implemented occlusion query support on corona rendering, this enables
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Feb 2009 05:35:34 +0000 (05:35 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Feb 2009 05:35:34 +0000 (05:35 +0000)
commitf5c01d29320e5e45965d995a164291c2cc071578
treead68fc21e4e3d4c63c0adc5be29d9f378291d5d4
parent9deeeb6b94762dbf7e9156b098bb164f91aa0184
implemented occlusion query support on corona rendering, this enables
coronas to fade according to the percentage of occluded pixels around
the light origin, giving a more realistic corona behavior
some minor cleanup on shadow volume construction code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8702 d7cf8633-e32d-0410-b094-e92efae38249
client.h
gl_rmain.c
gl_rsurf.c
glquake.h
r_shadow.c
r_shadow.h
render.h
vid_shared.c