use skinframes for R_BeginPolygon; helps with csqc 3D polygon rendering (e.g. mipmapp...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 4 Oct 2008 14:01:05 +0000 (14:01 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 4 Oct 2008 14:01:05 +0000 (14:01 +0000)
commitfbebdb71917b3854c3327f790bc3f7f286a7240b
treed39489df5ec177638f16ddea8f9b199f363a4d55
parent2657907359c7e966698816f1b20d3e3a12ec2f9c
use skinframes for R_BeginPolygon; helps with csqc 3D polygon rendering (e.g. mipmapping becomes possible, and no longer conflicts in the GL_CLAMP state between different kinds to draw stuff)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8520 d7cf8633-e32d-0410-b094-e92efae38249
clvm_cmds.c
draw.h