implemented pvs support in water reflection rendering, greatly improving
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Sep 2007 14:50:52 +0000 (14:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Sep 2007 14:50:52 +0000 (14:50 +0000)
commitfabf8055763f9a2d36eab5f0413873f1720683de
tree7f76e1d506f1ed5efde9344fc77cfd5c61461893
parent9fb014422b40a433d0bcfd2c6c616976b5725f5a
implemented pvs support in water reflection rendering, greatly improving
performance with r_glsl_water 1
implemented some checks to shut off r_glsl_water if texture creation
fails

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7596 d7cf8633-e32d-0410-b094-e92efae38249
client.h
gl_rmain.c
gl_rsurf.c
model_brush.c
model_shared.h