]> icculus.org git repositories - divverent/darkplaces.git/commit
fixed deluxemapping
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Mar 2006 21:15:02 +0000 (21:15 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Mar 2006 21:15:02 +0000 (21:15 +0000)
commitf9c65318da40585ba35c9fb68b399124eb4c0f07
tree29095eb1b384b95227af69bbbc2b32d0c1cb95bd
parentf3812f25f9d3130b7828122c191f9c909142539b
fixed deluxemapping
added r_glsl_deluxemapping cvar (2 forces fake deluxemapping on any level, kind of interesting to see)
added modelspace deluxemapping (automatically detects whether deluxemaps are modelspace or tangentspace at load time)
changed offsetmapping shader to be more perspective correct

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6141 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_brush.c
model_shared.h
render.h