added r_surfaceworldnode and r_cullsurface cvars (it is recommended that these both...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Sep 2002 12:07:55 +0000 (12:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Sep 2002 12:07:55 +0000 (12:07 +0000)
commitf7412a0c49465d916da5920d1132eeda9c3a4a3d
treedbd9c0a0822c24e8aaf90c8ed7cf2ebfd630070b
parent0831e52048c0e9db0d5694384d5ed994acbfca27
added r_surfaceworldnode and r_cullsurface cvars (it is recommended that these both be on, or both be off)
shuffled around WorldNode, DrawSurfaces, PrepareSurfaces, SurfMarkLights, and other related code a great deal, it is now somewhat cleaner

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2330 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_brush.h
render.h