2D is now drawn using R_Mesh system
[divverent/darkplaces.git] / cl_video.c
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-17 havocyou can now build a darkplaces-dedicated executable...
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-07-25 havocnow uses a fragment texture for the video (massive...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...