eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOCULLFACE on a texture)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Feb 2007 11:08:30 +0000 (11:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 28 Feb 2007 11:08:30 +0000 (11:08 +0000)
commitf489a657f28418efa08ca8907f5f78e17b44655f
tree476ee81d5731327ae40f9b84a35295f861453f09
parente5c94e1dacbd569f6638687feedb1fb050bde1dc
eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOCULLFACE on a texture)
eliminated RENDER_TRANSPARENT (it was only used by the client code briefly, it did not need to be stored, it only turned off RENDER_SHADOW)
added TriangleOverlapsBox macro (and changed several pieces of code to use it)
changed some code to use the BoxInsideBox macro

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6924 d7cf8633-e32d-0410-b094-e92efae38249
12 files changed:
cl_main.c
clvm_cmds.c
collision.c
csprogs.c
gl_rmain.c
mathlib.h
model_brush.c
model_brush.h
portals.c
protocol.h
r_shadow.c
r_sprites.c