changed FS_ChangeGamedir to FS_ChangeGameDirs and made it fail if any of the gamedirs...
[divverent/darkplaces.git] / cl_parse.c
2007-01-22 havocchanged FS_ChangeGamedir to FS_ChangeGameDirs and made...
2007-01-22 havocchanged ping report name matching to allow scoreboard...
2007-01-21 havocimplemented individual file downloads on darkplaces...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-17 havocimplemented QW gamedir switching and manual gamedir...
2006-12-15 havoccorrected some svc_nop's to clc_nop's (same value but...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-10-23 havocgot rid of cl.qw_spectator flag because it can be deter...
2006-08-29 havocanother patch from div0 to improve ping parsing behavio...
2006-08-29 havocanother patch from div0 to fix ping report parsing
2006-08-27 havocpatch from div0 to fix ping report parsing where the...
2006-08-27 havocfix bug with gun bobbing in demo playback (where input...
2006-08-25 havocfix the jittery gun bug related to onground changing...
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-07-10 havocchanged how ping report hiding operates, so that it...
2006-07-10 havocfix bug where realtime was used instead of cl.time...
2006-07-09 havocadded ping and status command output parsing in the...
2006-07-07 havocchanged most COM_ParseToken calls to COM_ParseTokenCons...
2006-05-25 havocreplaced cl_beams_relative cvar with cl_beams_quakeposi...
2006-05-25 havocfixed crashes when changing a few settings while playin...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-09 havocsignificantly reworked the cl_movement code, now predic...
2006-05-08 havocfix really stupid bug in qw download code which was...
2006-04-30 havocchanged svc_setangle to cause interpolated turning...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocadded particle effect scripting using effectinfo.txt...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-20 havocfix nail and explosion sound defaults
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-10 havocfixed cl_activebeams handling, now beams work again
2006-02-28 havocreduced number of GAME_NEXUIZ checks in the engine...
2006-02-26 havocfix crash in nq connect (oops)
2006-02-26 havocqw support is 99% working
2006-02-25 havocadded md4four map checksumming, since QW servers seem...
2006-02-25 havocQW support getting very close
2006-02-25 havocQW support getting closer
2006-02-25 havocmoved parse_model_precache and parse_sound_precache...
2006-02-24 havocbeginnings of qw protocol support
2006-02-24 havocrenamed cl.protocol to cls.protocol
2006-02-23 havocmerged NetConn_SendReliableMessage into NetConn_SendUnr...
2006-02-16 havocreworked input timing a bit more, now cl_movement 1...
2006-02-15 havocchanged client input packets to be sent at a fixed...
2006-02-11 havocminor cleanup of keepalive
2006-02-11 havocmigrated cls.message and client->message buffers into...
2006-02-07 havocmade MAX_LIGHTSTYLES error into a warning and it now...
2006-02-01 havocadded description string to all cvars and commands
2006-01-16 havoccsqc patch from [515], seems to work with [515]'s dpcsq...
2005-11-29 havocimplemented cl_particles_quake cvar to use quake-style...
2005-11-25 havocfix a warning
2005-11-25 havocfixed up various bugs with cl_beams_relative, and reena...
2005-11-23 havoccleaned up many text buffer sizes throughout the engine...
2005-11-07 havocremoved \n from all Host_Error, Sys_Error, PRVM_ERROR...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-11-04 havocimplemented sv_fixedframeratesingleplayer cvar
2005-10-23 havocfixed a bug that was making "Model %s not found" warnin...
2005-10-23 havocgot rid of Mod_CheckLoaded, changed how model system...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-09 havocfix a bug that made the world render colormapped (no...
2005-08-10 havocfix a terrible mistake: don't send \n at the end of...
2005-07-05 havocmore size_t
2005-07-02 havocchanged two comments from saying long to int
2005-07-01 havocallow multiple lightning beams owned by world
2005-06-19 havocdon't complain about missing bolt3/beam models
2005-06-19 havocremoved CL_InitTEnts function, moved its contents ...
2005-05-30 havocdisable some effect sounds in nexuiz
2005-05-24 havocrewrote protocol version system (including splitting...
2005-05-14 havocan extra Mem_CheckSentinelsGlobal at start of Serverinf...
2005-05-04 havocforgot to add 1 to radius byte in parsing TE_CUSTOMFLAS...
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-18 havocfixed the SU_ITEMS fix so that it doesn't trash the...
2005-04-17 havocfixed a bug in CL_ParseClientdata that was breaking...
2005-04-05 havocconsolidated many mempools to make memlist more readabl...
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-03-08 havocreenabled CL_TeleportSplash (and removed a bogus parame...
2005-02-04 havocnow lerps punchangle and punchvector
2005-02-03 molivierReplaced snprintf and vnsprintf calls by dpsnprintf...
2005-01-15 havocnexbeam is now white and 8 units wide (rather than...
2005-01-13 havocshuffled around some SCR_BeginLoadingPlaque calls so...
2005-01-13 havocno longer kicks off client if it got signon 1 twice...
2005-01-03 tomazCleaned up alot more memory leaks. (still get 720 leaks...
2004-12-16 black-Now playermodel and playerskin finally work correctly...
2004-12-14 havocdon't warn about svc_precache failing to precache sound...
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-12-01 molivierRemoved wrong FIXME comment (in-game precached sounds...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-11-25 havocremoved Sys_Sleep call from CL_KeepaliveMessage, as...
2004-11-25 havocforgot to commit a bunch of CL_AllocDlight changes...
2004-11-22 molivierSeveral changes to the SFX lock code in the sound engin...
2004-11-20 havocadded support for PROTOCOL_NEHAHRAMOVIE in more places...
2004-11-16 havoccall Mod_FindName directly instead of Mod_TouchModel...
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-11-03 havocinternal cleanup: split up CL_SparkShower into CL_Spark...
2004-10-27 molivierPure cleaning commit: removed "crc.[ch]" and "gl_warp_s...
2004-10-26 havocS_LoadSound now automatically tries both with and witho...
2004-10-25 havocdon't warn about missing frames and skins in models...
2004-10-13 molivierLots of minor fixes and improvements to the sound engin...
2004-10-12 havocallow invalid skin numbers on entities using tenebrae...
2004-10-08 havocfixed constant resetting of animation interpolation...
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