]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
memset arrays before writing skeletal vertices into them (as the code did long ago...
[divverent/darkplaces.git] / gl_rmain.c
2007-02-22 havocfixed bug that made some models invisible in nexuiz...
2007-02-22 havocchanged light attenuation equation in the default.glsl...
2007-02-22 havocdon't compute tangents or normals on non-deluxemapped...
2007-02-22 havocadded some debugging code to RSurf_DrawBatch_WithLightm...
2007-02-22 havocsplit RSurf_DrawBatch_Lightmap function into 4 main...
2007-02-22 havocfix a bug in transparent mesh rendering which often...
2007-02-22 havocreorganized surface batching to batch visible surfaces...
2007-02-22 havocsome cleanup of GL20 code (removed rsurface_glsl_textur...
2007-02-22 havocmerged some surface rendering setup code
2007-02-21 havocmodified surface renderer batching to batch all lightma...
2007-02-19 havocthis patch may break things and needs testing
2007-02-14 havocsome initial changes to support terrain texture blendin...
2007-02-12 havocminor cleaning
2007-02-09 havocsome minor state change optimizations on GL20 path...
2007-02-04 havocminor optimization of surface scanning
2007-02-04 havocadded r_showsurfaces 2 mode which shorts triangle draw...
2007-01-29 havocreverted r_bloom_colorsubtract and r_shadow_brighten...
2007-01-28 havocimplemented Shadow Volume BSP based culling of lit...
2007-01-24 havocsome cleanup of shader permutation handling
2007-01-24 havocadded r_hdr_range cvar (which just divides r_bloom_colo...
2007-01-21 havocautodetect whether a map supports transparent water...
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-18 havocrenamed r_bloomstate.vertex3f to r_screenvertex3f and...
2007-01-11 havocimplemented new bloom code (still not using GLSL, but...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-12-23 blackInit gl_main before gl_draw to make DP start from anywh...
2006-12-12 havocdisplay loading plaque much sooner in startup process...
2006-12-06 havocfixed bug where non-autosprite transparencies rendered...
2006-12-06 havocfixed black models when csqc is active
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-10-18 havocfix bug with autosprite shaders when deformvertexes...
2006-08-26 havocCSQC fixes (less broken, still not spec compliant)
2006-08-19 havocpatch from div to fix icc warnings
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-07-31 havocimproved plane distance epsilon checking and improved...
2006-06-30 sajtPatch from div0 to fix autosprite
2006-06-13 havocchanged r_gls_deluxemapping 2 to not attempt to do...
2006-06-12 havocupdated GLSL shader to match the one in Nexuiz 2.0...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-11 havocremoved crosshair_static cvar (now only the hud crossha...
2006-06-08 havocfixed r_drawportals
2006-06-08 havocno longer converts vertex-morph model formats to float...
2006-06-07 havocdon't crash if a quake button entity is on its alternat...
2006-05-28 havocadded a few more GLSL shader program setting calls...
2006-05-25 havocfix a typo
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-05-08 havocsplit R_DrawTextureSurfaceList code into several functi...
2006-05-01 havocfix bug with gl_combine 0 transparent water rendering...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-05-01 havocrestructured RSurf_DrawLightmap to become RSurf_DrawBat...
2006-04-27 havocfixed fullbright support in glsl path
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-04-26 havocadded a lot more CHECKGLERROR macro calls, to identify...
2006-04-20 havocfix some model lighting bugs in the GLSL surface render...
2006-04-20 havocsignificant surface renderer optimizations
2006-04-18 havocfix a bug in AUTOSPRITE2 code caused by overzealous...
2006-04-18 havocreworked most of q3bsp q3 shader loading, now supports...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-17 havocbatch by lightmap as well as texture, this cures proble...
2006-04-16 havocchanged where vertex coloring is applied in the fragmen...
2006-04-16 havocmodified Mod_BuildTextureVectorsAndNormals to become...
2006-04-16 havoccommented out r_texture_fogintensity texture generation...
2006-04-16 havocfix bug in glsl surface shader setup code which was...
2006-04-16 havoceliminated rmeshstate_t .pointer_vertex and .pointer_co...
2006-04-16 havocredesigned some of the model animation code, should...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocdon't render skymasking polygons when noclipping
2006-04-02 havocsome cleanup of the GLSL shader, no longer uses #ifdef...
2006-03-29 havocfix a crash in r_showsurfaces
2006-03-29 havocoptimizations to surface rendering setup
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-26 havocfixed r_speeds stats with r_showsurfaces 1 mode
2006-03-26 havocadded r_showsurfaces rendering mode which illustrates...
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-26 havocdisable skymasking in q3bsp because it causes issues...
2006-03-23 havocfixed bug that made light filter cubemaps not work...
2006-03-21 havocfixed bug that made deluxemapping gloss appear even...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocremoved the USETEXMATRIX define (now always on), reduce...
2006-03-20 havocadded reliefmapping (behaves exactly like offsetmapping...
2006-03-19 havocfixed deluxemapping
2006-03-18 havocadded r_glsl_restart command, and modified shaderstring...
2006-03-18 havocone more correction
2006-03-18 havocfix stupid but non-harmful bug in RSurf_DrawLightmap...
2006-03-17 havocupdated default.glsl
2006-03-17 havocadded deluxemapping (per pixel lighting using lightmaps...
2006-03-17 havocupdated default glsl shader
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-15 havoccleaning up GLSL code
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-12 sajtr_nearclip cvar
2006-03-07 havocrearranged surface renderer some more
2006-03-04 havocsome cleanup of surface->cached_dlight handling to...
2006-03-04 havocfix a const warning
2006-03-04 havocfix duplicate definition of identitymatrix (search...
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-03-04 havocoptimizations and refactoring to get a small (1-2%...
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