added glFinish() call to loading screen (which uses front buffer rendering) to make...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 19 Mar 2007 17:53:06 +0000 (17:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 19 Mar 2007 17:53:06 +0000 (17:53 +0000)
commitff904c938f6644645730f8a0919f8d880b1ef570
treeebbdd2124d66ac223f59d9f2a46290dc1d5f4bfe
parente1ef3d7080d6c91c6f0dde4e63c1e0cacb4e254e
added glFinish() call to loading screen (which uses front buffer rendering) to make it work on Windows Vista

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7000 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c