]> icculus.org git repositories - divverent/darkplaces.git/history - model_alias.c
fix some warnings
[divverent/darkplaces.git] / model_alias.c
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-29 havocno longer uses multiple meshes for model loading, they...
2006-03-28 havocadded two more psk/psa versions reported by Kazashi
2006-03-23 havocchanged several DPrint's and developer cvar checks...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-11 havocfix skinfile memory leaks on ZYM, DPM, and PSK model...
2006-03-10 havocchanged TraceBox functions to take start,mins,maxs...
2006-03-08 havocmade zym and dpm model loaders warn and ignore the...
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-02-01 havocadded description string to all cvars and commands
2005-11-25 havocsprites now use skinframe_t instead of their own textur...
2005-11-07 havocremoved \n from all Host_Error, Sys_Error, PRVM_ERROR...
2005-11-05 havoceliminated fs_filesize global, now File_LoadFile and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocfix an int->enum conversion error with g++ on big endia...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-08 havocremoved detail texturing (it only worked in q1bsp and...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-08-30 sajtAnother MSVC error fixed
2005-08-30 havocadded PSK model support (UnrealTournament 2003/2004...
2005-08-28 havocsome cleaning of the model headers, and added bufferend...
2005-08-28 havocadded .dpm model support
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-07-08 havocremove TEXF_CLAMP on skins
2005-06-02 havocfix two severe geometry bugs in the zym loader
2005-05-25 havoczym models now support TraceBox calls
2005-05-14 havocfix a crash with mdl skingroups
2005-05-13 havocfix Mod_BuildAliasSkinsFromSkinFiles to work with the...
2005-05-13 havocfinished model/map rendering merge, model renderer...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-05 havochush some texture loading warnings in dedicated servers...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-27 havocimplemented tag attachments on skeletal .zym models...
2005-03-18 havocgot rid of aliasskin/aliaslayer system for rendering...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2004-12-20 molivier- Fixed JPEG support on Mac OS X
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-09-23 havocadded a Mod_BuildNormals function to accelerate vertex...
2004-09-03 havoczym models are now loaded into the same structs as...
2004-08-25 havocthanks to Jeff Ford (qbism) for this fix to md3 player...
2004-08-22 tomazMade gl_picmip affect only maps, models, and sprites...
2004-04-18 havocmore consistent and helpful model loading error messages
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-06 havocincreased numverts/numtris/skinwidth/skinheight limits...
2004-02-02 havocadded trace.realfraction field which is now used for...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-09-30 havocmd3 flags support (blood trails, etc)
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-12 havocaitur fixed some important bugs in the error checks...
2003-08-13 havocI hope this fixes a md3 tag bug, but don't know
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-28 havocI hope this fixes tags on md3 models, but I don't have...
2003-07-26 havocmissing )
2003-07-26 havocchanged .skin loading behavior to compare mesh name...
2003-07-26 havocreport if skins are missing in SkinFiles system
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-22 havocnow loads md3 tags
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-13 havocslight simplification of fog layer in alias skins
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-05-23 havocaliasvertex_t no longer exists, models are now stored...
2003-04-21 havocadded TEXF_CLAMP flag on model and sprite textures...
2003-04-18 havocreorganized aliaslayer_t handling to fix a few bugs
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-02 havocfix external model skins (they weren't rendering)
2003-02-28 havoclights now have an orientation (this isn't editable...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-28 havocmost of the new alias mesh system is in place now...
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-11 havocthanks to Vic for pointing out the fact I should be...
2002-11-10 havocfixed Mod_LoadZymoticModel - it had TONS of crashs
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocuse qbyte * math instead of void * math to keep MSVC...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-08-30 havocfixed bug which caused all models to be untextured...
2002-08-30 havocsupport for loading external skins that don't exist...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
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