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renamed scr_screenshot_gamma to scr_screenshot_gammaboost and changed default to...
[divverent/darkplaces.git]
/
cl_screen.h
2006-04-20
havoc
renamed scr_screenshot_gamma to scr_screenshot_gammaboo...
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2006-03-21
havoc
moved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc...
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2006-03-04
havoc
replaced sbarpic_t with cachepic_t in sbar code (saves...
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2006-01-16
havoc
csqc patch from [515], seems to work with [515]'s dpcsq...
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2006-01-11
havoc
added DrawQ_Line/DrawQ_Lines/DrawQ_LineWidth patch...
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2005-11-30
havoc
video modes in menu now also set vid_pixelheight and...
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2005-11-05
havoc
eliminated qbyte type, now uses unsigned char throughou...
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2005-06-26
black
-"add color code to start of chat message to prevent...
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2005-06-11
black
-The new Key_Event is enabled by default now and Ive...
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2005-06-06
black
If the new Key_Event breaks anything for you, you can...
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2005-05-13
havoc
upgraded both QuakeC VMs to use a table of negative...
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2004-12-01
havoc
implemented scr_screenshot_gamma in screenshot saving...
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2004-05-21
havoc
Tomaz implemented the vid_pixelaspect patch provided...
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2004-05-13
havoc
Tomaz's patch to name screenshots based on gamemode...
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2003-12-07
havoc
added scr_screenshot_jpeg_quality cvar (and added it...
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2003-10-21
black
Added in_mouse_x and in_mouse_y, which contain the...
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2003-10-11
black
Added the drawing functions and added also probably...
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2003-10-07
black
Changed dp so the new vm fits in.
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2003-09-22
havoc
huge (16%) speed gain on surface rendering by eliminati...
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2003-09-19
havoc
recoded options menus, and replaced scr_2dresolution...
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2003-09-04
havoc
patch from Andreas Kirsh to add Nexuiz hud
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2003-05-26
havoc
2D art can now be drawn using vertex pointers
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2003-04-03
molivier
Added support for JPEG screenshots. You can toggle...
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2003-03-15
havoc
varray_* rewritten to remove padding (varray_vertex3f...
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2003-03-07
havoc
added DrawQ_SuperPic, fixed severe bug in DrawQ_Mesh...
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2002-10-05
havoc
texcoord arrays are now 3 component (padded to 4 floats)
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2002-10-04
molivier
Added a couple more "const". Fixed "+map" in the comman...
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2002-09-28
havoc
2D is now drawn using R_Mesh system
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2002-09-17
havoc
colors for DrawQ_Mesh are now float rather than byte...
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2002-08-03
havoc
Lots of speedups and cleanups in client code, dynamical...
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2002-07-25
havoc
.dpv video playback is now implemented. Slow though...
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2002-06-02
knghtbrd
DP code cleanup, stage one - all headers that can be...
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2002-03-25
lordhavoc
reduced the drawqueue buffer from 1mb to 256k (really...
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2002-02-27
lordhavoc
renamed byte to qbyte throughout engine to eliminate...
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2002-02-15
lordhavoc
moved a lot of 2D/screen stuff out of gl_screen.c into...
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2002-01-25
lordhavoc
added cl_screen.c/h (eventually most 2D stuff should...
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