fix maps/ check to use 5 characters, not 4
[divverent/darkplaces.git] / model_brush.c
2005-03-08 havocchanged brushq3 submodel firstsurface and firstbrush...
2005-03-08 havocadded firstmodelbrush/nummodelbrushes fields to model...
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-07 havocfixed q3bsp bug where firstmodelsurface was not being...
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-06 havoceliminated surf->poly_* fields and cleaned up Mod_LoadF...
2005-03-06 havocmerged q3mtexture_t into texture_t, note that only...
2005-03-06 havocremoved texture_t->number and q3mtexture_t->number
2005-03-06 havocmoved brushq3.submodel to brush, removed brushq3.data_t...
2005-03-06 havocmoved brushq1 nodes/leafs/leaffaces/planes/portals...
2005-03-06 havocrenamed q1bsp marksurfaces to leaffaces for consistency...
2005-03-06 havocchanged leafbrushes from pointers to ints to be consist...
2005-03-06 havocchanged leafface references to ints (making leaffacenum...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-03-05 havoceliminated brushq1.pvs* variables, pvstexture surface...
2005-03-05 havocmore refactoring of q1bsp rendering
2005-03-03 havocq1bsp and q3bsp loaders now use model->meshlist for...
2005-03-02 havocmodified q3msurface_t to use a surfmesh (although not...
2005-03-02 havocimproved/modified q1bsp surfmesh stuff for more general...
2005-02-03 molivierReplaced snprintf and vnsprintf calls by dpsnprintf...
2005-01-27 havocdisabled snapping of render patch vertices (collision...
2005-01-25 havocnow supports Mac and Windows newlines everywhere
2005-01-24 havocadded surfaceparm pointlight to known surfaceparm list
2005-01-13 havocchanged numskins to 1 on q1bsp and q3bsp and numframes...
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-11-25 havocadded model->brush.submodels[] array of pointers to...
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-11-13 havocno longer warns about q3bsp surfaces with lightmapindex...
2004-11-10 havocmade q3bsp alphafunc shaders render as transparent...
2004-10-27 molivierPure cleaning commit: removed "crc.[ch]" and "gl_warp_s...
2004-10-20 havocif a (supposedly) quake sky texture is not 128x256...
2004-10-20 havocfixed r_restart skybox crash (as well as incorrect...
2004-10-17 havocsnap curve vertices to solve some finicky collision...
2004-10-17 havocnow using all-new Q3 patch tesselation code, matching...
2004-10-16 havocdon't spew shaders to console on load unless developer...
2004-10-16 havocnow parses more of q3 shaders to guess at proper render...
2004-09-30 havocremoved a few fields from q3msurface_t
2004-09-29 havocrecalculate model->brushq3.num_leafs during loading...
2004-09-28 havocuse a less bizarre method of byte swapping q1bsp/q3bsp...
2004-09-17 tomazRenamed mod_brush to mod_brushq1.
2004-09-07 tomazMade hl map loading halve the lightmap samples, to...
2004-09-03 havocconverted portal building over to use polygon functions...
2004-08-30 tomazRenamed QuadraticSpline code in curves.c to QuadraticBS...
2004-08-25 havocchanged Collision_NewBrushFromPlanes to use new polygon...
2004-08-25 havocfixed a couple potential crashes due to nodestack overf...
2004-08-22 tomazMade gl_picmip affect only maps, models, and sprites...
2004-05-20 havocTomaz cleaned up some double ;; lines (strange stuff)
2004-05-18 havocTomaz fixed black models in unlit maps
2004-05-15 havocTomaz renamed all R_Model_Brush functions to R_Q1BSP
2004-05-15 havocfix skybox loading in q3 shaders, needed to append...
2004-04-14 havocrenamed q3mface_t to q3msurface_t
2004-04-14 havocrenamed model->numsurfaces to model->nummodelsurfaces
2004-04-14 havoccleaned up submodel loading, and wrote a big descriptio...
2004-04-02 molivierstrncpy -> {strlcpy,memcpy}. Replaced the "forceloop...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-22 havocq3bsp pvs works again (was checking loadmodel when...
2004-03-18 havocfixed 'black models' bugs in RecursiveLightPoint code
2004-03-14 havocgot rid of Cshader system as it really wasn't helping...
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocnow supports loading skybox specified by q3 sky shaders
2004-03-05 havocfixed noclipping rendering nothing (there was no vis...
2004-03-04 havocseparate collision curve geometry from rendering, this...
2004-03-04 havocimplemented r_subdivisions_ cvars to control q3bsp...
2004-03-03 havocfix Q3BSP submodels to have no GetPVS function (or...
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havocsafety checked lightmap access in Mod_Q1BSP_RecursiveLi...
2004-02-25 havocrenamed brush model pvs stuff to be in brush struct...
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-09 havocchanged shader parsing to use strcasecmp just incase...
2004-02-06 havocfixed Mod_Q3BSP_BoxTouchingPVS to handle unvised maps...
2004-02-03 havocoptimized BoxTouchingPVS code to no longer be recursive
2004-02-02 havocadded trace.realfraction field which is now used for...
2004-01-19 havocignore visofs errors on leaf 0 (solid), thanks to Vic...
2003-12-26 havocmade an annoying cbox message that I had forgotten...
2003-12-24 havocadded a bunch more COLLISIONPARANOID code trying to...
2003-12-09 havocfixed the wall slide stuttering bug (the one that has...
2003-11-30 havocnow uses q3bsp surfaceflags when possible instead of...
2003-11-30 havocnow parses q3 shaders for surfaceparms (this mainly...
2003-11-29 havocadded a quick hack for nodraw support in q3bsp (I hope...
2003-11-11 havocq3bsp transparency support (note: makes maps that abuse...
2003-11-05 havocadded r_ambient support to q3bsp rendering
2003-11-05 havocadded r_shadow_showtris
2003-10-21 havocone more input underrun check in pvs decompression
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-10-10 havocone more reminder that nested for(i) loops are bad...
2003-10-10 havocthis should fix skybox in q3bsp (extra preprocessing...
2003-10-10 havocq3bsp surfaces are now always rendered in the same...
2003-10-08 havoccollision brush generation in q3bsp is now *MUCH* faste...
2003-10-07 havoca stab in the dark at supporting unlit q3bsp maps
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-22 havocfixed lightgrid out-of-bounds crash (for example when...
2003-09-22 havocempty lightgrid lump should now work
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
next