added some debugging code to RSurf_DrawBatch_WithLightmapSwitching to print out how...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 08:44:01 +0000 (08:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 08:44:01 +0000 (08:44 +0000)
commitff11978d949d651b486e3372a0260fd18e858d15
treebf9149a3afa1957aaef59c946b8ab5ec3cdca7ec
parent1fbe8243985ef55919f9f2ac841d3fe7d7df7f93
added some debugging code to RSurf_DrawBatch_WithLightmapSwitching to print out how many surfaces are rendered in each batch and each subbatch by lightmap (this revealed that q3map2's surface sorting is horrible)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6890 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c