moved a number of msurface_t fields to a separate msurface_lightmapinfo_t structure...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 Mar 2005 06:54:34 +0000 (06:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 Mar 2005 06:54:34 +0000 (06:54 +0000)
commitfbf1b6e59f36920a1deaa277178c4c7023128fa7
treedb47c0ae0a4133ecb85d783839222ca558a09603
parentdeedc73420b17742f8a9bb1c5158fca5c0896240
moved a number of msurface_t fields to a separate msurface_lightmapinfo_t structure which is allocated only for q1bsp maps, to save some memory and save some memory bandwidth (as these fields are not often accessed)
moved collision triangles/vertices information out of surfmesh_t and into msurface_t

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5129 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h