]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rsurf.c
the new partial-update entity compression protocol now works for the first time ever
[divverent/darkplaces.git] / gl_rsurf.c
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocremoved used of PolygonOffset because it caused (extrem...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-04 havocadded support for gl_mesh_copyarrays 0 mode in most...
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-15 havocnow checks for NULL worldmodel
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocwater moves around again
2002-11-21 havocdefaulting to r_surfaceworldnode 1
2002-11-21 havocfixed a silly and harmless typo in RSurfShader_Water...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-08 havocElric's changes:
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-11 havocmajor speed gain in cavetest2 by checking if the portal...
2002-09-10 havocno need to update lightmaps if using r_vertexsurfaces
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-29 havocspeed gain in lightmap updates
2002-08-28 havocoptimizations to rendering
2002-08-28 havocfix various fog bugs, and also fix missing colormap...
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-22 havocmade stains more small and focused
2002-08-21 havocno more warping meshs of any kind
2002-08-09 havocchanged a bunch of #if 1's to #if USEMESHBUFFER (which...
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-08-03 havocadded r_floatbuildlightmap, unfortunately using floats...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-07-29 havocslight simplification/optimzation/readability enhanceme...
2002-07-29 havoccorrected fullbright map handling for the case when...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-06-13 lordhavocOptimized AddDynamicLights and StainNode for axial...
2002-06-10 lordhavocfaster stainmap code in BuildLightMap
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-15 lordhavocincreased MAX_SURFVERTS to hold as many as the surf...
2002-05-15 lordhavocmuzzleflash fades out
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-27 lordhavocremoved fog shaderstage, merged it into the normal...
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-03-13 lordhavocfog water when r_wateralpha is 1
2002-02-28 lordhavocfixed fogging on models and opaque liquids (teleport...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocremoved r_mergesky
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocremoved decals
2002-02-01 lordhavocremoved unnecessary if in setting up divide table for...
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