fix GL11/GL13 fogged sprite rendering and q1bsp sky rendering - the
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 13:00:23 +0000 (13:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 13:00:23 +0000 (13:00 +0000)
commitf5b602ea082842a416c64c63e2b3e00585624945
tree05c5252cd2ffa1e29f53ed41a1364555ca02442b
parent3068d4c52b1625a0485411dcc394feb90f36507c
fix GL11/GL13 fogged sprite rendering and q1bsp sky rendering - the
FOGDARKEN flag was not implemented properly
changed sprite rendering to use a new function that takes a texture_t
instead of a skinframe

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9605 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_shared.h
r_sprites.c
render.h