colors for DrawQ_Mesh are now float rather than byte, and vertices are padded to...
[divverent/darkplaces.git] / cl_video.c
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-07-25 havocnow uses a fragment texture for the video (massive...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...