]> icculus.org git repositories - divverent/darkplaces.git/commit
I have no idea why, but R_Viewport_TransformToScreen apparently should NOT invert...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Oct 2010 16:36:44 +0000 (16:36 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Oct 2010 16:36:44 +0000 (16:36 +0000)
commitf485da47bd3a3737bb1db4e42b21e9e3b6c58dd9
treeb424ed74a50f203fe65bb01e15775ddd959606be
parent8823e14b9482ce5779c09a48e9b81f397f94b55f
I have no idea why, but R_Viewport_TransformToScreen apparently should NOT invert y, as doing so breaks dynamic light rendering in size-reduced views (HDR, water)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10518 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
r_shadow.c