eliminated use of node bounding box when recursing collision traces and lights throug...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Nov 2005 12:32:52 +0000 (12:32 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Nov 2005 12:32:52 +0000 (12:32 +0000)
commitf0b236ba9b71e554bc642d15089a4f25143fd4b0
treeafbee5da7cf68808ddc807bab6460bbb8eefa892
parent341edd95c2b40494a649dae2c6b07d7a85b63d2b
eliminated use of node bounding box when recursing collision traces and lights through the BSP tree, now only uses BoxOnPlaneSide approach, with an optimized axial case inlined

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5787 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c