print out the contents of the GLSL shader when it is compiled when using developer...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 31 Mar 2006 03:38:34 +0000 (03:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 31 Mar 2006 03:38:34 +0000 (03:38 +0000)
commitfc176f61fe918c379677fd62dadb1beae59dfce8
tree18893d9ca1e5cce7fb897b970ccbd89a3d8e3ff0
parent906db963b5ddd7afa7305174993c1f22c182a870
print out the contents of the GLSL shader when it is compiled when using developer 100 or higher

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6216 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c