added 3 optional parameters to the csqc R_AddDynamicLight builtin
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 12 Mar 2008 00:05:31 +0000 (00:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 12 Mar 2008 00:05:31 +0000 (00:05 +0000)
commitfc1175dd677fc69eefa45ab30409091aa594be8b
treef08b6a864179375e807444a3a3da7b94ba6ddb70
parent79e332ad14e7ec9dbd2702a2d28127f7600f0678
added 3 optional parameters to the csqc R_AddDynamicLight builtin
(style, cubemapname, pflags) and made it read v_forward, v_right, and
v_up to orient the light (useful mainly with cubemaps), these can also
(at least in DarkPlaces) be used as an alternative to radius (pass in
radius = 1 if they are pre-scaled)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8209 d7cf8633-e32d-0410-b094-e92efae38249
clvm_cmds.c
todo