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better fix for r_drawviewmodel
[divverent/darkplaces.git]
/
gl_rmain.c
2010-01-30
havoc
better fix for r_drawviewmodel
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2010-01-30
havoc
fix r_drawviewmodel
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2010-01-29
divverent
disable showdebug while drawing sky, yields more flexib...
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2010-01-29
havoc
fix a typo
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2010-01-29
havoc
patch from Paul Jackson for per-pixel varying specular...
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2010-01-27
havoc
implemented fake reflection cubemaps... requires that...
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2010-01-25
havoc
faster surface culling check in light processing
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2010-01-25
havoc
fix water rendering bugs (was rendering water surface...
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2010-01-24
havoc
attempt to fix white flicker when r_water is toggled
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2010-01-12
havoc
fix black models in fixed function rendering path
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2010-01-11
vortex
patch from div0 for SPR_OVERHEAD sprites 'virtual persp...
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2010-01-08
havoc
more reductions in memory usage
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2010-01-07
havoc
no longer uses rectangle textures for deferred renderin...
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2010-01-05
havoc
fix some bugs with cgGL path
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2010-01-05
eihrul
textureGatherOffset fix - take #2
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2010-01-05
eihrul
don't use textureGatherOffset as Catalyst GLSL doesn...
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2010-01-05
eihrul
fixed missing \n"
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2010-01-05
havoc
fix some shader compile errors related to MODE_LIGHTDIR...
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2010-01-05
blub
Make SHADERPERMUTATION_COUNT be the actual size of...
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2010-01-05
havoc
remove support for GL_EXT_compiled_vertex_array extension
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2010-01-05
havoc
fix r_hdr intensity problems
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2010-01-04
havoc
fix GLSL compile error on cubemap lights with deferred...
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2010-01-04
havoc
renamed r_frame to r_textureframe for better readabilit...
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2010-01-04
havoc
moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,...
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2010-01-03
blub
r_glsl_dumpshader: shaderpermutationinfo[i].pretext...
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2010-01-02
havoc
upload all q1bsp lightmaps on first frame, rather than...
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2009-12-30
havoc
default r_lerpsprites to 0 because it causes flickering
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2009-12-30
havoc
fix water rendering bugs where the clipping plane was...
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2009-12-30
havoc
fix water rendering
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2009-12-30
havoc
implemented support for caching compressed textures...
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2009-12-28
eihrul
don't explicitly enable GL_ARB_shadow extension in...
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2009-12-28
havoc
fix a NULL free attempt
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2009-12-28
eihrul
fix stray semicolon
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2009-12-28
havoc
removed TEXF_MANUALFLUSHUPDATES flag, now bufferpixels...
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2009-12-28
havoc
moved almost all R_GetTexture calls into R_Mesh_TexBind
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2009-12-27
havoc
changed a ton of developer cvar checks into developer_e...
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2009-12-24
havoc
reorganized GLSL shader
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2009-12-24
havoc
improved Cg error reporting
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2009-12-23
havoc
make CgGL render path work
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2009-12-23
blub
Adding FreeType2 and UTF-8 Support.
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2009-12-23
havoc
fix SUPPORTCG checks
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2009-12-23
havoc
the beginnings of a cgGL rendering path experiment...
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2009-12-21
havoc
removed r_precachetextures cvar
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2009-12-21
havoc
fix some issues with r_hdr 1 (or r_hdr_scenebrightness...
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2009-12-21
havoc
force R_GetCurrentTexture to regenerate data when
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2009-12-21
havoc
use floats rather than doubles for view matrix stuff
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2009-12-21
havoc
added gl_nopartialtextureupdates cvar which disables...
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2009-12-21
havoc
allocate memory for big temporary storage arrays rather...
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2009-12-20
havoc
disable r_transparentdepthmasking by default until...
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2009-12-20
havoc
GLSL shaders no longer use gl_TexCoord[] varying variables
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2009-12-20
havoc
GLSL shaders no longer use gl_TextureMatrix, now all...
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2009-12-20
havoc
eliminated R_Mesh_TextureState function and rmeshstate_...
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2009-12-20
havoc
fixed cl_decals_models 1 rendering
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2009-12-20
havoc
implemented fogging for cl_decals_newsystem 1
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2009-12-20
havoc
fix GL11/GL13 fogged sprite rendering and q1bsp sky...
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2009-12-20
havoc
fix fog mask scrolling on q1bsp sky
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2009-12-20
havoc
fix bug with cl_decals_newsystem where submodels and...
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2009-12-20
havoc
fix bug where r_shadow_deferred 1 caused transparent...
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2009-12-20
havoc
added r_transparentdepthmasking cvar (defaults to 1...
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2009-12-20
havoc
fix bug with deluxemapping (I thought GLSL had a recip...
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2009-12-20
havoc
force shadowmapping when deferred rendering is on
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2009-12-17
havoc
implemented deferred rendering (r_shadow_deferred cvar...
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2009-12-14
havoc
reworked animcache code to store information in ent...
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2009-12-14
havoc
increase r_framedatasize in increments instead of by...
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2009-12-14
havoc
fix crash when r_framedatasize increases
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2009-12-14
havoc
fix void * arithmetic error on MSVC
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2009-12-13
havoc
added R_FrameData_Alloc and Store functions (a per...
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2009-12-09
havoc
removed DOT3 lighting path (bumpmapped lighting on...
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2009-12-09
havoc
renderer now uses vid.renderpath to select rendering...
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2009-12-08
havoc
some cleanup
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2009-12-08
havoc
minor cleanup
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2009-12-08
havoc
removed r_glsl_usegeneric cvar (always on now)
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2009-12-08
havoc
converted all code using gl_support_* variables to...
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2009-12-07
havoc
renamed gl_stencil to vid.stencil
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2009-12-07
havoc
load fog textures in all cases again
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2009-12-07
havoc
mdl skin loading is now more memory-efficient (now...
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2009-12-04
havoc
fix Mem_Free NULL pointer warnings
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2009-12-04
havoc
remove const qualifiers on Mem_Free calls on r_surfacelist
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2009-11-22
havoc
implemented FTE_CSQC_SKELETONOBJECTS (clientside support)
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2009-11-20
havoc
reworked decal system to limit the number of decal...
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2009-11-20
havoc
fix crash on Nexuiz demos/demo2 with new decal system...
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2009-11-14
havoc
no longer checking texture_t->currentalpha < 1 in
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2009-11-13
havoc
fix two typos in last commit
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2009-11-13
havoc
separate handling of num_pvsclusterbytes in ViewCache...
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2009-11-12
havoc
move R_Main_ResizeViewCache call to fix a crash
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2009-11-12
havoc
no longer uses trace culling on csqc entities and other...
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2009-11-12
havoc
resize view cache each frame instead of at newmap
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2009-11-12
havoc
disable dynamic viewcache until bugs are fixed
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2009-11-11
havoc
reduce gl_rmain size a bit
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2009-11-11
havoc
rename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES...
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2009-11-11
havoc
migrated a large number of #define MAX values to quaked...
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2009-11-11
havoc
some optimizations to model decals
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2009-11-08
havoc
added r_farclip_base and r_farclip_world cvars to contr...
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2009-11-08
havoc
fix bug with alt textures (pressed buttons in q1bsp)
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2009-11-08
havoc
new decal system (cl_decals_newsystem 1 to activate)
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2009-11-07
divverent
better default for fog
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2009-11-07
havoc
laid groundwork for a new decal system
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2009-11-06
divverent
equalization: reduce min ambient, it was too high
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2009-11-06
havoc
remove some dead code
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2009-11-06
havoc
implemented fog height setting, along with fade depth...
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