increased build number, changed default lightmap format to RGB (higher quality in...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Oct 2000 09:38:38 +0000 (09:38 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Oct 2000 09:38:38 +0000 (09:38 +0000)
commitf6d10583ffd42e15cab1266f906eef1a2517b514
tree53a9eed223ea10e9fe41b330d33bb57b019cfac7
parent9359f79732bb83c2bb421b49a8d04eb01b0222a0
increased build number, changed default lightmap format to RGB (higher quality in 16bit modes), though this is likely to break windows Matrox G400 drivers in multitexture (the reason it was defaulted to RGBA previously)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@57 d7cf8633-e32d-0410-b094-e92efae38249
buildnumber.c
gl_rsurf.c