added ogg.o to WGL exe build
[divverent/darkplaces.git] / client.h
2003-12-07 havocadded CSHIFT_VCSHIFT blend so v_cshift now affects...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-09-14 havocmore Nexuiz hud stuff from BlackHC, minor style edits...
2003-09-13 havocrenamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO...
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-12 havocgot rid of frags per hour and time connected in scorebo...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-04-03 havocgot rid of use of eye in entity database
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-01-31 havocchthon lightning no longer uses beam polygons
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havocfix viewmodel crash
2002-09-30 havocent field added back to dlight structures
2002-09-28 havocmap and load commands are now delayed until the video...
2002-09-28 havocadded sparks and smoke to explosions
2002-09-19 havocshuffled cl_light and some of cl_tent into cl_main...
2002-09-17 havocsparks and rain are now beam particles
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-25 havocmonster movement interpolation now works in both protoc...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-04 havocfix svc_setview
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocadded cl_explosions and cl_stainmaps cvars, which will...
2002-07-17 havocfaster static light tracing (by not doing it as often...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-15 lordhavocmuzzleflash fades out
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-03-14 lordhavocMerged r_particles.c back into cl_particles.c to reduce...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-03 lordhavocremoved decals
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocmade most particles additive (speedup in fog)
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-05-30 taniwhagzip support from quakeforge (QFile and friends). also...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-08-31 lordhavocmisc. cleanup, bubble trails fixed, improved lightmap...
2000-08-23 lordhavocHalfLife texture transparency fixed, pmodel enhanced...
2000-08-22 lordhavocInitial revision