forced...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocminor update to texture flags and logic stuff
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